Jacob Buck
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Jacob Buck Email & Phone Number

CTO at AutoRemind at AutoRemind
Location: Copenhagen, Capital Region Of Denmark, Denmark 16 work roles 5 schools
1 work email found @jacobbuck.dk LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Current company
Role
CTO at AutoRemind
Location
Copenhagen, Capital Region Of Denmark, Denmark

Who is Jacob Buck? Overview

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Quick answer

Jacob Buck is listed as CTO at AutoRemind at AutoRemind, based in Copenhagen, Capital Region Of Denmark, Denmark. AeroLeads shows a work email signal at jacobbuck.dk and a matched LinkedIn profile for Jacob Buck.

Jacob Buck previously worked as CTO at Autoremind and Software Consultant at Autoremind. Jacob Buck holds Non-Grad, Artificial Intelligence from The University Of Edinburgh.

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Email format at AutoRemind

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*@jacobbuck.dk
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Profile bio

About Jacob Buck

I excel in navigating complex structures, providing both an abstract overview and meticulous attention to detail. My passion for developing software and digital products is driven by the everyday thrill of getting the best out of teams and witnessing products evolve. I thrive when involved from idea conception to the final product, contributing at both the strategic and deep technical levels.I have been serious about making games and other software since I was a teen and gained a lot of experience from the many projects I've been involved in and with a leading role in most of them. In 2001 I took initiative to bring together game developers in Denmark founding the Denmark Chapter of the International Game Developers Association and has since been speaking at conferences, hosting events, giving lectures and worked as exam censor on many game projects mostly at the IT University of Copenhagen and DADIU.Core Competencies:o Deep technical hands-on experience as software engineer and architecto Engaging Leadership in multi-disciplinary teams (technical and creative)o Management Projects, Outsourcing, QAo Effective communication across various levels and stakeholderso Business experience publishing 50+ games globallyo Hands-on experience in all aspects of game development (technical and creative)o Continuous learning mindset, exploring new technologies weeklyo Cross Platform Development (Web, Mobile, Consoles) with UX focus

Listed skills include Game Development, Game Design, Video Games, Php, and 42 others.

Current workplace

Jacob Buck's current company

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AutoRemind
Autoremind
CTO at AutoRemind
AeroLeads page
16 roles · 39 years

Jacob Buck work experience

A career timeline built from the work history available for this profile.

Cto

Current

Jersey City, New Jersey, US

  • Leveraging my expertise in UX and online game development in the dynamic realm of Health IT, with a primary focus on Patient Engagement and mass communication. Spearheading the transformation of the company's software.
  • Leading and growing software development teams, overseeing remote development, DBA, and DevOps units.
  • Defined (and ongoing refining) Development and Deployment Strategy and Standards
  • Established Development Platform and CI/CD pipeline (first Jenkins and then Gitlab and SaltStack GitOps process)
  • Established Internal Knowledge Sharing Platform (based on Confluence)
  • Spearheading the transition from On-Prem services to a new generation Cloud Ready architecture (e.g. Spring Boot, Docker Containers, Keycloak) in a private cloud environment (Proxmox cluster)
Jan 2013 - Present

Software Consultant

Jersey City, New Jersey, US

  • Freelance developer on a number of projects:
  • Autoremind Admin: Developing web based frontend and server backend (on distributed cloud architecture) for administrating mBox's Autoremind platform for user admin, system log analysis, statistics, surveillance.
  • MobileProbes (2009-2010): Developed frontend (web and SMS/MMS) and server backend (on RackSpaceCloud virtual Linux instance) for conducting cultural probes via SMS and MMS as part of research project (including.
  • Maintaining a customer portal (PHP, MySQL).
Apr 2009 - Dec 2012

Owner, Software & Games Consultant

Current
Buckcreations
  • Guppyworks v.2 / GuppyLife v.2:
  • Implemented payment system and integrated QuickPay, Zong and Gettitcard.
  • Helped modifying a wordpress website for launch in 3 languages and fixing various bugs.
  • Consulting marketing staff on use of mass mailer tools.
  • Consulting development team on choice of CMS and server integration.Kongo Interactive:
  • Web editing.
Apr 2009 - Present

Speaker / Lecturer / Exam Censor / Game Development Advisor

Current
Games Industry
  • Exam censor on ITU in "Game Development", "Game Engines", "Computer Graphics", and various thesis projects (2005-2017).
  • Guest lecturer on ITU on "Project Management" (2011-2012).
  • Guest lecturer at KUA & Åbent Universitet on Media History of Games (2005-2013)
  • Exam censor at RUC in Project Management (2010).
  • Speaker/host of roundtable on Project DarkStar at GDC 2010.
  • Guest lecturer at ITU on "Quality Assurance" (2007, 2008 & 2009).
1999 - Present ~27 yrs 5 mos

Exam Censor

Censorkorpset For Informationsvidenskab Og Interaktive Medier

Primarily exams on ITU on game development courses, DADIU projects and game related thesis projects

2005 - Mar 2018

Producer

DK

  • I was hired as the 3rd employee to recruit a team and produce a demo of a MMO game and have since been working on a number of projects (including an episodic game PennyGirl launched in August 2012). My focus to empower.
  • Producer of PennyGirl, an episodic game (1st Episode launched in 9 countries and 2nd Episode launched in November 2012).
  • Producer of MMO game demo of Riders & Ranches (with MEDIA Desk and New Danish Screen support).
  • Recruitment (helped grow the company from 4 to 16+).
  • Producer of the game Orla Frøsnapper for web (Unity3D) and Nintendo DS (published 2011).
  • Producer of 2 game games for the movie Gummi T (Gummi Tarzan) for iOS (published 2012).
Jul 2009 - Jan 2013

Denmark Chapter Coordinator And Founder

International Game Developers Associtation
  • Founder and coordinator of the Denmark Chapter.
  • Established Local Community and have since grown the community and public awareness.
  • Event Management (many successful social meetings and some industry theme nights).
  • Organised IGDA Nordic Chapter networking booth at 3D Festival 2003 & 2004.
  • Was part of Spiltanken, an independent non-political lobby for improving the Danish Games Industry.
  • Co-founded Foreningen af Danske Spiludviklere as sub-chapter-organization to better organize and grow IGDA.dk.
Jan 2001 - Mar 2010

Director Of Development & Partner

Guppyworks Aps
  • I joined the two founders as 3rd partner to set up a team and lead them through development the two main projects; HCA - The Ugly Prince Duckling and GuppyLife. With the overall responsible as Development Director I.
  • Board member (2005-2007).
  • Involved in all parts of product cycles (concept design, pitch, production, art, programming, audio design, QA, after-sales).
  • Prepared and maintained development/production plans and budgets.
  • Recruitment (helped grow the company from 5 to 25).
  • Producer, co-designer, programmer on the award winning game HCA - The Ugly Prince Duckling and the prototype for the sequel.
Mar 2005 - Apr 2009

Executive Producer

Interactive Vision
  • Oversaw development of many projects in all IAV offices as well as with external teams. This involved project recovery of projects I took over as well as starting new projects and getting them finished and published..
  • Coordinated 5-15 simultaneous projects pr. year in 4-5 international studios (Poland, Slovakia, Hungary, Lithuania) with international publishers.
  • Finished some 30 games and SOHO products (PC, PS2, GBA, Palm, PPC, Mobile, web) published in most of the western world in multiple languages.
  • Obtained Developer License for PlayStation2, Gameboy Advance and Nintendo DS.
  • Represented the company at industry events; GDC, E3, GDCE, ECTS and EGN.
  • Liaised with agents and publishers (pitch & prototyping - PC, PSX, PS2, XBox, GBA, Mobile, Web).
Mar 2002 - Mar 2005

Head Of Development / Executive Producer

AU

  • Managed development and production of some 50 game developers and Executive Producer on some 16+ published games (and 5+ unpublished titles) on PC, Playstation, Gameboy Color, Gameboy Advance.
  • Oversaw all aspects on all game projects while coaching and empowering project managers and other leads.
  • Prepared and maintained development/production plans and budgets.
  • Focused on process optimization, quality assurance, personal development of each individual in the teams and the general performance of the games department.
  • Recruited 30+ developers (including full HR work).
  • Established a new R&D department specialized in Cross-platform Development.
Feb 2000 - Feb 2002

Producer

Interactive Television Entertainment

Oversaw development of a small game development team doing advanced AI research and game development. Also acted as lead programmer and game designer.

Jul 1999 - Feb 2000

Ceo / Software Consultant / Project Manager

Buck Data
  • Founder, Software Engineer, Project Manager.Main Clients: Aalborg University, Danish Ministry of Research, Norris Print-Tech.
  • Designed and implemented research platform (1½ years Java & Swing)
  • Developed a set of applications for the label printing industry on a DOS based mini-computer (2 years C++)
  • Developed a Campus Event Bulletin Board at Aalborg University (4 months PHP&MySQL)
  • Developed a number of data driven web applications incl. a conference tool (3 years PHP&MySQL)
Apr 1996 - Nov 1998

Research Consultant

Billund, DK

Contracted by the SPU Darwin Wizard Group. Designed and implemented research prototype (4 months C++ / Java / Swing) and consulted on VR & AI research projects.

Jul 1998 - Oct 1998

Research Assistant Hw & Sw Developer

Aalborg, Nordjylland, DK

Designed and implemented an extensive HW & SW platform for research prototyping at the Institute of Energy Technology.

Jul 1995 - Oct 1995

Team Leader & Programmer

Static Bytes

Together with a few friends I formed a grasroot group of people across Denmark making "demos" (creative productions pushing old home computers like C64 and Amiga to their limits) and sharing these productions in an international sub culture. Many from this sub culture today form the pillars of the game industry. During this time I producer and programmed.

1989 - 1995 ~6 yrs

Freelance Game Developer

Future Games & Mega Soft

Established and managed a team of 2-4 C64 game developers, designed and programmed two game prototypes that both were cancelled when one of the publishers lost distribution and I decided to focus on finishing high school.

1987 - 1989 ~2 yrs
5 education records

Jacob Buck education

Non-Grad, Artificial Intelligence

The University Of Edinburgh

M.Sc. E. E., Intelligent Multimedia

Aalborg University

Highschool, Math, Physics, Computer Science, Design

Vordingborg Gymnasium

Education record

Nørre Vedby Skole

Education record

Øster Kippinge Skole
FAQ

Frequently asked questions about Jacob Buck

Quick answers generated from the profile data available on this page.

What company does Jacob Buck work for?

Jacob Buck works for AutoRemind.

What is Jacob Buck's role at AutoRemind?

Jacob Buck is listed as CTO at AutoRemind at AutoRemind.

What is Jacob Buck's email address?

AeroLeads has found 1 work email signal at @jacobbuck.dk for Jacob Buck at AutoRemind.

Where is Jacob Buck based?

Jacob Buck is based in Copenhagen, Capital Region Of Denmark, Denmark while working with AutoRemind.

What companies has Jacob Buck worked for?

Jacob Buck has worked for Autoremind, Buckcreations, Games Industry, Censorkorpset For Informationsvidenskab Og Interaktive Medier, and Apex Virtual Entertainment.

How can I contact Jacob Buck?

You can use AeroLeads to view verified contact signals for Jacob Buck at AutoRemind, including work email, phone, and LinkedIn data when available.

What schools did Jacob Buck attend?

Jacob Buck holds Non-Grad, Artificial Intelligence from The University Of Edinburgh.

What skills is Jacob Buck known for?

Jacob Buck is listed with skills including Game Development, Game Design, Video Games, Php, Software Project Management, Web Development, Scrum, and Java.

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