Jacob Vorstenbosch Email & Phone Number
Who is Jacob Vorstenbosch? Overview
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Jacob Vorstenbosch is listed as Senior Development Tester at Behaviour Interactive, a with 710 employees, based in West Perth, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Jacob Vorstenbosch.
Jacob Vorstenbosch previously worked as Development Tester at Behaviour Interactive and Data Researcher at Games Jobs Live. Jacob Vorstenbosch holds Bachelor Of Business And Information Technology, Game Development And Entrepreneurship, 3.14 Cumulative, 3.4 Graduating Gpa from University Of Ontario Institute Of Technology.
Email format at Behaviour Interactive
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About Jacob Vorstenbosch
4 years of on/off contract game development, specializing in Audio, Narrative, UX, and QA. Currently using those skills to make sure that Dead By Daylight works as best as it can, running all of the tests.Way too interested in charity bundles, the anthropology of video game development, and dissecting mini-map design.
Listed skills include Sound Design, Game Development, Sound Programming, Audio Engineering, and 13 others.
Jacob Vorstenbosch's current company
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Jacob Vorstenbosch work experience
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Data Researcher
- Retrieve information from company websites, populating country-specific spreadsheets with 100+ companies and career information.- Update existing data sets based on newly discovered information, cross referencing with company data to accurately document career availability and accessibility.- Maintain data sheets to ensure it can be easily transitioned into graphics used for the newsletters and infographics.
Freelance Game Developer
Working on my own abilities while gaining skills in other areas - mainly quality assurance in games.Projects done during this time period (most recent on the top):Testing for You're Not Family by Atiya NovaSubject of playtest, providing specific design and UX feedback while monitoring game performance across multiple machines.GGJ: The SubwaySecond Twine game continuing the theme of fixations, this time in public transit. Expanded weighted decisions, exploring… Show more Working on my own abilities while gaining skills in other areas - mainly quality assurance in games.Projects done during this time period (most recent on the top):Testing for You're Not Family by Atiya NovaSubject of playtest, providing specific design and UX feedback while monitoring game performance across multiple machines.GGJ: The SubwaySecond Twine game continuing the theme of fixations, this time in public transit. Expanded weighted decisions, exploring thresholds while implementing dyslexic-friendly font options.GGJ: The QueueTwine game about what people focus on while queueing in public. First foray in Twine, experimented with weighted decision making to give three different outcomes.TO Jam: Stage Fright Unity game centred around the theme ’Once more, with feeling’. Helped manage team of 8 while being the primary level designer and asset locator/implementer. Recorded flamboyant vocals for extra flair.Global Game Jam: Return to Colour Unity game made for GGJ online 2021 with the theme also being lost and found. Assisted design, programming, and the vocal recordings. Organized the team through Trello and pivoted to feature testing upon completing other tasks.TO Jam: The Party Planner Game JamUnity game for the Toronto Game Jam, theme of ’together but apart’. Created idea to gameify organizing a reunion, contacting relatives via text. Wrote all of the text conversations.OTU GDSA’s Jam: DID Unity game for the GDSA online game jam, with the theme being ’lost and found’. Focused on dialogue writing and implementation. Pivoted to UI and playtesting once completed to search for bugs and other errors. Show less
Qa Tester
Uncovered various and strange issues thanks to my playstyle of 'running into walls', 'going on adventures off map', and 'being really bad at platformers'.Freelance QA Tester for Weathered Sweater.Performed tests within general parameters of the game, aimed to uncover technical and user issues.Logged all issues within a Software Testing log sheet, assigning observed priority and recording steps to recreate.Recorded playtesting sessions to include context, leaving timestamps… Show more Uncovered various and strange issues thanks to my playstyle of 'running into walls', 'going on adventures off map', and 'being really bad at platformers'.Freelance QA Tester for Weathered Sweater.Performed tests within general parameters of the game, aimed to uncover technical and user issues.Logged all issues within a Software Testing log sheet, assigning observed priority and recording steps to recreate.Recorded playtesting sessions to include context, leaving timestamps at bug appearances to assist developers.Responded to questions while developers sat in during playtesting sessions, recording my feelings on gameplay and highlighting usability issues in map navigation and difficulty. Show less
Teaching Assistant
Marking and officiating the tutorial presentations for the 3rd Year Games User Research at Ontario Tech. Helping out the professor with keeping the class and discussions organized, and giving feedback whenever requested.
Capstone Multimedia Contractor
Crafted a multimedia presentation for the Game Development Capstone students at the request of FBIT at Ontario Tech. Drafted a script, edited, and recorded within Reaper to match to a 25 minute video presentation. This video detailed common questions students usually have about Capstone, drawing on my experiences as a Game Dev graduate of the program and as a freelance developer. This included how to interact with clients outside of the school, how to prepare the team to work with someone… Show more Crafted a multimedia presentation for the Game Development Capstone students at the request of FBIT at Ontario Tech. Drafted a script, edited, and recorded within Reaper to match to a 25 minute video presentation. This video detailed common questions students usually have about Capstone, drawing on my experiences as a Game Dev graduate of the program and as a freelance developer. This included how to interact with clients outside of the school, how to prepare the team to work with someone outside the school, and steps to take to smooth out issues that may occur. Created a checklist to accompany the video to further assist the students. Delivered before the end of the year. Show less
Narrative And Sound Designer
Contracted to AugEx to work on their upcoming title Some Like It Hot! Looking to create something creative, whether its through scripts and characters or sound effects and composition.
Research Assistant
Rushed contract to acquire and produce all sound effects for a Working at Heights Simulation in VR. Documented proper sources for legal tracing, and kept file naming consistent. Completed within extreme time constraints without crunch.
Hardware Preparation Assistant
Prepared laptops for distribution in the summer months for the upcoming school year for all UOIT students. Organized them by faculty and year, keeping tabs on the thousands of pieces of hardware. Performed hardware resets on those that required it. Assisted in the distribution of the laptops during the opening weeks of school.
Colleagues at Behaviour Interactive
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Jordan Dines
Colleague at Behaviour InteractiveMontreal, Quebec, Canada
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Laura Gorrie
Colleague at Behaviour InteractiveGreater Montreal Metropolitan Area, Canada
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Caelum Langlois
Colleague at Behaviour InteractiveMontreal, Quebec, Canada
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Oceane Penot
Colleague at Behaviour InteractiveMontreal, Quebec, Canada
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Hugo Stindel
Colleague at Behaviour InteractiveMontreal, Quebec, Canada
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Lauren Henderson
Colleague at Behaviour InteractiveMontreal, Quebec, Canada
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Bryan Chan
Colleague at Behaviour InteractiveCanada
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Alexandre Bédard
Colleague at Behaviour InteractiveBoisbriand, Quebec, Canada
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Clément Jacob
Colleague at Behaviour InteractiveCanada
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Giovanni Chequi
Colleague at Behaviour InteractiveMontreal, Quebec, Canada
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Jacob Vorstenbosch education
Frequently asked questions about Jacob Vorstenbosch
Quick answers generated from the profile data available on this page.
What company does Jacob Vorstenbosch work for?
Jacob Vorstenbosch works for Behaviour Interactive.
What is Jacob Vorstenbosch's role at Behaviour Interactive?
Jacob Vorstenbosch is listed as Senior Development Tester at Behaviour Interactive.
Where is Jacob Vorstenbosch based?
Jacob Vorstenbosch is based in West Perth, Ontario, Canada while working with Behaviour Interactive.
What companies has Jacob Vorstenbosch worked for?
Jacob Vorstenbosch has worked for Behaviour Interactive, Games Jobs Live, Freelance, Weathered Sweater, and Ontario Tech University.
Who are Jacob Vorstenbosch's colleagues at Behaviour Interactive?
Jacob Vorstenbosch's colleagues at Behaviour Interactive include Jordan Dines, Laura Gorrie, Caelum Langlois, Oceane Penot, and Hugo Stindel.
How can I contact Jacob Vorstenbosch?
You can use AeroLeads to view verified contact signals for Jacob Vorstenbosch at Behaviour Interactive, including work email, phone, and LinkedIn data when available.
What schools did Jacob Vorstenbosch attend?
Jacob Vorstenbosch holds Bachelor Of Business And Information Technology, Game Development And Entrepreneurship, 3.14 Cumulative, 3.4 Graduating Gpa from University Of Ontario Institute Of Technology.
What skills is Jacob Vorstenbosch known for?
Jacob Vorstenbosch is listed with skills including Sound Design, Game Development, Sound Programming, Audio Engineering, Music Composition, Programming, Microsoft Excel, and Microsoft Word.
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