Jacques Leemans Email and Phone Number
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I’m a Certified Unity Expert Programmer with 20 years of C# experience and over 14 years specializing in Unity. For the past 15 years, I’ve worked as a freelance game developer, collaborating with over 100 clients worldwide to deliver more than 60 mobile games, a dozen desktop games, and over 500 HTML5 games. From small indie teams and large-scale studios to universities and government organizations, I’ve tackled diverse projects and complex technical challenges, always striving to blend creativity with software engineering.My expertise spans Unity development, DevOps, game architecture, and full-stack engineering, and I thrive on solving problems, mentoring teams, and turning fresh ideas into polished, interactive experiences.Key Roles & Highlights:- Principal Tech Lead at Hungry Huntsman/Tripledot Studios working on Woodoku Blast! (2023–Present)- Unity DevOps Engineer for We Bananas (2023–Present)- Principal Tech Lead at Omni Realm Studios, leading the Virtual Campus Project (2020–2024)- Technical Lead for Drop Bear Bytes, on Broken Roads (2019–2021)- Senior Multiplayer Game Developer at Wizard Games, delivering titles like Block Gun 3D (2014–2015)Certifications & Education:- Certified Unity Expert Programmer- ITIL Foundation- Advanced Diplomas in Electronics Engineering & Computer Science- Completed over 300 professional development coursesI’m passionate about collaborating with creative, like-minded people to solve complex problems and create memorable experiences. Whether it’s streamlining workflows, crafting innovative solutions, or diving deep into technical challenges, I’m always excited to share knowledge and learn from others in the process.
Webananas Software Inc.
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Principal Software EngineerHungry Huntsman Mar 2023 - PresentWorking on Blocktava for Triple Dot StudiosResponsibilities:- Unity C# Development- Software System Design- 3rd party Game Server and Plugin integration- Technical Documentation and training manuals
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Unity Devops EngineerWebananas Software Inc. Jan 2023 - PresentGrande Prairie, Alberta, CaWorking on We Bananas's We Stretch Fitness app.Responsibilities:- Unity Build Pipeline automation using Gitlab and Fastlane -
FounderGammanix Oct 2020 - PresentGammanix, (Previously: Let's Make Games), is Wiki/KB all about making video games.https://letsmakegames.info/https://gammanix.com/
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Cto | Founder | Principal Software EngineerXgamedev Jul 2018 - PresentPeregian Springs, Qld, AuResponsibilities: * Business development, sales, and marketing* RnD, service development, and technical market analysis* Project management using Agile Scrum* Enterprise/Solution and software architecture on all client projects and internal projects.* Software engineering on all client and internal projects, using C#, .Net, Unity, NodeJS, JS, Angular -
Founder | DeveloperXgamedev Jan 2016 - Jun 2018Peregian Springs, Qld, Au -
Founder | DeveloperXgamedev Aug 2012 - Dec 2015Peregian Springs, Qld, Au -
Founder | DeveloperXgamedev Jan 2010 - Jul 2012Peregian Springs, Qld, Au -
Principal Technical LeadOmnirealm Studios Sep 2020 - PresentResponsibilities:* Design Solution Architecture for a Metaversity (Virtual Campus) for one of Australia’s leading Universities.* Design and Implement Security compliances, policies, and strategies. * Design and implement large-scale source control using Git, GT LFS, GitFlow, DevOps, CI/CD for app and content distribution.* Design and Develop SSO solution using TDD, OAuth 2.0, OIDC, JWT, OKTA, AWS EC2, MongoDB, NodeJS, ExpressJS, PassportJS, and MongooseJS* Design and Develop Real-time Server-Autharative MMO Server using NodeJS, Socket.io, WebRTC, MongoDB, JWT, TDD, AWS EB, AWS Cloudfront* Design and Develop custom CMS, LMS, LRS with Moodle integration using LTI 3.0 Advantage.* Developed using NodeJS, and ExpressJS, deployed to AWS EB. * Design and Develop Frontend Web-based applications using Unity, C#, Socket.io. Deployed to AWS S3 as Static Web App.* Document and diagram Solution Architecture, Software architecture, User flow, User journey, TRS, User Manuals, Technical Manuals* Manage projects using Jira, Asana, Agile Scrum
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Unity Developer + Technical ProducerSalty Games May 2023 - Jul 2023 -
Game Development ConsultantLarrikin Interactive Feb 2023 - Jul 2023Darwin, Nt, AuVideo Game Consultant -
Senior Software EngineerVerveed Nov 2021 - Mar 2023Responsibilities:* Creating 3D Simulations and training apps for an Australian Government entity using C#/Unity with SCORM integration.* Custom Moodle Plugin Development using PHP, LTI 1.2 and 1.3 Advantage, AWS EC2, Bitnami, Apache, MariaDB, SSL, and Lets Encrypt. -
Lead Solution ArchitectTiny Readers Publishing Inc Jun 2017 - Jul 2022Responsibilities:* Enterprise architecture between 4 different business entities, and dozens of solutions and applications. Solution architecture for NoMeLoMe, which is a multi-platform interactive eBook app for kids. * Design and development of backend microservices using NodeJS, ExpressJS, Firebase, MongoDB, AWS EC2, AWS S3* Design and development of cross-platform front-end application using Unity and C#, deployed to iOS, Android, tvOS, WebGL, macOS, FireTV, and Windows. * Design and development of content management system using Angular, NgRX, TypeScript, and Firebase.* Design and development of Digital Content Creation (DCC) processes and automation using Bash, NodeJS, Imagemagick, FFMPEG, Google Drive, Google Sheets, Google Docs, Photoshop, SVG, Image processing, Video transcribing, Video transcoding, Text-to-speech, IMB Watson Bluemix.
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Technical LeadDrop Bear Bytes Jun 2019 - Dec 2021Torquay, Vic, AuResponsibilities:* All software development at Drop Bear Bytes, creating Broken Roads RPG* Solution Architecture for Broken Roads solution, which included Articy Draft 3, an Angular Web App (CMS), NodeJS Automation, Bash Automation and Unity project for the game itself* Articy Draft 3 * Implementation of custom fragments, from data design to implementation in Unity/C# * Created custom Articy Draft 3 Plugins using C#/WPF* Angular 9 WebApp * Inhouse custom tool, which was used as a CMS for the game items, characters, POI, locations, etc.. * I did the Software Architecture and development of the SPA using Angular, Firebase, NodeJS, Leaflet* NodeJS and Bash Automation * Source control automation and Content automation tools* Unity and C# * Design and development of all systems and modules in the game, from Gameplay, UI, Persistence, AI, Dialogue, Quests, Characters, Editor Tools, to name just a few.* Provided technical support to Level designers, narrative team, and content team* Provided source control support and training to the entire team* Created and maintained technical standards, documents, and diagrams.* Created hand-over technical documents for Team17 and The Knights of Unity -
Freelance Full-Stack DeveloperFlipmatrix Apr 2018 - Jun 2019Melbourne, AuResponsibilities:* Desing and developed a Browser-based 3D GIS application for dynamic building simulation using real-world data using Unity C#, NodeJS, MongoDB, Mapbox, Google Maps and GeoJSON -
Developer/EngineerDeakin University Jan 2016 - Jun 2018Burwood, Victoria, AuResponsibilities:* Developed proof of concept mobile applications using Ionic Framework and Unity for indoor navigation solution. * GIS development using Openstreetmaps, Openstreetmap buildings, Leaflet, Google Maps, HERE Maps, and Mapbox* BLE Beacons for close proximity location services* Created Server side services using NodeJS, Express, and MongoDB (MEAN Stack),* RESTFUL API and Socket.IO communication* Research and develop indoor wayfinding solution (Full SDLC) using Cisco CMX for location updates. * Face and voice recognition using Microsoft Cognitive* Blender, InkScape for all 3D and 2D graphics.* Agile Scrum using Jira* Source control using Git with Stash/BitBucket -
Senior Game DeveloperLinkit! Aug 2012 - Dec 2015New York, Ny, UsResponsibilities:* Technical Specification Development* Game Design/Architecture* GUI prototyping and design* Website development using HTML, CSS, JavaScript, and PHP* Graphics design using InkScape and GIMP* Manage distributed network of game developers across multiple countries* Research and consulting for emerging technology recommendations -
Snr Unity Game DeveloperWizard Games Inc Jan 2014 - Jul 2015Responsibilities:* Integrate and maintain Photon Multiplayer SDK into Unity mobile FPS game.* Design, develop, and maintain real-time multiplayer components. * Developed real-time multiplayer hover-craft mechanics.* General game design, level design, and C# programming -
Game Design LectureThe Open Window Jan 2013 - Dec 2014Centurion, Gauteng, ZaResponsibilities:* Game design lecturer for 2nd and 3rd-year students * Taught the students Unity3D and Construct 2 (HTML 5) -
Software DeveloperTracker Aug 2011 - Jul 2012Darrenwood, Gauteng, ZaResponsibilities:* Developed and maintained ExecuFleet (Vehicle Tracking GIS Software), TEMS and Agility Lead Generator using C# .Net 4* Designed Graphics User Interface using Windows Presentation Foundation (WPF)* Developed data services using Windows Communication Foundation (WCF) for all SQL database communication* Testing, debug and quality assurance on ExecuFleet and TEMS* Source control using Team Foundation Server* Developed Geographical Information Systems (GIS) interaction using ESRI ArcGIS WPF API for geofencing, geolocation and reverse geocoding.* 3D Animal modeling and animations in Blender 3D * Researching, consulting, analyzing, and evaluating system program needs in an objective orientated using Microsoft .Net 4.* Identifying technology limitations and deficiencies, risks in existing systems and associated processes, procedures, and methods, code metrics, and software reliability* Programming, testing, debugging and diagnosing in the C# programming language within testing protocols, guidelines, and quality standards to ensure programs and applications perform to specification and satisfy user requirements.* Maintaining and writing program code to meet system requirements, system designs, and technical specifications in accordance with quality standards as specified* Writing, updating, and maintaining technical specifications, end-user documentation, and Operational procedures and Identifying new computer technologies for possible incorporation -
FounderSeidon Technologies May 2010 - Aug 2011
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Development EngineerSpecialist Systems Engineering Aug 2007 - Jul 2011Responsibilities:* Development and maintenance of SSE Communication (OPC) server using C#, WPF, VB6, SQL, Microsoft Access, CSV, DevExpress* Detailed hardware design, circuit design and PCB layout of electronic products using OrcadThe development of embedded firmware of various SSE products using Infineon C161-16 microcontroller and AVR ATMEGA168 – 8-bit microcontroller. C programming language* ISO9001 Documentation, BOM’s, and Test Procedures for the products.* The QA and testing of the developed firmware. * The development of the Domino product, which is a simulation Program with a Ladder Logic programming environment using C#/WPF* Onsite and Offsite support for the complete range of SSE products * Version Control: TortoiseSVN* Electronic Packaging design using Solidworks, 3d Printing. * Label designs Expression Design and CorelDRAW®* Communication Protocol development: RS232, RS485, TCP/IP, GPRS, SMS, FSK, GSM Modems, OPC, SCADA, ABB, Alstom, HART, Modbus, XModem, CCI, DNP3
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Founder & EngineerLee System Development Feb 2009 - Jun 2010
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Test TechnicianDoutronics Jun 2007 - Jul 2007Responsibilities:* Supervision of Test Operators, Fault-finding and repair down to component level * Anti-static measures – equipment testing and audits, Compilation of Test Procedures, Completion of Test Result reports and lists, Design, procurement, implementation and maintenance of custom test jigs and assemblies, Filing, issuing and general configuration control of procedures and result records
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Electronics TechnicianSpecialist Systems Engineering May 2005 - May 2007Responsibilities:* ISO9001 Quality Assurance on all Manufactured Electronic products either produced by SSE Production Department or by subcontractors. * Factory testing of all new products as it leaves the production line. * Fault finding and repair work on the complete range of SSE Electronic products. * Assistance on the assembly line of enclosures for complete solution sets. * Assistance in the general tasks and management of the QA and testing department.
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Electrical TechnicianDirect-Tech Robotics Mar 2005 - Apr 2005Responsibilities:* Assembly, wiring, and testing of Automatic Guided Vehicles (AGV) for BMW/Nissan vehicle manufacturing
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Electrical TechnicianLee Mega-Elec Jun 2004 - Feb 2005Responsibilities:* Planning, assembly, and wiring Distribution, PLC, Extruders and Caterpillar panels* PCB repairs of WK 240 computers, SSD drives, fault-finding on various temperature control systems.
Jacques Leemans Skills
Jacques Leemans Education Details
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University Of South Africa/Universiteit Van Suid-AfrikaComputer Systems -
Wagpos High SchoolElectrical And Electronics Engineering
Frequently Asked Questions about Jacques Leemans
What company does Jacques Leemans work for?
Jacques Leemans works for Webananas Software Inc.
What is Jacques Leemans's role at the current company?
Jacques Leemans's current role is Certified Unity Expert Programmer | Principal Software Engineer | Full-stack Game Dev | Technical Director | CTO | Game DevOps.
What is Jacques Leemans's email address?
Jacques Leemans's email address is jj****@****ail.com
What is Jacques Leemans's direct phone number?
Jacques Leemans's direct phone number is +614130*****
What schools did Jacques Leemans attend?
Jacques Leemans attended University Of South Africa/universiteit Van Suid-Afrika, Wagpos High School.
What are some of Jacques Leemans's interests?
Jacques Leemans has interest in Robotics, Programming, Process Control, Net Development, Electronics, 3d Modeling, Blender, Html5 Game Development And Animations, Unity3d Game Development.
What skills is Jacques Leemans known for?
Jacques Leemans has skills like C#, Visual Studio, Unity3d, Game Development, Javascript, Software Development, Html 5, Game Design, Html5, Web Development, Php, Jquery.
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