Game Development Intern
Current- Built custom game engine from scratch w/ C++ and OpenGL, supporting Phong-model lighting and shadow rendering, dynamic camera positioning, skeleton animation, and normal & texture mapping.- Developed 3D Chess game based on game engine, implementing Composite and Decorator design pattern for efficient object organization; integrated chessdb RESTful API to enhance AI component.- Improved rendering speed by 23% through the use of deferred shading and instanced rendering.