Jacob Oliver Email & Phone Number
Who is Jacob Oliver? Overview
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Jacob Oliver is listed as Lead Unreal Engine Instructor | Cinematic Artist | VES Member at Minimum Rage Games, based in Orlando, Florida, United States. AeroLeads shows a matched LinkedIn profile for Jacob Oliver.
Jacob Oliver previously worked as CEO & Creative Director at Minimum Rage Games and Lead Game Development Instructor at Dave School. Jacob Oliver holds 3D Animation & Motion Capture, 3D Animation from Mid Florida Tech.
Email format at Minimum Rage Games
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About Jacob Oliver
Experienced Game Director/Producer with years of demonstrated experience working and managing teams in high-end video production projects, VFX, AAA Games, large-scale multi-media campaigns, and creative team/production team management. Keeping the teams spirits high and still hitting our deadlines is my number one priority!Experience in: Adobe Suite, Unreal Engine, G-suite, Shotgun & Jira, Monday, Asana, Notion and others. Please reach out if you have any questions!
Listed skills include Motion Capture, Maya, Illustrator, Adobe Creative Suite, and 20 others.
Jacob Oliver's current company
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Jacob Oliver work experience
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Ceo & Creative Director
CurrentAt Minimum Rage Games (MRG), I led a passionate team with a clear mission: not to reinvent the wheel, but to refine and elevate it. As a storytelling-driven studio, we specialized in creating hyper-narrative experiences that felt fresh and unique with every playthrough, blending rich storytelling with innovative gameplay.As Creative Director, I was responsible for maintaining the studio’s creative vision and ensuring the game design philosophy remained cohesive across all facets of development. My primary focus was on gameplay and level design, where I shaped how the game felt to play while seamlessly integrating engaging narratives.By combining intuitive mechanics with a strong narrative backbone, I worked to create immersive worlds that left lasting impressions on players. My leadership was grounded in a dedication to quality, a commitment to storytelling, and a focus on delivering memorable, player-driven experiences.
Lead Game Development Instructor
CurrentAs Lead Game Instructor I am in charge of managing the gaming department instructors along with teaching and instructing the Game Studio Class.
Game Development Instructor
As the Game Development Instructor I am both Studio Director and Producer as I manage teams of students to completion of video game projects. With my experience in Unreal Engine and running productions and studios I use that knowledge to pass on to the students on how to work in a studio environment along with maintaining the production schedule to complete the projects. I act as the creative director as well, I give them the game design documentation and divvy up all of the tasks while assigning them schedules and deadlines. I maintain those schedules and deadlines so that the students understand how their work influences the greater vision of the project. The students walk away knowing exactly what it is like working in a studio and the expectations they have as employees along with the technical knowhow to achieve whatever they need in Unreal.
Director Of Production
Lead the award-winning live-action production team with operating camera, directing, and editing. Along with the 3D team using Unreal Engine and other 3D tools
Game Experience Designer
Associate Producer
During the pre-production phase of The Mandolorian ILM asked Epic Games to help create the production technique of Virtual Production. I helped manage the team of artist and engineers that were responsible for creating the technology used to film The Mandalorian. During that time I worked with LucasFilm and ILM to get this new bleeding edge technology across the finish line for the production team at ILM to work as fast as possible using the unreal engine and giant LED walls to film scenes for the show.
Production Of Special Projects
The Special Projects team at Epic Games partners with innovators in other industries to demonstrate the scope and quality of Unreal Engine's abilities, blurring the lines of science fiction and game engine technology. I managed a team of developers and artist that brought the first real-time Ray-Tracing demo into existence and also created the technology behind the Star Wars show The Mandalorian.
Cinematic Artist
I worked on the Pre and Post side of the Publishing Cinematics team where I worked with FX, lighting and then moved into layout and Pre-Vis. I then started the static asset art team in that department where I became the lead of creating all the static assets for Fortnite and Paragon. This included level design, lighting, FX, and animation, all inside of UE4.
Jacob Oliver education
3D Animation & Motion Capture, 3D Animation
Digital Art & Design
Frequently asked questions about Jacob Oliver
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What company does Jacob Oliver work for?
Jacob Oliver works for Minimum Rage Games.
What is Jacob Oliver's role at Minimum Rage Games?
Jacob Oliver is listed as Lead Unreal Engine Instructor | Cinematic Artist | VES Member at Minimum Rage Games.
Where is Jacob Oliver based?
Jacob Oliver is based in Orlando, Florida, United States while working with Minimum Rage Games.
What companies has Jacob Oliver worked for?
Jacob Oliver has worked for Minimum Rage Games, Dave School, Digital Brew, Lucid Dream Vr, and Industrial Light & Magic.
How can I contact Jacob Oliver?
You can use AeroLeads to view verified contact signals for Jacob Oliver at Minimum Rage Games, including work email, phone, and LinkedIn data when available.
What schools did Jacob Oliver attend?
Jacob Oliver holds 3D Animation & Motion Capture, 3D Animation from Mid Florida Tech.
What skills is Jacob Oliver known for?
Jacob Oliver is listed with skills including Motion Capture, Maya, Illustrator, Adobe Creative Suite, Graphic Design, Quality Assurance, Storyboarding, and Art Direction.
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