Jacob Oliver Email and Phone Number
Experienced Game Director/Producer with years of demonstrated experience working and managing teams in high-end video production projects, VFX, AAA Games, large-scale multi-media campaigns, and creative team/production team management. Keeping the teams spirits high and still hitting our deadlines is my number one priority!Experience in: Adobe Suite, Unreal Engine, G-suite, Shotgun & Jira, Monday, Asana, Notion and others. Please reach out if you have any questions!
Minimum Rage Games
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Minimum Rage GamesOrlando, Fl, Us -
Ceo & Creative DirectorMinimum Rage Games Apr 2024 - PresentAt Minimum Rage Games (MRG), I led a passionate team with a clear mission: not to reinvent the wheel, but to refine and elevate it. As a storytelling-driven studio, we specialized in creating hyper-narrative experiences that felt fresh and unique with every playthrough, blending rich storytelling with innovative gameplay.As Creative Director, I was responsible for maintaining the studio’s creative vision and ensuring the game design philosophy remained cohesive across all facets of development. My primary focus was on gameplay and level design, where I shaped how the game felt to play while seamlessly integrating engaging narratives.By combining intuitive mechanics with a strong narrative backbone, I worked to create immersive worlds that left lasting impressions on players. My leadership was grounded in a dedication to quality, a commitment to storytelling, and a focus on delivering memorable, player-driven experiences.
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Lead Game Development InstructorDave School Oct 2023 - PresentOrlando, Fl, UsAs Lead Game Instructor I am in charge of managing the gaming department instructors along with teaching and instructing the Game Studio Class. -
Game Development InstructorDave School Apr 2023 - Oct 2023Orlando, Fl, UsAs the Game Development Instructor I am both Studio Director and Producer as I manage teams of students to completion of video game projects. With my experience in Unreal Engine and running productions and studios I use that knowledge to pass on to the students on how to work in a studio environment along with maintaining the production schedule to complete the projects. I act as the creative director as well, I give them the game design documentation and divvy up all of the tasks while assigning them schedules and deadlines. I maintain those schedules and deadlines so that the students understand how their work influences the greater vision of the project. The students walk away knowing exactly what it is like working in a studio and the expectations they have as employees along with the technical knowhow to achieve whatever they need in Unreal. -
Director Of ProductionDigital Brew Dec 2020 - Dec 2022Orlando, Florida, UsLead the award-winning live-action production team with operating camera, directing, and editing. Along with the 3D team using Unreal Engine and other 3D tools -
Game Experience DesignerLucid Dream Vr Nov 2018 - Dec 2019Durham, North Carolina, Us -
Associate ProducerIndustrial Light & Magic Jun 2018 - Dec 2018San Francisco, Ca, UsDuring the pre-production phase of The Mandolorian ILM asked Epic Games to help create the production technique of Virtual Production. I helped manage the team of artist and engineers that were responsible for creating the technology used to film The Mandalorian. During that time I worked with LucasFilm and ILM to get this new bleeding edge technology across the finish line for the production team at ILM to work as fast as possible using the unreal engine and giant LED walls to film scenes for the show. -
Production Of Special ProjectsEpic Games Mar 2017 - Nov 2018Cary, Nc, UsThe Special Projects team at Epic Games partners with innovators in other industries to demonstrate the scope and quality of Unreal Engine's abilities, blurring the lines of science fiction and game engine technology. I managed a team of developers and artist that brought the first real-time Ray-Tracing demo into existence and also created the technology behind the Star Wars show The Mandalorian. -
Cinematic ArtistEpic Games Feb 2017 - Nov 2018Cary, Nc, UsI worked on the Pre and Post side of the Publishing Cinematics team where I worked with FX, lighting and then moved into layout and Pre-Vis. I then started the static asset art team in that department where I became the lead of creating all the static assets for Fortnite and Paragon. This included level design, lighting, FX, and animation, all inside of UE4.
Jacob Oliver Skills
Jacob Oliver Education Details
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Mid Florida Tech3D Animation -
Full Sail UniversityDigital Art & Design
Frequently Asked Questions about Jacob Oliver
What company does Jacob Oliver work for?
Jacob Oliver works for Minimum Rage Games
What is Jacob Oliver's role at the current company?
Jacob Oliver's current role is Lead Unreal Engine Instructor | Cinematic Artist | VES Member.
What schools did Jacob Oliver attend?
Jacob Oliver attended Mid Florida Tech, Full Sail University.
What skills is Jacob Oliver known for?
Jacob Oliver has skills like Motion Capture, Maya, Illustrator, Adobe Creative Suite, Graphic Design, Quality Assurance, Storyboarding, Art Direction, Concept Development, Video Editing, Adobe Illustrator, Unreal Engine 4.
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