Jacques Leemans
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Jacques Leemans Email & Phone Number

Certified Unity Expert Programmer | Principal Software Engineer | Full-stack Game Dev | Technical Director | CTO | Game DevOps at WeBananas Software Inc.
Location: Sunshine Coast, Queensland, Australia 26 work roles 2 schools
1 work email found @deakin.edu.au 2 phones found area 141 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email j****@deakin.edu.au
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Current company
Role
Certified Unity Expert Programmer | Principal Software Engineer | Full-stack Game Dev | Technical Director | CTO | Game DevOps
Location
Sunshine Coast, Queensland, Australia

Who is Jacques Leemans? Overview

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Jacques Leemans is listed as Certified Unity Expert Programmer | Principal Software Engineer | Full-stack Game Dev | Technical Director | CTO | Game DevOps at WeBananas Software Inc., based in Sunshine Coast, Queensland, Australia. AeroLeads shows a work email signal at deakin.edu.au, phone signal with area code 141, and a matched LinkedIn profile for Jacques Leemans.

Jacques Leemans previously worked as Principal Software Engineer at Hungry Huntsman and Unity DevOps Engineer at Webananas Software Inc.. Jacques Leemans holds National Diploma: Engineering: Electrical, Computer Systems from University Of South Africa/Universiteit Van Suid-Afrika.

Company email context

Email format at WeBananas Software Inc.

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{first}.{last}@deakin.edu.au
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Profile bio

About Jacques Leemans

I’m a Certified Unity Expert Programmer with 20 years of C# experience and over 14 years specializing in Unity. For the past 15 years, I’ve worked as a freelance game developer, collaborating with over 100 clients worldwide to deliver more than 60 mobile games, a dozen desktop games, and over 500 HTML5 games. From small indie teams and large-scale studios to universities and government organizations, I’ve tackled diverse projects and complex technical challenges, always striving to blend creativity with software engineering.My expertise spans Unity development, DevOps, game architecture, and full-stack engineering, and I thrive on solving problems, mentoring teams, and turning fresh ideas into polished, interactive experiences.Key Roles & Highlights:- Principal Tech Lead at Hungry Huntsman/Tripledot Studios working on Woodoku Blast! (2023–Present)- Unity DevOps Engineer for We Bananas (2023–Present)- Principal Tech Lead at Omni Realm Studios, leading the Virtual Campus Project (2020–2024)- Technical Lead for Drop Bear Bytes, on Broken Roads (2019–2021)- Senior Multiplayer Game Developer at Wizard Games, delivering titles like Block Gun 3D (2014–2015)Certifications & Education:- Certified Unity Expert Programmer- ITIL Foundation- Advanced Diplomas in Electronics Engineering & Computer Science- Completed over 300 professional development coursesI’m passionate about collaborating with creative, like-minded people to solve complex problems and create memorable experiences. Whether it’s streamlining workflows, crafting innovative solutions, or diving deep into technical challenges, I’m always excited to share knowledge and learn from others in the process.

Listed skills include C#, Visual Studio, Unity3D, Game Development, and 46 others.

Current workplace

Jacques Leemans's current company

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WeBananas Software Inc.
Webananas Software Inc.
Certified Unity Expert Programmer | Principal Software Engineer | Full-stack Game Dev | Technical Director | CTO | Game DevOps
AeroLeads page
26 roles

Jacques Leemans work experience

A career timeline built from the work history available for this profile.

Principal Software Engineer

Current
Hungry Huntsman

Working on Blocktava for Triple Dot StudiosResponsibilities:- Unity C# Development- Software System Design- 3rd party Game Server and Plugin integration- Technical Documentation and training manuals

Mar 2023 - Present

Unity Devops Engineer

Current

Grande Prairie, Alberta, CA

Working on We Bananas's We Stretch Fitness app.Responsibilities:- Unity Build Pipeline automation using Gitlab and Fastlane

Jan 2023 - Present

Founder

Current
Gammanix

Gammanix, (Previously: Let's Make Games), is Wiki/KB all about making video games.https://letsmakegames.info/https://gammanix.com/

Oct 2020 - Present

Cto | Founder | Principal Software Engineer

Current

Peregian Springs, QLD, AU

Responsibilities: * Business development, sales, and marketing* RnD, service development, and technical market analysis* Project management using Agile Scrum* Enterprise/Solution and software architecture on all client projects and internal projects.* Software engineering on all client and internal projects, using C#,.Net, Unity, NodeJS, JS, Angular

Jul 2018 - Present

Founder | Developer

Peregian Springs, QLD, AU

Jan 2016 - Jun 2018

Founder | Developer

Peregian Springs, QLD, AU

Aug 2012 - Dec 2015

Founder | Developer

Peregian Springs, QLD, AU

Jan 2010 - Jul 2012

Principal Technical Lead

Current
Omnirealm Studios

Responsibilities:* Design Solution Architecture for a Metaversity (Virtual Campus) for one of Australia’s leading Universities.* Design and Implement Security compliances, policies, and strategies. * Design and implement large-scale source control using Git, GT LFS, GitFlow, DevOps, CI/CD for app and content distribution.* Design and Develop SSO solution.

Sep 2020 - Present

Unity Developer + Technical Producer

May 2023 - Jul 2023

Game Development Consultant

Darwin, NT, AU

Video Game Consultant

Feb 2023 - Jul 2023

Senior Software Engineer

Responsibilities:* Creating 3D Simulations and training apps for an Australian Government entity using C#/Unity with SCORM integration.* Custom Moodle Plugin Development using PHP, LTI 1.2 and 1.3 Advantage, AWS EC2, Bitnami, Apache, MariaDB, SSL, and Lets Encrypt.

Nov 2021 - Mar 2023

Lead Solution Architect

Tiny Readers Publishing Inc

Responsibilities:* Enterprise architecture between 4 different business entities, and dozens of solutions and applications. Solution architecture for NoMeLoMe, which is a multi-platform interactive eBook app for kids. * Design and development of backend microservices using NodeJS, ExpressJS, Firebase, MongoDB, AWS EC2, AWS S3* Design and development of.

Jun 2017 - Jul 2022

Technical Lead

Torquay, VIC, AU

Responsibilities:* All software development at Drop Bear Bytes, creating Broken Roads RPG* Solution Architecture for Broken Roads solution, which included Articy Draft 3, an Angular Web App (CMS), NodeJS Automation, Bash Automation and Unity project for the game itself* Articy Draft 3 * Implementation of custom fragments, from data design to implementation.

Jun 2019 - Dec 2021

Freelance Full-Stack Developer

Melbourne, AU

Responsibilities:* Desing and developed a Browser-based 3D GIS application for dynamic building simulation using real-world data using Unity C#, NodeJS, MongoDB, Mapbox, Google Maps and GeoJSON

Apr 2018 - Jun 2019

Developer/Engineer

Burwood, Victoria, AU

Responsibilities:* Developed proof of concept mobile applications using Ionic Framework and Unity for indoor navigation solution. * GIS development using Openstreetmaps, Openstreetmap buildings, Leaflet, Google Maps, HERE Maps, and Mapbox* BLE Beacons for close proximity location services* Created Server side services using NodeJS, Express, and MongoDB.

Jan 2016 - Jun 2018

Senior Game Developer

New York, NY, US

Responsibilities:* Technical Specification Development* Game Design/Architecture* GUI prototyping and design* Website development using HTML, CSS, JavaScript, and PHP* Graphics design using InkScape and GIMP* Manage distributed network of game developers across multiple countries* Research and consulting for emerging technology recommendations

Aug 2012 - Dec 2015

Snr Unity Game Developer

Responsibilities:* Integrate and maintain Photon Multiplayer SDK into Unity mobile FPS game.* Design, develop, and maintain real-time multiplayer components. * Developed real-time multiplayer hover-craft mechanics.* General game design, level design, and C# programming

Jan 2014 - Jul 2015

Game Design Lecture

Centurion, Gauteng, ZA

Responsibilities:* Game design lecturer for 2nd and 3rd-year students * Taught the students Unity3D and Construct 2 (HTML 5)

Jan 2013 - Dec 2014

Software Developer

Darrenwood, Gauteng, ZA

Responsibilities:* Developed and maintained ExecuFleet (Vehicle Tracking GIS Software), TEMS and Agility Lead Generator using C#.Net 4* Designed Graphics User Interface using Windows Presentation Foundation (WPF)* Developed data services using Windows Communication Foundation (WCF) for all SQL database communication* Testing, debug and quality assurance on.

Aug 2011 - Jul 2012

Founder

Seidon Technologies
May 2010 - Aug 2011

Development Engineer

Specialist Systems Engineering

Responsibilities:* Development and maintenance of SSE Communication (OPC) server using C#, WPF, VB6, SQL, Microsoft Access, CSV, DevExpress* Detailed hardware design, circuit design and PCB layout of electronic products using OrcadThe development of embedded firmware of various SSE products using Infineon C161-16 microcontroller and AVR ATMEGA168 – 8-bit.

Aug 2007 - Jul 2011

Founder & Engineer

Lee System Development
Feb 2009 - Jun 2010

Test Technician

Doutronics

Responsibilities:* Supervision of Test Operators, Fault-finding and repair down to component level * Anti-static measures – equipment testing and audits, Compilation of Test Procedures, Completion of Test Result reports and lists, Design, procurement, implementation and maintenance of custom test jigs and assemblies, Filing, issuing and general.

Jun 2007 - Jul 2007

Electronics Technician

Specialist Systems Engineering

Responsibilities:* ISO9001 Quality Assurance on all Manufactured Electronic products either produced by SSE Production Department or by subcontractors. * Factory testing of all new products as it leaves the production line. * Fault finding and repair work on the complete range of SSE Electronic products. * Assistance on the assembly line of enclosures for.

May 2005 - May 2007

Electrical Technician

Direct-Tech Robotics

Responsibilities:* Assembly, wiring, and testing of Automatic Guided Vehicles (AGV) for BMW/Nissan vehicle manufacturing

Mar 2005 - Apr 2005

Electrical Technician

Lee Mega-Elec

Responsibilities:* Planning, assembly, and wiring Distribution, PLC, Extruders and Caterpillar panels* PCB repairs of WK 240 computers, SSD drives, fault-finding on various temperature control systems.

Jun 2004 - Feb 2005
2 education records

Jacques Leemans education

National Diploma: Engineering: Electrical, Computer Systems

University Of South Africa/Universiteit Van Suid-Afrika

Senior Certificate, Electrical And Electronics Engineering

Wagpos High School
FAQ

Frequently asked questions about Jacques Leemans

Quick answers generated from the profile data available on this page.

What company does Jacques Leemans work for?

Jacques Leemans works for WeBananas Software Inc..

What is Jacques Leemans's role at WeBananas Software Inc.?

Jacques Leemans is listed as Certified Unity Expert Programmer | Principal Software Engineer | Full-stack Game Dev | Technical Director | CTO | Game DevOps at WeBananas Software Inc..

What is Jacques Leemans's email address?

AeroLeads has found 1 work email signal at @deakin.edu.au for Jacques Leemans at WeBananas Software Inc..

What is Jacques Leemans's phone number?

AeroLeads has found 2 phone signal(s) with area code 141 for Jacques Leemans at WeBananas Software Inc..

Where is Jacques Leemans based?

Jacques Leemans is based in Sunshine Coast, Queensland, Australia while working with WeBananas Software Inc..

What companies has Jacques Leemans worked for?

Jacques Leemans has worked for Hungry Huntsman, Webananas Software Inc., Gammanix, Xgamedev, and Omnirealm Studios.

How can I contact Jacques Leemans?

You can use AeroLeads to view verified contact signals for Jacques Leemans at WeBananas Software Inc., including work email, phone, and LinkedIn data when available.

What schools did Jacques Leemans attend?

Jacques Leemans holds National Diploma: Engineering: Electrical, Computer Systems from University Of South Africa/Universiteit Van Suid-Afrika.

What skills is Jacques Leemans known for?

Jacques Leemans is listed with skills including C#, Visual Studio, Unity3D, Game Development, Javascript, Software Development, Html 5, and Game Design.

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