Jacob Buck work email
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Jacob Buck personal email
I excel in navigating complex structures, providing both an abstract overview and meticulous attention to detail. My passion for developing software and digital products is driven by the everyday thrill of getting the best out of teams and witnessing products evolve. I thrive when involved from idea conception to the final product, contributing at both the strategic and deep technical levels.I have been serious about making games and other software since I was a teen and gained a lot of experience from the many projects I've been involved in and with a leading role in most of them. In 2001 I took initiative to bring together game developers in Denmark founding the Denmark Chapter of the International Game Developers Association and has since been speaking at conferences, hosting events, giving lectures and worked as exam censor on many game projects mostly at the IT University of Copenhagen and DADIU.Core Competencies:o Deep technical hands-on experience as software engineer and architecto Engaging Leadership in multi-disciplinary teams (technical and creative)o Management Projects, Outsourcing, QAo Effective communication across various levels and stakeholderso Business experience publishing 50+ games globallyo Hands-on experience in all aspects of game development (technical and creative)o Continuous learning mindset, exploring new technologies weeklyo Cross Platform Development (Web, Mobile, Consoles) with UX focus
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CtoAutoremind Jan 2013 - PresentJersey City, New Jersey, UsLeveraging my expertise in UX and online game development in the dynamic realm of Health IT, with a primary focus on Patient Engagement and mass communication. Spearheading the transformation of the company's software products across multiple generations, with focus on the migration towards High Availability, empowering diverse teams to function independently and facilitating rapid deployment of new features and enhancements. On a journey to meet the demands of Interoperability in Healthcare (e.g. using OpenAPI).• Leading and growing software development teams, overseeing remote development, DBA, and DevOps units.• Defined (and ongoing refining) Development and Deployment Strategy and Standards• Established Development Platform and CI/CD pipeline (first Jenkins and then Gitlab and SaltStack GitOps process)• Established Internal Knowledge Sharing Platform (based on Confluence)• Spearheading the transition from On-Prem services to a new generation Cloud Ready architecture (e.g. Spring Boot, Docker Containers, Keycloak) in a private cloud environment (Proxmox cluster)• Leading the DevOps team (On-Prem, Private and Public Cloud) including DataDog setup• Integration with a number of Practice Management systems (various databases and APIs) and external messaging platforms (e.g. Twilio, Infobip, MessageMedia)• Designed and developed 2nd (On-Prem) and 3rd generation voice platform (Cloud)• Instrumental in replacing simple legacy PHP customer portal with Angular/Java based (2nd gen) SPA adding many new features• Integration with payment system and and CRM• Replaced legacy Flex based backoffice with Angular based SPA adding many new features• Matured legacy system for high stability -
Software ConsultantAutoremind Apr 2009 - Dec 2012Jersey City, New Jersey, UsFreelance developer on a number of projects:• Autoremind Admin: Developing web based frontend and server backend (on distributed cloud architecture) for administrating mBox's Autoremind platform for user admin, system log analysis, statistics, surveillance, payment system integration, and many other things (Linux, Java, Flex, PHP, MySQL, XML).• MobileProbes (2009-2010): Developed frontend (web and SMS/MMS) and server backend (on RackSpaceCloud virtual Linux instance) for conducting cultural probes via SMS and MMS as part of research project (including integration with both mBox and Unwire SMS/MMS platforms and deploying in the Cloud - using Linux, Java, RESTLET, PHP, MySQL and Flex, XML).• Maintaining a customer portal (PHP, MySQL). -
Owner, Software & Games ConsultantBuckcreations Apr 2009 - PresentGuppyworks v.2 / GuppyLife v.2:• Implemented payment system and integrated QuickPay, Zong and Gettitcard.• Helped modifying a wordpress website for launch in 3 languages and fixing various bugs.• Consulting marketing staff on use of mass mailer tools.• Consulting development team on choice of CMS and server integration.Kongo Interactive:• Web editing.
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Speaker / Lecturer / Exam Censor / Game Development AdvisorGames Industry 1999 - Present• Exam censor on ITU in "Game Development", "Game Engines", "Computer Graphics", and various thesis projects (2005-2017).• Guest lecturer on ITU on "Project Management" (2011-2012).• Guest lecturer at KUA & Åbent Universitet on Media History of Games (2005-2013)• Exam censor at RUC in Project Management (2010).• Speaker/host of roundtable on Project DarkStar at GDC 2010.• Guest lecturer at ITU on "Quality Assurance" (2007, 2008 & 2009).• Guest lecturer at ITU on "Pitching & Getting Published" (2007).• Guest lecturer at DADIU / KUA on "The Making of HCA" (2006).• Speaker at D3 Expo 2006 on "The Making of HCA".• Speaker at Media Desk Vilnius seminar on "The Making of HCA" (2006).• Speaker at ExCite 2006 at Aalborg University on “Getting Published”.• Panelist at Nordic Game Program conference 2004 & 2005 on Closing Panel.• Speaker at Nordic Game Program conference 2005 on “Getting Published”.• Speaker at IT Forum SPAN workshop 2005.• Speaker at IT-Vest Conference 2004 on “The Maturity of the Games Industry in Denmark”.• Speaker at ITU Open Source Game Development Symposium 2004 on “Commercial Aspects”.• Speaker at MediaDesk’s conference at Filmskolen 2004 on “Getting Published”.• Exam censor at Beklædningsfagsskolen, Odense on Game Design (2004).• Speaker at 3D Festival 2003 on “Getting Published”.• On Advisory Board 3D Festival 2003 and host of game track 2003 and Game Developers World 2004.• Speaker at NIME:01 (2001) conference on “IGDA Chapter Start-up” and “Effective Project Communication…”• Guest Lecturer at ITU and a few other IT Colleges on applied C++ and Artificial Intelligence in games (2001).• Speaker at The Party 2000 on "Game Dev. Scene vs. Demo Scene".
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Exam CensorCensorkorpset For Informationsvidenskab Og Interaktive Medier 2005 - Mar 2018Primarily exams on ITU on game development courses, DADIU projects and game related thesis projects
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ProducerApex Virtual Entertainment Jul 2009 - Jan 2013DkI was hired as the 3rd employee to recruit a team and produce a demo of a MMO game and have since been working on a number of projects (including an episodic game PennyGirl launched in August 2012). My focus to empower the team to produce high quality with a rather small team by optimizing the pipeline, rapid prototyping and selecting/creating the right tools and processes.• Producer of PennyGirl, an episodic game (1st Episode launched in 9 countries and 2nd Episode launched in November 2012).• Producer of MMO game demo of Riders & Ranches (with MEDIA Desk and New Danish Screen support).• Recruitment (helped grow the company from 4 to 16+).• Producer of the game Orla Frøsnapper for web (Unity3D) and Nintendo DS (published 2011).• Producer of 2 game games for the movie Gummi T (Gummi Tarzan) for iOS (published 2012).• Outsourcing management (including evaluating and contracting service providers).• Liaise with clients/publishers and license/IP-owners about expectations, deliverables, QA, localization.• Establishing and managing internal IT infrastructure (network, linux server, SVN, Subversion, Jira).• Establishing and practicing Scrum-style development methodology (using Jira & Greenhopper).• Research & Development of MMO technologies.• Project Management support and tech support on projects outside my responsibility.• Quality Assurance Management.• Represent company at industry events (GDC, Nordic Game, GC).• Responsible for external Cloud servers for hosting MMO and CDN.• Obtained Developer License for Nintendo DS. -
Denmark Chapter Coordinator And FounderInternational Game Developers Associtation Jan 2001 - Mar 2010Founder and coordinator of the Denmark Chapter.• Established Local Community and have since grown the community and public awareness.• Event Management (many successful social meetings and some industry theme nights).• Organised IGDA Nordic Chapter networking booth at 3D Festival 2003 & 2004.• Was part of Spiltanken, an independent non-political lobby for improving the Danish Games Industry.• Co-founded Foreningen af Danske Spiludviklere as sub-chapter-organization to better organize and grow IGDA.dk.• Organized DevCon 2005 conference, speaker and hosted of workshop in business development and a roundtable.
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Director Of Development & PartnerGuppyworks Aps Mar 2005 - Apr 2009I joined the two founders as 3rd partner to set up a team and lead them through development the two main projects; HCA - The Ugly Prince Duckling and GuppyLife. With the overall responsible as Development Director I had many roles.• Board member (2005-2007).• Involved in all parts of product cycles (concept design, pitch, production, art, programming, audio design, QA, after-sales).• Prepared and maintained development/production plans and budgets.• Recruitment (helped grow the company from 5 to 25).• Producer, co-designer, programmer on the award winning game HCA - The Ugly Prince Duckling and the prototype for the sequel.• Liaised with publishers about deliverables, QA, localization.• Outsourcing management (including evaluating and contracting service providers).• Establishing and managing internal IT infrastructure (network, computers, software, linux server, SVN).• Establishing and practicing Scrum-style development methodology.• Quality Assurance Management.• Obtained Developer License for Nintendo DS & Wii.• Represented the company at industry events (e.g. GDC, E3, GC).• Research & Development of MMO technologies.• Responsible for external servers for hosting MMO (GuppyLife) and community website.• Project Manager of mobile game mostly developed externally.• Web Development (PHP, SOAP, MySQL) and integration between game server and mobile game.• Worked on a few Danfoss Universe projects through Guppyworks sister company Kongo Interactive
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Executive ProducerInteractive Vision Mar 2002 - Mar 2005Oversaw development of many projects in all IAV offices as well as with external teams. This involved project recovery of projects I took over as well as starting new projects and getting them finished and published. Project focus was flight action, action adventure and children titles on PC, PS2, PDA, Gameboy Advance and Nintendo DS.• Coordinated 5-15 simultaneous projects pr. year in 4-5 international studios (Poland, Slovakia, Hungary, Lithuania) with international publishers.• Finished some 30 games and SOHO products (PC, PS2, GBA, Palm, PPC, Mobile, web) published in most of the western world in multiple languages.• Obtained Developer License for PlayStation2, Gameboy Advance and Nintendo DS.• Represented the company at industry events; GDC, E3, GDCE, ECTS and EGN.• Liaised with agents and publishers (pitch & prototyping - PC, PSX, PS2, XBox, GBA, Mobile, Web).• Outsourcing management (including evaluating and contracting service providers).• Worked with brand licenses from books, movies, TV, toys, etc. (e.g. Top Gun, Garfield, Lemony Snicket, Postman Pat, Franklin the Turtle) and liaised with licensors/agents.• Involved in all parts of product cycles (concept design, pitch, production, art, programming, QA, after-sales).• Directed Voice Over talent for a few games.• Recovered a number of projects adopting a broken studio as direct crisis and project manager.• Lead Programmer on a GBA project the last 3-4 months to get external team back on track.
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Head Of Development / Executive ProducerIte Aps Feb 2000 - Feb 2002AuManaged development and production of some 50 game developers and Executive Producer on some 16+ published games (and 5+ unpublished titles) on PC, Playstation, Gameboy Color, Gameboy Advance.• Oversaw all aspects on all game projects while coaching and empowering project managers and other leads.• Prepared and maintained development/production plans and budgets.• Focused on process optimization, quality assurance, personal development of each individual in the teams and the general performance of the games department.• Recruited 30+ developers (including full HR work).• Established a new R&D department specialized in Cross-platform Development.• Improved the internal QA department to effectively finish all titles passing external requirements.• Recovered Flagship-project from sinking (ITE’s first to pass Sony’s PlayStation title QA first pass).• Produced a PSOne game in only 2½ months that passed SCEE’s QA in first pass.• Obtained Developer License for Gameboy Color, Gameboy Advance and PlayStation2.• Created an Intranet solution for knowledge sharing including guidelines for project documentation.• Represented the company at industry events; GDC, E3, ECTS, 3D Festival, Nintendo/EA Shows. -
ProducerInteractive Television Entertainment Jul 1999 - Feb 2000Oversaw development of a small game development team doing advanced AI research and game development. Also acted as lead programmer and game designer.
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Ceo / Software Consultant / Project ManagerBuck Data Apr 1996 - Nov 1998Founder, Software Engineer, Project Manager.Main Clients: Aalborg University, Danish Ministry of Research, Norris Print-Tech.• Designed and implemented research platform (1½ years Java & Swing)• Developed a set of applications for the label printing industry on a DOS based mini-computer (2 years C++)• Developed a Campus Event Bulletin Board at Aalborg University (4 months PHP&MySQL)• Developed a number of data driven web applications incl. a conference tool (3 years PHP&MySQL)
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Research ConsultantLego Jul 1998 - Oct 1998Billund, DkContracted by the SPU Darwin Wizard Group. Designed and implemented research prototype (4 months C++ / Java / Swing) and consulted on VR & AI research projects. -
Research Assistant Hw & Sw DeveloperAalborg University Jul 1995 - Oct 1995Aalborg, Nordjylland, DkDesigned and implemented an extensive HW & SW platform for research prototyping at the Institute of Energy Technology. -
Team Leader & ProgrammerStatic Bytes 1989 - 1995Together with a few friends I formed a grasroot group of people across Denmark making "demos" (creative productions pushing old home computers like C64 and Amiga to their limits) and sharing these productions in an international sub culture. Many from this sub culture today form the pillars of the game industry. During this time I producer and programmed 10+ productions (C64 / Amiga), produced a number of competition shows broadcast at “The Party” 1995 and was Executive Manager of the international conference Amiga Summit Convention (8 months planning) in 1991.
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Freelance Game DeveloperFuture Games & Mega Soft 1987 - 1989Established and managed a team of 2-4 C64 game developers, designed and programmed two game prototypes that both were cancelled when one of the publishers lost distribution and I decided to focus on finishing high school.
Jacob Buck Skills
Jacob Buck Education Details
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The University Of EdinburghArtificial Intelligence -
Aalborg UniversityIntelligent Multimedia -
Vordingborg GymnasiumDesign -
Nørre Vedby Skole -
Øster Kippinge Skole
Frequently Asked Questions about Jacob Buck
What company does Jacob Buck work for?
Jacob Buck works for Autoremind
What is Jacob Buck's role at the current company?
Jacob Buck's current role is CTO at AutoRemind.
What is Jacob Buck's email address?
Jacob Buck's email address is ma****@****buck.dk
What schools did Jacob Buck attend?
Jacob Buck attended The University Of Edinburgh, Aalborg University, Vordingborg Gymnasium, Nørre Vedby Skole, Øster Kippinge Skole.
What skills is Jacob Buck known for?
Jacob Buck has skills like Game Development, Game Design, Video Games, Php, Software Project Management, Web Development, Scrum, Java, Unity3d, Mobile Applications, Social Games, Computer Games.
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