Sound Designer
Current• Tasked with creating immersive and fitting sound design for a variety of games.• Collaborated with the team to produce high quality gaming experiences.
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Jake Coyle is listed as Sound Designer / Composer / Audio Specialist at AGS - American Gaming Systems, a with 472 employees, based in Greater Philadelphia, United States. AeroLeads shows a matched LinkedIn profile for Jake Coyle.
Jake Coyle previously worked as Sound Designer at Ags - American Gaming Systems and Lead Sound Designer at Pidwin.
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I am a sound designer, composer and audio specialist from Philadelphia that creates immersive audio under the name "Jabbu". For several years, I mixed, mastered and produced instrumental music for many independent labels all across the globe. Building on those experiences, I have also lent my sound design and compositional talents to several independent film / game studios. My expertise in audio and music creation come together to create concise audio that is emotionally striking.
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• Tasked with creating immersive and fitting sound design for a variety of games.• Collaborated with the team to produce high quality gaming experiences.
• Crafted compelling sound design for the online game sites RBXGold and Runestake.• Worked alongside the Director of Product to ensure seamless sound integration.• Designed sounds that felt rewarding and satisfying to players.
• Composed original soundtracks and created immersive sound design for six projects, including gameplay trailers.• Able to work quickly and diligently to meet short ‘Game Jam’ deadlines. • Able and committed to work on long-form projects that take several years to complete. • Worked closely with the developer to ensure their vision was fully realized.• Helped ‘Return’ reach 30,000 wishlists on Steam prior to launch.Projects:- Blood Running (Early Access: Nov. 2024)- RETURN (May 2023)- Garden Defender (March 2022)- Revolver (Oct. 2021)- Super Alien Abduction (Aug. 2021)- Neon Nightmare (June 2021)
• Contracted to clean audio and add sound design to films directed by Vincent D'Alessandro.• Brought the audio to a high-quality level by expertly using plugins, such as RX 9, iZotope Ozone, compression, etc.• Strengthened the production by implementing realistic and captivating sound design to better the viewing experience.Projects- Bottom Feeders (May 2022)- Cart Pushers (Feb. 2024)
• Composed the chilling and eerie original soundtracks for multiple projects.• Utilized the short development time period wisely to craft a score that adhered to the developers vision.• Used hardware synthesizers, outboard processing gear, and recorded sounds to create a unique atmosphere to match the projects’ uneasy and stressful environments.• Helped “The Other Side” remain at the top of the 'Featured Games' list on indie game hub, itch.io, which aided in the title being seen by some of the largest game reviewers on Youtube, including Markiplier and JackSepticEye.Projects:- Tartarus Engine (Aug. 2023)- Concrete Tremor (Jan. 2023)- The Other Side (June 2022)
• Contracted to create the reactive sound design and compose the immersive original soundtrack for "Xenion", an upcoming title by newly established 'WeatherFused Games".• Recorded foley, synthesized sound effects, and crafted sound design to adhere to the developers vision of an interactive video game world.• Composed a rich and textured soundtrack to further the players immersion into the game's environment.
• Created / designed the sound of drum loops for the sample library website 'Patch Banks'• Recorded hand percussion, household objects, and small instruments that were then processed and turned into drum loops to be bought and sampled.• Modulated generated sounds to compose ambient soundscapes. Projects:- Celestial Spaces (Aug. 2023)- Melodic Mirage (Feb. 2023)- Nu-Fi Beats Vol. 1 - 6 (July 2022-Jan. 2023)
• Contracted to compose a large sample pack for the UK based 'Komorebi Audio'.• Used hardware synthesizer and live instruments, along with hardware processors, like effects pedals and a tape deck, to create a sonically unique sample pack.• Composed over 200+ unique sounds, including layered melodic compositions and rich drum loops.• Adhered to specified guidelines to ensure seamless distribution to other sample pack sites, including proper file naming, quality recordings, and various other audio specifications.Projects:- Vivid Beats and Occult Electronics (Dec. 2022)
• Provided a high-quality audio mix to a student's final thesis, 'A Train Ride Away', Directed by Lauren Schwartzbard.• Mixed multiple channels of audio, from ADR to room ambience to music, to create one cohesive audible picture.• Applied my previous audio skills to 'sweeten' the actors recordings and remove any imperfections to deliver a superior experience for the viewers.• Worked closely with the editor and director to complete their vision of the film.• Brought the viewing experience to a higher level by adding additional foley and sound effects that immersed the viewers into the world.
• Shaped the world of various video game projects by the use of reactive sound design and music composition.• Worked closely with a team of digital artists, programmers and developers to achieve a high-quality final product.• Helped create the retro inspired world of ‘Crazy Cauldron’, which garnered enough support to warrant a mobile port of the game.• Recorded foley to capture the essence of live sounds to enhance the projects• Worked diligently and quickly to meet short Game Jam competition deadlines.Projects:- Wizardfall (April 2022)- Crazy Cauldron (Oct. 2021)- Swing Shroom (April 2021)
• Contracted to compose the score of an indie thriller, “The Overlook”.• Created a unique sonic palette by combining orchestral and synthesized sounds to highlight the unease of the main character.• Drew in viewers with music I composed for the trailer that perfectly encapsulated the uneasy feeling of the film.• Helped the film win several awards, including ‘Best Local Film’ at the Blue Ridge Film Festival.• Currently working with the director in the pre-production phase of an upcoming film
• Conceptualized and executively produced the instrumental album ‘The Quiet Respite’, which was released digitally and on vinyl/cassette.• Contributed music to over 7 projects on the label, ranging from hip-hop instrumentals to ambient soundscapes.• Helped push the label in new directions with my multi-genre compositions.Projects:- Futures Vol.7 (June 2021)- The Quiet Respite (April 2021)- Gradients (May 2021)- First Wave (September 2020)- Futures Vol. 6 (April 2019)- Bless Vol 2. (July 2018)- Futures Vol. 5 (March 2018)- Futures Vol. 4 (October 2017)
• Contracted to produce the music for an educational animation and it's trailer.• Worked alongside a nonprofit organization ‘DCU NextGen’ to provide a concise and child-friendly product.• Aided a team of animators and voice actors to produce a high-quality animation to be sent out to schools.
• Contracted to compose music inspired by the book ‘The Outlaw Ocean’, written by Ian Urbina.• Produced a 7 track contribution that mirrored the oceanic ethos of the literature.• Helped spread awareness about the harrowing crimes that are committed on the open seas.Album: Tragedy of the CommonsTracks 25-31
• Released countless amounts of instrumental music with record labels from around the globe while coordinating projects that include digital, vinyl and cassette releases• Gained millions of streams worldwide, connected with musicians, and garnered a following on my own initiative.• Labels include: Aviary Bridge, Autumn Theory Records, Insert Tapes, Kush Gong Vinyl, etc.
• Scored a short student film about a man dealing with his deteriorating mental health, titled 'May', directed by Chenneth Weeraratne• Provided a powerful sonic backdrop in a months time, while adhering to the directors vision and making the necessary changes to the score.
• Conceptualized and executively produced the instrumental album ‘Before the Sun Take Rest’.• Worked with fellow musicians, digital artists and label owners to provide the highest-quality experience for the listeners.
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Ernesto Cerda
Colleague at Ags - American Gaming SystemsLaredo, Texas, United States
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George Limonez
Colleague at Ags - American Gaming SystemsLombard, Illinois, United States
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Ciro Roman Salinas Santoyo
Colleague at Ags - American Gaming SystemsReynosa, Tamaulipas, Mexico
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Nicholas Springston
Colleague at Ags - American Gaming SystemsLas Vegas Metropolitan Area, United States
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Phillip Kwok
Colleague at Ags - American Gaming SystemsGreater Sydney Area, Australia
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Josefa Orr
Colleague at Ags - American Gaming SystemsLawrenceville, Georgia, United States
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🛡️Scott Melnick
Colleague at Ags - American Gaming SystemsAtlanta, Georgia, United States
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Adam Pribyl
Colleague at Ags - American Gaming SystemsAlpharetta, Georgia, United States
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Tyriese Miller
Colleague at Ags - American Gaming SystemsAtlanta, Georgia, United States
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Khoi Phan
Colleague at Ags - American Gaming SystemsGreater Sydney Area, Australia
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Quick answers generated from the profile data available on this page.
Jake Coyle works for AGS - American Gaming Systems.
Jake Coyle is listed as Sound Designer / Composer / Audio Specialist at AGS - American Gaming Systems.
Jake Coyle is based in Greater Philadelphia, United States while working with AGS - American Gaming Systems.
Jake Coyle has worked for Ags - American Gaming Systems, Pidwin, Dead Unicorn, Vincent D’Alessandro Films, and Mike Klubnika Games.
Jake Coyle's colleagues at AGS - American Gaming Systems include Ernesto Cerda, George Limonez, Ciro Roman Salinas Santoyo, Nicholas Springston, and Phillip Kwok.
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