Jacob Harrison
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Jacob Harrison Email & Phone Number

Sr. Full-stack Engineer (XR/Games) at Vermeer
Location: Chino Hills, California, United States 7 work roles 1 school
1 work email found @getvermeer.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email j****@getvermeer.com
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Current company
Role
Sr. Full-stack Engineer (XR/Games)
Location
Chino Hills, California, United States
Company size

Who is Jacob Harrison? Overview

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Quick answer

Jacob Harrison is listed as Sr. Full-stack Engineer (XR/Games) at Vermeer, a company with 8 employees, based in Chino Hills, California, United States. AeroLeads shows a work email signal at getvermeer.com and a matched LinkedIn profile for Jacob Harrison.

Jacob Harrison previously worked as Senior Software Engineer at Vermeer and Founder, Engineer, Designer at Fractality. Jacob Harrison holds A.S. Game Production, Video Games from The Los Angeles Film School.

Company email context

Email format at Vermeer

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{first}@getvermeer.com
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AeroLeads found 1 current-domain work email signal for Jacob Harrison. Compare company email patterns before reaching out.

Profile bio

About Jacob Harrison

Tenacious full-stack software engineer with 10+ years of experience in interactive media.Agile & holistic leader who has led development on 9+ launched products.Passionate about bringing products to life through advancing technology.

Current workplace

Jacob Harrison's current company

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Vermeer
Vermeer
Sr. Full-stack Engineer (XR/Games)
brooklyn, new york, united states
Website
Employees
8
AeroLeads page
7 roles

Jacob Harrison work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

United States

In-development undisclosed project leveraging XR & AI

Nov 2023 - Present

Founder, Engineer, Designer

Los Angeles, CA

  • Founded an independent development studio that develops an internal game IP, provides software development tools on the asset store(s), and offers software development services. The vast majority of development.
  • OURO (https://www.playouro.com) is a cosmic online trading card battler for mobile platforms developed in Unity
Jun 2019 - Oct 2023

Principal Software Engineer

Los Angeles, California, United States

  • Led development on Verizon - AR Pro Interactive app, a mobile AR experience with a rotating catalog of volumetric captured athletes and custom visualization
  • Closely worked with engineers to mentor their technical skills and execution, creating tech talks on advanced subjects such as architecture, automation, and pipelines
  • Assisted in standardizing technical documentation, creating flow charts, and TDD templates
  • Coordinated with production for project estimation and task creation for all lifecycles
  • Continue to establish, iterate, and provide new core technology solutions in coordination with other developers
Apr 2020 - Jan 2021

Senior Software Engineer

Los Angeles, California, United States

  • Led development on General Mills - Star Wars - Cereal AR module which integrated into the official Star Wars mobile application, where users could scan targets on cereal boxes to trigger AR mini-games
  • Led development on Black Eyed Peas - Masters of the Sun - In-Concert AR experience that used audio recognition to trigger and sync AR experiences during an international BEP tour
  • Led development on Honda - Mountain View - Dream Drive where we interfaced with data from a driving car via a socket server to drive around in a digital themed world to Trolls; users viewed through a VR Oculus headset.
  • Designed and built an interfacing wrapper for many Unity AR experiences to integrate into the official native Star Wars mobile app
  • Assisted as a senior developer on many other projects to provide expertise on architecture, systems, pipelines, or UI
  • Revamped core architectural patterns away from anti-patterns (i.e. singleton to service locator), and re-wrote outdated legacy services for a lot of common functionality needed on all Unity projects
Sep 2017 - Apr 2020

Software Engineer

Los Angeles, California, United States

  • Led development on Honda Dream Drive for CES 2019, where we developed a client in Unity with an interactive on-rails experience
  • Led development on Unannounced Honda XR project leveraging Microsoft HoloLens to visualize conceptualizations at full-scale with 6dof to view it from every angle
  • Coordinated with senior developers to establish standardized core technology repository and practices
  • Established CI/CD automation utilizing Jenkins along with custom build scripts to handle making and uploading builds & assets
  • Initiated standardization of common Git practices to utilize GitFlow processes to help leverage CI/CD to it's full capabilities
Oct 2016 - Sep 2017

Senior Software Engineer

San Francisco

  • Worked on the client for Star Wars: Uprising and Spirit Lords, both of which are online action RPGs released on iOS & Android developed utilizing the Unity game engine.
  • Assisted with the release of Spirit Lords with a focus on UI stabilization leveraging NGUI
  • Implemented many features (crew, crew runs, merchants, abilities equip, chat, mail and friends) within a tight deadline that were based on legacy code from Spirit Lords
  • Developed revamped implementations of socialization for more engaging features while refactoring & expanding core systems to provide needed functionality
  • Provided and coordinated solutions for feature builds, automation, and tools to improve build stability and iteration speed while in development
Jan 2015 - Apr 2016

Software Engineer

San Francisco, California

  • Worked on the following Flash web games: Battleshard, The Hobbit: Armies of the Third Age, The Godfather: Five Families, and Dragons of Atlantis.
  • Launched and developed two games (Battleshard and The Hobbit) leveraging client-server architecture
  • Created & managed multiple proprietary UI system(s), while providing development on new UI features
  • Continued to release features and content to production, refactor & stabilize existing systems, and improve (asset & build) pipelines on multiple titles
  • Setup and managed continuous integration leveraging Ant and Jenkins
Feb 2012 - Dec 2014
Team & coworkers

Colleagues at Vermeer

Other employees you can reach at getvermeer.com. View company contacts for 8 employees →

1 education record

Jacob Harrison education

  • The Los Angeles Film School
    The Los Angeles Film School
    Video Games
FAQ

Frequently asked questions about Jacob Harrison

Quick answers generated from the profile data available on this page.

What company does Jacob Harrison work for?

Jacob Harrison works for Vermeer.

What is Jacob Harrison's role at Vermeer?

Jacob Harrison is listed as Sr. Full-stack Engineer (XR/Games) at Vermeer.

What is Jacob Harrison's email address?

AeroLeads has found 1 work email signal at @getvermeer.com for Jacob Harrison at Vermeer.

Where is Jacob Harrison based?

Jacob Harrison is based in Chino Hills, California, United States while working with Vermeer.

What companies has Jacob Harrison worked for?

Jacob Harrison has worked for Vermeer, Fractality, Trigger Xr, Trigger Global, and Kabam.

Who are Jacob Harrison's colleagues at Vermeer?

Jacob Harrison's colleagues at Vermeer include Borko Panov, Muzahid Islam, Ivan Lopez, Jeff Martel, and Suresh Kumar.

How can I contact Jacob Harrison?

You can use AeroLeads to view verified contact signals for Jacob Harrison at Vermeer, including work email, phone, and LinkedIn data when available.

What schools did Jacob Harrison attend?

Jacob Harrison holds A.S. Game Production, Video Games from The Los Angeles Film School.

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