Jake Fletcher Email and Phone Number
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I have been a game dev for almost 2 decades but my biggest flaw has always been not saving my work in a portfolio. But this is my journey so far (in 2600 words or less).In 2006 I discovered a new and upcoming game engine called Unity. Coming from Torque, my friend and I were amazed at how easily and quickly we could put something cool together in the engine. After a few forum posts and getting to know the 3 creators of Unity, they asked us to help them make a tech demo for the next version of Unity. In exchange, we asked for no money but a couple of licenses to their engine. This demo ended up being the "Tropical Paradise" terrain demo for Unity 2.0. My first official solo game was released in 2011 for the iPad. It was called "Project Stardust". It was a free game and received a few thousand downloads. The project was a lot of fun but it was more about proving to myself that I WAS a game developer and not just some imposter who wanted to pretend to make games. It was the first true end to end project that taught me how even simple games can be a monumental task to complete.From 2011 to 2019 I worked as a freelance dev while working at Boeing as a Maintenance Mechanic. It was dirty work, and I was looking for a way out.In 2019 I got my first break and finally took the leap to leave my stable job and work as a contractor at Microsoft. To me, being a contractor at that stage of my career was a huge risk but it was a risk that paid off exponentially. While at Microsoft I worked on several internal XR projects for the HoloLens. Our team was small and I was the only developer but we made it work. There eventually came the need from the team for additional 3D artists. My boss an co-worker remembered that I had mentioned Maya experience, so they asked if I would be willing to make a few models... In C4D... I must have done okay because that led me to more and more 3D modeling, animation, and rendering tasks! In January 2020 I was offered an FTE position and became an official Microsoft employee!From January to July 2023 I worked with the same HoloLens team before receiving a layoff notice mid 2020. Luckily I managed to find another role within the company in AHSI Comms. There I wore many hats and worked as a photographer, videographer, editor, motion graphics artist, and more. In 2023 I was laid off yet again! Unfortunately this time I was not so lucky and ended up having to part with Microsoft.In 2023 I was introduced to an amazing startup called Ace where I am currently working as a Technical Lead!
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Senior Software Developer (Xr And Unity)AceBurlington, Ky, Us -
Senior Software Developer (Xr/Unity)Ace Jun 2024 - Present -
Software Developer (Xr/Unity)Ace Jul 2023 - Jul 2024Ace is a VR game for Quest 2 & 3 which allows you to play, practice, and compete alone or against your friends in competitive shooting. More to come!- Primarily focused on building and maintaining the core multiplayer systems- Build and maintain gameplay and asset customizations- Build and maintain UI code and assets- Improving overall performance through code optimizations- Architect/Design new core systems as needed - Through agile development- Quickly resolve bugs through customer feedback via Discord -
Senior Technical Artist And ProducerMicrosoft Sep 2021 - May 2023Redmond, Washington, Us- 3D Art and Animation (Maya, C4D, Blender)- 3D Rendering (Octane, Cycles, Redshift)- Tools and Visual Engineer (Unity, C#, Unreal, C++)- Photography, Videography, Video Editing, Compositing (Premiere Pro, After Effects)- Motion Graphics & Design- Producer and Project Management -
Technical Artist And ProducerMicrosoft Aug 2020 - Sep 2021Redmond, Washington, Us- 3D Art and Animation (Maya, C4D, Blender)- 3D Rendering (Octane, Cycles, Redshift)- Tools and Visual Engineer (Unity, C#, Unreal, C++)- Photography, Videography, Video Editing, Compositing (Premiere Pro, After Effects)- Motion Graphics & Design- Producer and Project Management -
Software Engineer & 3D ArtistMicrosoft Jan 2020 - Jul 2020Redmond, Washington, Us- Create virtual experiences on the HoloLens and WMR Headsets for the purpose of testing hardware capabilities and demonstrating "in-dev" hardware before silicon manufacturing.- Create cloud connected apps for unique user experiences within HoloLens and WMR.- Assist with the cleanup, creation, animating, and rendering of 3D models in C4D and/or Maya. These assets are used to present possible future tech ologies to upper management for program approval and inspiration.- Create visual effects for demo videos using After Effects and Adobe Premiere.Tech: Unity, C#, Virtual Reality, HoloLens, Windows Mixed Reality, Azure Cloud Services, Azure DevOps, Git, Game Development, video editing, Premier, After Effects, Cinema 4D, Maya -
Software Engineer & 3D ArtistMicrosoft Feb 2019 - Dec 2019Redmond, Washington, Us- Create mixed reality experiences using Unity and C#- Work with hardware engineers to create interactive demos on current and next-gen XR hardware- Create internal tools for visualizing engineering concepts for presentations and interactive demos.- Create, adjust, texture, shade, animate, and render 3D models using Cinema 4D and Octane- Composite 3D renders using After Effects -
Lead Cnc Maintenance MechanicBoeing Company Jun 2008 - Feb 2019Arlington, Va, Us- Lead fellow colleagues by delegating tasks and information- Provide regular preventative maintenance to Robotic and CNC equipment- Perform reactive maintenance on Robotic and CNC equipment -
Freelance Unity Developer And Motion ArtistPico Games Jan 2006 - Jan 2019- Released +12 mobile games/apps as a freelance developer- Released 3 mobile games as a hobbyist developer- Released 2 editor tools for Unity Engine on the Unity Asset Store- Unity user since 2005 (~Unity 1.4)- Specialize in runtime mesh generation and terrains (Dual Contouring, Marching Cubes, Polygonized Heightmap, etc)- Multithreading in C# (used in terrains)- Worked on small projects for Intel and Unity Technologies as a freelancer- Implemented several pathfinding algorithms into various projects- Wrote a small engine in XNA as a hobby project back in 2010- Made 3D animated models in Maya. Basic knowledge of MEL -
LuthierWilliam Rees Harps Jan 2005 - Jan 2006- Used skills in woodworking to help build unique harps- Created draft websites for the reesharps.com website- Consulting CNC install and setup
Jake Fletcher Skills
Jake Fletcher Education Details
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AutodidactSelf-Educated
Frequently Asked Questions about Jake Fletcher
What company does Jake Fletcher work for?
Jake Fletcher works for Ace
What is Jake Fletcher's role at the current company?
Jake Fletcher's current role is Senior Software Developer (XR and Unity).
What is Jake Fletcher's email address?
Jake Fletcher's email address is re****@****ail.com
What is Jake Fletcher's direct phone number?
Jake Fletcher's direct phone number is +142537*****
What schools did Jake Fletcher attend?
Jake Fletcher attended Autodidact.
What are some of Jake Fletcher's interests?
Jake Fletcher has interest in Programming, Computers, Electronics, Art, Games, Mechanics.
What skills is Jake Fletcher known for?
Jake Fletcher has skills like Unity3d, Game Programming, Game Design, Game Development, Video Games, Computers, Visual Studio, Photoshop, Animation, C#, Maya, C++.
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