Jacob Stephens

Jacob Stephens Email and Phone Number

Creative Technologist @ Museum of Artificial Art
San Rafael, CA, US
Jacob Stephens's Location
San Rafael, California, United States, United States
Jacob Stephens's Contact Details

Jacob Stephens work email

Jacob Stephens personal email

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About Jacob Stephens

I am passionate about combining art and technology in innovative ways to create high quality interactive and immersive user experiences. I employ a wide range of skills at an expert level from years of experience working with world class film, television and interactive studios. Creating virtual illusions are my passion; to take sparks of imagination and infuse them with vibrancy and life from winking pixels and computer code.

Jacob Stephens's Current Company Details
Museum of Artificial Art

Museum Of Artificial Art

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Creative Technologist
San Rafael, CA, US
Jacob Stephens Work Experience Details
  • Museum Of Artificial Art
    Creative Technologist
    Museum Of Artificial Art
    San Rafael, Ca, Us
  • A3 Visual
    Interactive Designer
    A3 Visual Apr 2023 - Present
    Los Angeles, Ca, Us
    Immersive Experience Design, Projection Mapping, and Augmented Reality Integration.
  • Brovember Rain
    Lead Creative Technologist
    Brovember Rain Sep 2022 - Present
    Bringing digital goods to the people!
  • Derivative
    Consultant
    Derivative Nov 2014 - Present
    Toronto, Ca
    http://derivative.ca/Consult and work along side developers at Derivative on character rigging and real-time tracking implementations.
  • Alt Ethos
    Creative Technology Consultant
    Alt Ethos Sep 2022 - Mar 2023
    Denver, Colorado, Us
    Upgrading onsite sensors to ZED Depth Cameras Computer Vision SDK. Custom Python scripts running on Jetson Nano send position data to TouchDesigner.
  • Gensler
    Senior Creative Technologist
    Gensler May 2019 - Sep 2022
    San Francisco, California, Us
    Design and Program large scale architectural digital installations and immersive art works.
  • Facebook, Via Teksystems
    Technical Artist
    Facebook, Via Teksystems Jun 2018 - Dec 2018
    Scripting Masks, Games, and AR effects for Messenger Kids using Javascript and Spark AR Studio. Rigging and Pipeline for character animation in World Effects.
  • Fyolabs Inc
    Software Engineer
    Fyolabs Inc Sep 2017 - Mar 2018
  • Holor Media
    Technical Lead
    Holor Media Oct 2016 - Sep 2017
    Los Angeles, Ca, Us
    "Is this real life?"
  • 2K
    Technical Artist
    2K Sep 2015 - Sep 2016
    Novato, California, Us
    Character Rigging and RnD for NBA 2K17.
  • Growingio
    Lead Interaction Designer
    Growingio Apr 2015 - Sep 2015
    朝阳区, 北京市, Cn
    Recruited by founder and Executive of LinkedIn's Business Analytics team, Simon Zhang, who left to found Growing IO. We shared a passion for merging art and technology in innovative ways to communicate the emotions behind the data. Worked closely with the Founders, Product Manager, and Engineers to design, prototype, and build Interactive Realtime Data Visualization and Analytics platform for web and mobile. My responsibilities cover art and design for website, logo and corporate identity as well as research and design for mobile data visualization and interactive reports.
  • Obscura Digital
    Interactive Art Engineer
    Obscura Digital Jun 2013 - Apr 2015
    San Francisco, Ca, Us
    Winner 2015 Apex Installation Award.http://www.digitalsignageconnection.com/apex-installation-awards-presented-dse-2015-122Develop large scale immersive real-time installations using combinations of sensors, audio reactive inputs and human cues with Touch Designer, Python, Unity, Node.js, Websocket.io, C#, GLSL and WebGL Shaders, Oculus Rift VR, Kinect Motion Tracking, and Projection Mapping.
  • Bot & Dolly
    Interactive Developer
    Bot & Dolly Apr 2013 - Jun 2013
    San Francisco, Ca, Us
    Google acquired Bot&Dolly in 2014.http://www.bloomberg.com/bw/articles/2014-03-20/bot-and-dolly-and-the-rise-of-creative-robotsDeveloped holographic,real-time interactive display and content for Google internal personal tech exhibition for Larry Page.
  • Industrial Light And Magic
    Creature Technical Director
    Industrial Light And Magic May 2012 - Mar 2013
    San Francisco, Ca, Us
    Creature Rigging, Flesh Set-up and Simulation. Worked with Animation Sup and Lead to build, update and maintain Baby Otachi creature for Pacific Rim. Using Maya, Houdini and Zeno; I also helped the rigid body sim team to run destruction simulations.
  • Lucasfilm Animation
    Lead Technical 3D Story Artist
    Lucasfilm Animation Aug 2008 - May 2012
    San Francisco, Ca, Us
    Work with Directors and Artists to create 3D Storyboard sequences and rough layout to be sent overseas for final animation.
  • Lucasfilm Animation
    Character Technical Director
    Lucasfilm Animation Jun 2007 - Aug 2008
    San Francisco, Ca, Us
    Worked closely with the Animation Leads and Character Pipeline Supervisors to create character setups and develop animation tools for Strange Magic and Star Wars: The Clone Wars.
  • Autodesk
    Siggraph Booth Presenter On Behalf Of Lucasfilm Animation
    Autodesk Aug 2008 - Aug 2008
    I gave a week of presentations for Autodesk at their booth showcasing Lucasfilm's Droid DestructionToolkit built on top of Autodesk Maya for the animated television series Star Wars: The Clone Wars.
  • Industrial Light And Magic
    Creature Technical Director
    Industrial Light And Magic Jan 2007 - Jun 2007
    San Francisco, Ca, Us
    Cloth and Rigid Body simulation and set-up for CG character in Pirates of the Caribbean 3
  • 3D Site
    Character Technical Director
    3D Site Nov 2005 - Jan 2007
    Created complex, real-time rigs using Touch Designer and Houdini for Disney’s Stich Encounter and Monsters, Inc. Laugh Floor.

Jacob Stephens Skills

Shake Cinematics Shading Feature Films Special Effects Sketching User Experience Graphic Design Storyboarding Visual Effects Photoshop Animation Interaction Design Computer Graphics Modeling Digital Compositing Character Animation Opengl Shading Language Traditional Animation Rigging Digital Sculpting Lighting Game Development 3d Modeling C++ Pre Visualization Renderman Compositing Computer Animation Matte Painting Houdini Texturing Post Production Scripting Pipeline Development Python Video Games Unity3d Film User Interface Design Character Rigging After Effects Nuke Television Touch Interfaces Adobe Creative Suite Mental Ray Virtual Reality Mel C# Film Production User Experience Design Zbrush Maya

Jacob Stephens Education Details

  • New York University
    New York University
    Film/Cinema/Video Studies

Frequently Asked Questions about Jacob Stephens

What company does Jacob Stephens work for?

Jacob Stephens works for Museum Of Artificial Art

What is Jacob Stephens's role at the current company?

Jacob Stephens's current role is Creative Technologist.

What is Jacob Stephens's email address?

Jacob Stephens's email address is ja****@****hoo.com

What is Jacob Stephens's direct phone number?

Jacob Stephens's direct phone number is +131062*****

What schools did Jacob Stephens attend?

Jacob Stephens attended New York University.

What skills is Jacob Stephens known for?

Jacob Stephens has skills like Shake, Cinematics, Shading, Feature Films, Special Effects, Sketching, User Experience, Graphic Design, Storyboarding, Visual Effects, Photoshop, Animation.

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