Jacob Stephens Email & Phone Number
@gensler.com
2 phones found area 310
LinkedIn matched
Who is Jacob Stephens? Overview
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Jacob Stephens is listed as Creative Technologist at Museum of Artificial Art, based in San Rafael, California, United States. AeroLeads shows a work email signal at gensler.com, phone signal with area code 310, and a matched LinkedIn profile for Jacob Stephens.
Jacob Stephens previously worked as Interactive Designer at A3 Visual and Lead Creative Technologist at Brovember Rain. Jacob Stephens holds Bfa, Film/Cinema/Video Studies from New York University.
Email format at Museum of Artificial Art
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AeroLeads found 1 current-domain work email signal for Jacob Stephens. Compare company email patterns before reaching out.
About Jacob Stephens
I am passionate about combining art and technology in innovative ways to create high quality interactive and immersive user experiences. I employ a wide range of skills at an expert level from years of experience working with world class film, television and interactive studios. Creating virtual illusions are my passion; to take sparks of imagination and infuse them with vibrancy and life from winking pixels and computer code.
Listed skills include Shake, Cinematics, Shading, Feature Films, and 50 others.
Jacob Stephens's current company
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Jacob Stephens work experience
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Interactive Designer
CurrentImmersive Experience Design, Projection Mapping, and Augmented Reality Integration.
Consultant
Currenthttp://derivative.ca/Consult and work along side developers at Derivative on character rigging and real-time tracking implementations.
Creative Technology Consultant
Upgrading onsite sensors to ZED Depth Cameras Computer Vision SDK. Custom Python scripts running on Jetson Nano send position data to TouchDesigner.
Senior Creative Technologist
Design and Program large scale architectural digital installations and immersive art works.
Technical Artist
Scripting Masks, Games, and AR effects for Messenger Kids using Javascript and Spark AR Studio. Rigging and Pipeline for character animation in World Effects.
Software Engineer
Lead Interaction Designer
Recruited by founder and Executive of LinkedIn's Business Analytics team, Simon Zhang, who left to found Growing IO. We shared a passion for merging art and technology in innovative ways to communicate the emotions behind the data. Worked closely with the Founders, Product Manager, and Engineers to design, prototype, and build Interactive Realtime Data.
Interactive Art Engineer
Winner 2015 Apex Installation Award.http://www.digitalsignageconnection.com/apex-installation-awards-presented-dse-2015-122Develop large scale immersive real-time installations using combinations of sensors, audio reactive inputs and human cues with Touch Designer, Python, Unity, Node.js, Websocket.io, C#, GLSL and WebGL Shaders, Oculus Rift VR, Kinect.
Interactive Developer
Google acquired Bot&Dolly in 2014.http://www.bloomberg.com/bw/articles/2014-03-20/bot-and-dolly-and-the-rise-of-creative-robotsDeveloped holographic,real-time interactive display and content for Google internal personal tech exhibition for Larry Page.
Creature Technical Director
Creature Rigging, Flesh Set-up and Simulation. Worked with Animation Sup and Lead to build, update and maintain Baby Otachi creature for Pacific Rim. Using Maya, Houdini and Zeno; I also helped the rigid body sim team to run destruction simulations.
Lead Technical 3D Story Artist
Work with Directors and Artists to create 3D Storyboard sequences and rough layout to be sent overseas for final animation.
Character Technical Director
Worked closely with the Animation Leads and Character Pipeline Supervisors to create character setups and develop animation tools for Strange Magic and Star Wars: The Clone Wars.
Siggraph Booth Presenter On Behalf Of Lucasfilm Animation
I gave a week of presentations for Autodesk at their booth showcasing Lucasfilm's Droid DestructionToolkit built on top of Autodesk Maya for the animated television series Star Wars: The Clone Wars.
Creature Technical Director
Cloth and Rigid Body simulation and set-up for CG character in Pirates of the Caribbean 3
Character Technical Director
Created complex, real-time rigs using Touch Designer and Houdini for Disney’s Stich Encounter and Monsters, Inc. Laugh Floor.
Jacob Stephens education
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New York University
Frequently asked questions about Jacob Stephens
Quick answers generated from the profile data available on this page.
What company does Jacob Stephens work for?
Jacob Stephens works for Museum of Artificial Art.
What is Jacob Stephens's role at Museum of Artificial Art?
Jacob Stephens is listed as Creative Technologist at Museum of Artificial Art.
What is Jacob Stephens's email address?
AeroLeads has found 1 work email signal at @gensler.com for Jacob Stephens at Museum of Artificial Art.
What is Jacob Stephens's phone number?
AeroLeads has found 2 phone signal(s) with area code 310 for Jacob Stephens at Museum of Artificial Art.
Where is Jacob Stephens based?
Jacob Stephens is based in San Rafael, California, United States while working with Museum of Artificial Art.
What companies has Jacob Stephens worked for?
Jacob Stephens has worked for Museum Of Artificial Art, A3 Visual, Brovember Rain, Derivative, and Alt Ethos.
How can I contact Jacob Stephens?
You can use AeroLeads to view verified contact signals for Jacob Stephens at Museum of Artificial Art, including work email, phone, and LinkedIn data when available.
What schools did Jacob Stephens attend?
Jacob Stephens holds Bfa, Film/Cinema/Video Studies from New York University.
What skills is Jacob Stephens known for?
Jacob Stephens is listed with skills including Shake, Cinematics, Shading, Feature Films, Special Effects, Sketching, User Experience, and Graphic Design.
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