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Jairo Sanchez Email & Phone Number

Marathon Senior 3D Hard Surface Art Outsource Specialist Bungie at Bungie
Location: Irvine, California, United States 13 work roles 5 schools
2 work emails found @blizzard.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email j****@blizzard.com
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Current company
Role
Marathon Senior 3D Hard Surface Art Outsource Specialist Bungie
Location
Irvine, California, United States

Who is Jairo Sanchez? Overview

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Quick answer

Jairo Sanchez is listed as Marathon Senior 3D Hard Surface Art Outsource Specialist Bungie at Bungie, based in Irvine, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Jairo Sanchez.

Jairo Sanchez previously worked as Marathon Senior 3D Hard Surface Art Outsource Specialist at Bungie and Senior Artist II Hard Surface-Character (R&D Project) at Blizzard Entertainment. Jairo Sanchez studied at Gnomon.

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Email format at Bungie

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{first_initial}{last}@blizzard.com
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Profile bio

About Jairo Sanchez

Jairo Sanchez is a Marathon Senior 3D Hard Surface Art Outsource Specialist Bungie at Bungie. He possess expertise in maya, texturing, zbrush, photoshop, animation and 37 more skills. He is proficient in French. Colleagues describe him as "I have known Jairo professionally for over 10 years. He is highly skilled as a 3D Artist and he also has a great understanding of the other aspects of the 3D pipeline outside of his specialization. In his professional career, he has worked on everything from character and environment art, to VFX. His work has been featured in numerous award-winning games and I feel his portfolio speaks for itself. When I have worked with him in the past, he has always shown himself to be both hard-working and passionate when it comes to game development. Any company would be fortunate to have him on their team.", "I've been lucky enough to have worked with Jairo most of his great career at Blizzard. We worked on StarCraft 2 together for many years and I was so incredibly pumped to finally get him back on my incubation team a few years ago. Jairo "grew up" at Blizzard as a true jack of all trades, modeling, texturing, FX, Env/Characters/Props, you name it, however he has moved far beyond that as his career progressed. He attacks each task and new challenge with passion, hard work and supreme focus. His skillset while broad is at a very high level. Always on the cutting edge of new software and techniques, I counted on him discovering new ways to improve the workflow or pipeline. On our last project he was invaluable for not only his true professionalism and infectious good attitude, but also for his super tight character models and weapons. Jairo has a naturally keen eye for details that accentuate the model in the prefect balance. I would easily and wholeheartedly recommend Jairo to any studio and I sincerely hope to work alongside him again! You rock man! :)", and "I've had the pleasure of working with Jairo on Starcraft II Legacy of the Void, and during that time he proved an essential developer on our team. Not only he was able to handle environment assets, destruction effects and more, but also ingame characters. Jairo has a true game developer mindset, which is rare in such a specialized industry. Besides that, Jairo is a great person all around, always uplifting to be around and good friend. I can't recommend him enough!"

Listed skills include Maya, Texturing, Zbrush, Photoshop, and 38 others.

Current workplace

Jairo Sanchez's current company

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Bungie
Bungie
Marathon Senior 3D Hard Surface Art Outsource Specialist Bungie
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13 roles

Jairo Sanchez work experience

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Marathon Senior 3D Hard Surface Art Outsource Specialist

Current

Bellevue, Wa, Us

Working closely with the Art Outsource Lead and Art Director on the team’s ExDev art efforts for 3D Hard Surface assets such as: weapons, vehicles, and props. As a Senior Art Outsource 3D Hard Surface Artist, I am responsible for all aspects of strategizing, implementing, and executing 3D Hard Surface workflow and integration between ExDev studios and internal teams. I support and advocate the game’s art direction and goals for the 3D Hard Surface art content we will create with ExDev studios. In this role, I work closely with other disciplines on the team to create breathtaking and compelling content for the game.Additionally I would create or edit Hard surface assets for the game when necessary.RESPONSIBILITIES-Collaborate with the Art Director and the Art Outsource Lead to align visual quality and communicate goals for ExDev 3D content expectations.-Create and/or modify existing assets, as necessary.- Partner with other disciplines to create 3D assets that fulfill the visual style and gameplay goals.- Advocate, inspire, and ensure that ExDev 3D assets are consistent with defined visual style for the game with other creatives-Ensure ongoing timely feedback to ExDev partners working on art assets.-Accurately estimate the time necessary to complete individual art assets.-Work closely with cross discipline teams to identify and collaborate on ExDev and in-house pipeline innovationsDocument and facilitate the 3D Hard Surface workflow between ExDev and in-house

Apr 2024 - Present

Senior Artist Ii Hard Surface-Character (R&D Project)

Irvine, Ca, Us

Mar 2022 - Mar 2024

Senior Character Artist I / Outsource Manager (R&D Project)

Irvine, Ca, Us

Mar 2021 - Mar 2022

Senior Character Artist I Diablo 4

Irvine, Ca, Us

Responsible for modeling and texturing Creatures, Bosses, characters, armor sets and weapons for Diablo 4.Responsible for some Concept Art for Characters, Weapons, and armor sets + Helped develop the style and look of the creatures, armors and weapons+ Helped develop character pipeline for creatures, armors and weapons+ Work very close with Tech art to develop tools for the character team+

Mar 2017 - Mar 2021

Character Artist Diablo Iii Rise Of The Necromancer

Irvine, Ca, Us

Responsible for modeling and texturing Creatures, armor sets and weapons for Diablo III Rise of the Necromancer+Created concept art for Necromancer "Spear of Jairo"+ Created concept art for Necromancer ability+ Created concept art for Necromancer wings

Dec 2016 - Feb 2017

3D Artist Starcraft 2

Irvine, Ca, Us

Responsible for concept art, modeling, texturing, animation, rigging, vfx for Creature, characters,props,environments for SC2

Mar 2016 - Dec 2016

Associate 3D Artist Starcraft 2

Irvine, Ca, Us

Responsible for concept art, modeling, texturing, animation, rigging, vfx for Creature, characters,props,environments for SC2

Mar 2014 - Mar 2016

Game Artist / Concept Artist

Freelance

ConceptModelingTexturingEngine Import (UDK)Lighting

Jan 2012 - Mar 2013

Concept Artist

Freelance

Worked as a Concept Artist for an Animation Feature

May 2012 - Oct 2012

3D Artist (Intern) At National Flight Academy

National Flight Academy

I work with an amazing group of people on building a game using “Microsoft Flight Simulator Engine” that teaches kids the history of aviation through a variety of missions. I’ am responsible for taking the assets of the game (Planes-Environments-Props) through the entire pipeline process assuring an excellent quality and functionality.Responsibilities: Concept Art-Modeling-Texturing-Animation-Engine Assets Import.

Jul 2011 - Nov 2011

3D Artist (Intern)

National Flight Academy

I work with an amazing group of people on building a game using “Microsoft Flight Simulator Engine” that teaches kids the history of aviation through a variety of missions. I’ am responsible for taking the assets of the game (Planes-Environments-Props) through the entire pipeline process assuring an excellent quality and functionality.Responsibilities: Concept Art-Modeling-Texturing-Animation-Engine Assets Import.

Jul 2011 - Nov 2011
5 education records

Jairo Sanchez education

Education record

Gnomon

Bachelor Of Science, Game Art

Full Sail University

Multimedia Engineering, 3D Modeling

Universidad Militar Nueva Granada

International Business, Marketing

Universidad De La Sabana

High School Diploma

Colegio Mayor Del Rosario
FAQ

Frequently asked questions about Jairo Sanchez

Quick answers generated from the profile data available on this page.

What company does Jairo Sanchez work for?

Jairo Sanchez works for Bungie.

What is Jairo Sanchez's role at Bungie?

Jairo Sanchez is listed as Marathon Senior 3D Hard Surface Art Outsource Specialist Bungie at Bungie.

What is Jairo Sanchez's email address?

AeroLeads has found 2 work email signals at @blizzard.com for Jairo Sanchez at Bungie.

Where is Jairo Sanchez based?

Jairo Sanchez is based in Irvine, California, United States while working with Bungie.

What companies has Jairo Sanchez worked for?

Jairo Sanchez has worked for Bungie, Blizzard Entertainment, Carbine Studios, Freelance, and Gnomon School Of Visual Effects.

How can I contact Jairo Sanchez?

You can use AeroLeads to view verified contact signals for Jairo Sanchez at Bungie, including work email, phone, and LinkedIn data when available.

What schools did Jairo Sanchez attend?

Jairo Sanchez studied at Gnomon.

What skills is Jairo Sanchez known for?

Jairo Sanchez is listed with skills including Maya, Texturing, Zbrush, Photoshop, Animation, 3D Modeling, 3D Studio Max, and Unreal Editor.

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