Jacob Stephens Email and Phone Number
Jacob Stephens work email
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Jacob Stephens personal email
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Jacob Stephens phone numbers
I am passionate about combining art and technology in innovative ways to create high quality interactive and immersive user experiences. I employ a wide range of skills at an expert level from years of experience working with world class film, television and interactive studios. Creating virtual illusions are my passion; to take sparks of imagination and infuse them with vibrancy and life from winking pixels and computer code.
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Creative TechnologistMuseum Of Artificial ArtSan Rafael, Ca, Us -
Interactive DesignerA3 Visual Apr 2023 - PresentLos Angeles, Ca, UsImmersive Experience Design, Projection Mapping, and Augmented Reality Integration. -
Lead Creative TechnologistBrovember Rain Sep 2022 - PresentBringing digital goods to the people! -
ConsultantDerivative Nov 2014 - PresentToronto, Cahttp://derivative.ca/Consult and work along side developers at Derivative on character rigging and real-time tracking implementations. -
Creative Technology ConsultantAlt Ethos Sep 2022 - Mar 2023Denver, Colorado, UsUpgrading onsite sensors to ZED Depth Cameras Computer Vision SDK. Custom Python scripts running on Jetson Nano send position data to TouchDesigner. -
Senior Creative TechnologistGensler May 2019 - Sep 2022San Francisco, California, UsDesign and Program large scale architectural digital installations and immersive art works. -
Technical ArtistFacebook, Via Teksystems Jun 2018 - Dec 2018Scripting Masks, Games, and AR effects for Messenger Kids using Javascript and Spark AR Studio. Rigging and Pipeline for character animation in World Effects.
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Software EngineerFyolabs Inc Sep 2017 - Mar 2018
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Technical LeadHolor Media Oct 2016 - Sep 2017Los Angeles, Ca, Us"Is this real life?" -
Technical Artist2K Sep 2015 - Sep 2016Novato, California, UsCharacter Rigging and RnD for NBA 2K17. -
Lead Interaction DesignerGrowingio Apr 2015 - Sep 2015朝阳区, 北京市, CnRecruited by founder and Executive of LinkedIn's Business Analytics team, Simon Zhang, who left to found Growing IO. We shared a passion for merging art and technology in innovative ways to communicate the emotions behind the data. Worked closely with the Founders, Product Manager, and Engineers to design, prototype, and build Interactive Realtime Data Visualization and Analytics platform for web and mobile. My responsibilities cover art and design for website, logo and corporate identity as well as research and design for mobile data visualization and interactive reports. -
Interactive Art EngineerObscura Digital Jun 2013 - Apr 2015San Francisco, Ca, UsWinner 2015 Apex Installation Award.http://www.digitalsignageconnection.com/apex-installation-awards-presented-dse-2015-122Develop large scale immersive real-time installations using combinations of sensors, audio reactive inputs and human cues with Touch Designer, Python, Unity, Node.js, Websocket.io, C#, GLSL and WebGL Shaders, Oculus Rift VR, Kinect Motion Tracking, and Projection Mapping. -
Interactive DeveloperBot & Dolly Apr 2013 - Jun 2013San Francisco, Ca, UsGoogle acquired Bot&Dolly in 2014.http://www.bloomberg.com/bw/articles/2014-03-20/bot-and-dolly-and-the-rise-of-creative-robotsDeveloped holographic,real-time interactive display and content for Google internal personal tech exhibition for Larry Page. -
Creature Technical DirectorIndustrial Light And Magic May 2012 - Mar 2013San Francisco, Ca, UsCreature Rigging, Flesh Set-up and Simulation. Worked with Animation Sup and Lead to build, update and maintain Baby Otachi creature for Pacific Rim. Using Maya, Houdini and Zeno; I also helped the rigid body sim team to run destruction simulations. -
Lead Technical 3D Story ArtistLucasfilm Animation Aug 2008 - May 2012San Francisco, Ca, UsWork with Directors and Artists to create 3D Storyboard sequences and rough layout to be sent overseas for final animation. -
Character Technical DirectorLucasfilm Animation Jun 2007 - Aug 2008San Francisco, Ca, UsWorked closely with the Animation Leads and Character Pipeline Supervisors to create character setups and develop animation tools for Strange Magic and Star Wars: The Clone Wars. -
Siggraph Booth Presenter On Behalf Of Lucasfilm AnimationAutodesk Aug 2008 - Aug 2008I gave a week of presentations for Autodesk at their booth showcasing Lucasfilm's Droid DestructionToolkit built on top of Autodesk Maya for the animated television series Star Wars: The Clone Wars.
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Creature Technical DirectorIndustrial Light And Magic Jan 2007 - Jun 2007San Francisco, Ca, UsCloth and Rigid Body simulation and set-up for CG character in Pirates of the Caribbean 3 -
Character Technical Director3D Site Nov 2005 - Jan 2007Created complex, real-time rigs using Touch Designer and Houdini for Disney’s Stich Encounter and Monsters, Inc. Laugh Floor.
Jacob Stephens Skills
Jacob Stephens Education Details
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New York UniversityFilm/Cinema/Video Studies
Frequently Asked Questions about Jacob Stephens
What company does Jacob Stephens work for?
Jacob Stephens works for Museum Of Artificial Art
What is Jacob Stephens's role at the current company?
Jacob Stephens's current role is Creative Technologist.
What is Jacob Stephens's email address?
Jacob Stephens's email address is ja****@****hoo.com
What is Jacob Stephens's direct phone number?
Jacob Stephens's direct phone number is +131062*****
What schools did Jacob Stephens attend?
Jacob Stephens attended New York University.
What skills is Jacob Stephens known for?
Jacob Stephens has skills like Shake, Cinematics, Shading, Feature Films, Special Effects, Sketching, User Experience, Graphic Design, Storyboarding, Visual Effects, Photoshop, Animation.
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