Jake Mccarthy Email and Phone Number
Jake Mccarthy work email
- Valid
- Valid
Jake Mccarthy personal email
Data Specialist with immense attention to detail, organization, and data accuracy. Skilled in using spreadsheet software, data visualization tools and other Microsoft office products. Excellent experience in communication and teamwork.
Jzanus Consulting, Inc.
View- Website:
- jzanusci.com
- Employees:
- 75
-
Jzanus Consulting, Inc.Lynbrook, Ny, Us -
Project AdministratorBroadridge Nov 2022 - Apr 2023New York, New York, Us- Managed client financial and proxy information for shareholders to vote for new directors and proposals- Obtained client documents containing shareholder information and submitted into the company database- Checked client information in the database to confirm that it was accurate to their NCF (New Client Form) or if there were any discrepancies with what they have provided- Communicated with client relationship managers and production department heads to ensure that client proxy cards were printed and shipped on time.- Used conditional formatting to keep track of important deadlines in Excel. -
Merchant Support AssistantRoss Stores, Inc. Jan 2022 - Apr 2022Dublin, Ca, Us- Processed purchase orders from buyers and entered order information into the company's cloud-system- Analyzed spreadsheets from buyers to obtain the correct information - Edited past orders via buyer request to update information through in-house software tools -
Data AdministratorVericred, Inc. Aug 2021 - Nov 2021New York, Ny, Us- Processed health care provider's benefits and coverages through SBC files (Summary of Benefits and Coverage) and inputted information into the company's database- Recorded and formatted provider's Service Areas and Quarterly Rate Factors into spreadsheets (Excel)- Uploaded Service Areas and Rates into the database using Docker and R Studio- QA'd automated processes to ensure accurate data was being captured into the cloud systems. -
Unity Developer - C#American Student Assistance Jan 2020 - Aug 2020Boston, Massachusetts, UsSystems Design@ Achievement System- Designed and created achievement system that would keep track of each player's progress and upload data into the database- Used ScriptableObjects to hold achievement data which would save the progress locally- Created custom tool in Unity for creating a new achievement which had fields for name, description, type and requirement@ User Interface- Designed main menu structure and layout by having separate canvases contain UI for each individual menu screen- Each achievement had a panel with the achievement's name, icon, progress bar, and completion status- Achievement panels created through OnValidate function by checking the number of panel objects in a list and instantiating any necessary panels so we wouldn't have to always manually create a panel each time we create a new achievement- Functional scrollbar with proper viewport to cycle through all achievement panels@ Scene Management- Static class that could be called globally to handle scene changes- Utilized method overloading in "ChangeScene" function to allow different parameters to be used to switch the sceneRTS Diner Mini Game- Top-down strategy game where the player would randomly get a list of employees given to them with different stats and would choose which ones they wanted to use. Next they would be used to work at stations where their skills will reward the player with money but must manage their energy by using the break room. @Gameplay- Click on employees to select and move their location- NavMesh to move employees around without bumping into walls or other objects- Limited employees from overflowing stations and break room by having a function of type Transform that would return whether there were free positions available to assign employees@UI- Employee picture and stats displayed when mouse hovered over employee- Stats displayed as having star icons (1-3) determining which level of proficiency they had a specific skill -
Software Engineer - C# And RubyGroup Delphi Apr 2020 - Jul 2020Alameda, Ca, Us- Add features and updated website for creating blueprints for event planning- Created method of saving data containers and exporting it to an xml file from Ruby (excel document)- Implemented 3D models into the backend database to be displayed on the blueprint website in 3D mode- Implemented 2D image icons into backend database which was viewed on 2D mode -
Lead Programmer - C#Hang Time Studios Sep 2018 - May 2020Management- Kept track of progress for tasks using kanban board via hack n' plan- Documented consistent coding practices for team to implement in their code to keep project clean- Created document for each team (programmers, artists, designers) to record bugs and issues during development processSystems Design@ ScriptableObject Architecture- Designed scriptable objects to be used as values in place of variables that were used across multiple classes- This allows less dependency across multiple classes and creates a more modular code base@ Interfaces- Used interfaces to define functions that were required for all classes to have under a specific object type@ Singleton Instantiator- Created singleton class that created instances of prefabs that were required in all scenes- Checks if specific objects were already in the scene and would instantiate instances of the prefabs if they weren't already created- Could enable/disable each object you wanted to perform this check via the inspector@ Wave System (Enemy)- List of enemies that would be enabled when the current wave was active- After each enemy being defeated, run an event to check if there are any enemies left in this wave- Each wave had a collision boundary to stop the player from progressing until the wave is completedArtificial Intelligence- Designed enemy framework and behavior for boss fights- Chooses behavior based on the players position and which state the boss is currently in- Some decisions had patterns that would always follow suit on other attacks/behaviors while others had randomized decisionsAnimation/VFX- Programmed animations to play at correct timings via animator web using triggers and values- Instantiate VFX and particle effect objects on attack impacts where contact was made
-
Teaching AssistantBecker College Aug 2019 - Mar 2020Worcester, Massachusetts, Us- Assisted professor in teaching a college level course: Intermediate Game Development- Answered students' questions regarding Unity3D and programming in C#- Taught C# basics: variables, functions, loops, classes, structs, dependencies, protection levels- Taught Unity3D basics: Organizing hierarchy, colliders, physics, materials, animator webs, audio components, level design -
Teaching AssistantBecker College Jul 2019 - Jul 2019Worcester, Massachusetts, Us- Assisted professor in teaching Unity and C# at Becker College's Summer Game Studio- Helped high school students learn Unity's Game Engine and how to program in C# -
Software Engineer - C#Massdigi May 2019 - Dec 2019Worcester, Massachusetts, Us@ Mission System- Designed and created mission system to assign random missions to player throughout the game- Missions held an enum (key) and int (value) in a public dictionary- Assigning mission name as enum meant that calling the mission function to increase a specific mission value could be passed easily without needing a reference to the Mission System or requiring the developer to type in the mission name correctly if it was passed as a string- Completing mission started a coroutune that displays to the player that they have completed a mission and @ User Interface- Implemented UI for tracking mission progress from the menu- List of panels displaying mission name with a slider bar indicating the player's progress- Drag down scrollbar functionality to view all mission panels with proper viewport setup- Animation played when mission was completed and assigned to the player -
Research AssistantBecker College Sep 2018 - Apr 2019Worcester, Massachusetts, Us- Processed information for school into spreadsheets - Updated old documents and data to keep school's information up-to-date- Researched and documented methods for increasing student retention -
Data Entry ClerkTractmanager (Previously Newport Credentialing Solutions) Sep 2016 - Feb 2017Dallas, Texas, Us- Entered data for medical company credentials into their cloud database- Handled acceptance emails for companies whose credentials were approved to be entered in database
Jake Mccarthy Education Details
-
Becker CollegeGame And Interactive Media Design
Frequently Asked Questions about Jake Mccarthy
What company does Jake Mccarthy work for?
Jake Mccarthy works for Jzanus Consulting, Inc.
What is Jake Mccarthy's role at the current company?
Jake Mccarthy's current role is Project Administrator at Broadridge.
What is Jake Mccarthy's email address?
Jake Mccarthy's email address is ja****@****ker.edu
What schools did Jake Mccarthy attend?
Jake Mccarthy attended Becker College.
Who are Jake Mccarthy's colleagues?
Jake Mccarthy's colleagues are Sumbul Aslam, Coraima Ramirez, Carol Kirkland, Mark Camphor, Kimberly Navilio, Sonya Manuel, Mayra Portillo.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial