Jae-Hyun Jung Email and Phone Number
My research focuses on the interface between electrical/optical systems and human vision. I propose to uncover the principles underlying human visual perception and apply them to improve displays and visual aids using engineering approaches. I have studied realistic and effective visual representation methods to interact with people. I also have studied various three-dimensional (3D) imaging and display systems and image processing methods to restore vision and rehabilitate visually impaired people.* Research areaVisual Perception, Binocular Vision, Human Computer InteractionAR/VR, 3D Camera/Display Systems, Computational PhotographyOphthalmic Optics, Visual Prostheses, Vision Rehabilitation
Nvidia
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Senior Research ScientistNvidia Mar 2024 - PresentHuman Performance and Experience Team -
Assistant ProfessorHarvard Medical School Sep 2021 - Mar 2024Boston, Massachusetts, United StatesPrincipal investigator of Junglab (Junglab.meei.harvard.edu) for applied visual perception projects that require multi-disciplinary backgrounds (computer science, optical engineering, vision science, and optometry). Lead and manage all development steps (Patent – Designing – Prototyping – Human subject study – Journal publication – Commercialization) in the projects09/2020-08/2024 Monocular Visual Confusion for Field Expansion (PI, NIH/NEI R01). • Study effect of AR display configurations (monocular and stereoscopic) and eye movements to bistability of visual/motion perception (monocular/binocular rivalry and suppression) • Developing AR field expansion vision aids in the VR environment • Developing realistic VR walking scenarios and modeling pedestrian collisions in VR• Leading clinical human subject studies of walking and collision avoidance behavior in AR/VR environments with the field expansion aids09/2019-08/2024 Visual field expansion through innovative multi-periscopic prism design (Co-Investigator, NIH/NEI R01).• Designed and developed an optical augmented vision element (Multiplexing prism), an optical module of cascaded optical elements for wide field expansion (Multi-periscopic prism), and 3D-printed field expansion glasses for field loss patients• Developed a 3D-printed camera setup and image processing algorithm to photographically depict and simulate human visual perception with the developed vision aids• Led clinical human subject studies of driving and walking performance with the developed devices in simulated VR environments -
Instructor (Tenure Track Faculty)Harvard Medical School Oct 2015 - Aug 2022Boston01/2016-01/2021 Active confocal Imaging for visual prostheses (Co-PI, US DoD). • Studied computational photography algorithms for multi-sensory visual perception in visual prostheses (retinal/cortical implant, tactile-visual sensory substitution)• Developed light-field background de-cluttering systems based on light-field imaging (active confocal imaging on camera array) and computational photography with motion parallax (2 US patents awarded)• Led clinical human subject studies of object recognition with confocal imaging on VR prosthetic vision 07/2018–12/2019 Field Expansion for Acquired Monocular Vision using Multiplexing Prism (PI, Fight for Sight Grant-in-aid).10/2017-09/2018 The best field expansion configuration for using multiplexing prism for homonymous hemianopia (PI, Harvard Medical School). -
Post Doctoral FellowThe Schepens Eye Research Institute, Massachusetts Eye And Ear, Harvard Medical School Dec 2012 - Oct 2015BostonI studied vision science and the development of optical visual aids for low vision in the vision rehabilitation lab (Dr. Eli Peli). Below is the project I worked on. 09/2013 – 08/2019 Visual field expansion through innovative multiplexing prism design (Co-Investigator, NIH/NEI R01) 02/2015 - 10/2015 Active confocal imaging for visual prostheses (PI, Promobilia Foundation)12/2012-11/2013 Study on effect of super multi-view condition in three-dimensional display to accommodation response and improvement of optical vision rehabilitation device (PI, National Research Foundation of Korea) -
Assistant ScientistSchepens Eye Research Institute/Massachusetts Eye And Ear Sep 2021 - Feb 2024Junglab09/2020-08/2024 Monocular Visual Confusion for Field Expansion (PI, NIH/NEI R01)Virtual Reality Walking, Collision Detection, Augmented Display for Field Expansion, Depth Perception in Head-Mounted Display -
InvestigatorSchepens Eye Research Institute/Massachusetts Eye And Ear Oct 2015 - Aug 2021 -
Postdoctoral ResearcherSchepens Eye Research Institute/Massachusetts Eye And Ear Dec 2012 - Oct 2015 -
Staff Research ScientistMass General Hospital Jan 2023 - Jan 2024Boston, Massachusetts, United States -
Post Doctoral FellowSeoul National University Sep 2012 - Nov 2012Gwanak-Gu, Seoul, Korea• Dissertation Topic: Three-dimensional displays and light-field imaging systems development• Developed various light-field 3D displays (2D/3D switchable, 360° viewable 3D, frontal-projection 3D, multi-view tracking 3D, and real-time microscopy 3D displays) and computational photography algorithms for light-field imaging (real-time capturing and display, depth resolution enhancement, and source image rectification)• Best Researcher Award by PhD Students, Seoul National University (2011), Merck Young Scientist Award, Society for Information Display (2009)
Frequently Asked Questions about Jae-Hyun Jung
What company does Jae-Hyun Jung work for?
Jae-Hyun Jung works for Nvidia
What is Jae-Hyun Jung's role at the current company?
Jae-Hyun Jung's current role is Human Vision and Motion Perception, Senior Research Scientist at NVIDIA.
Who are Jae-Hyun Jung's colleagues?
Jae-Hyun Jung's colleagues are Matan Lalush, Robert Sacchetta Jr, Benjamin Rafi Taub, Xiao Pu, İlker Aköz, Heather L. Mattisson, Pmp, Zachary Mcclure.
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