Software Developer Ii (3D Artist)
CurrentMy main duties Include asset creation, animation, video editing, visual effects, simple programming for training games, illustrative simulations, historical presentations or recreations, scientific and promotional short films, developed on platforms such as VR/AR, mobile, web, desktop, kiosks, and installations, created primarily using Autodesk Maya, Substance Painter, Adobe Photoshop, Adobe AfterEffects, and the Unity3D game engine. · Art & Narrative Direction · Concept Art, Storyboards & Animatics · 3D Models (High Poly and Low Poly) · Efficient UV Mapping and Layout · PBR Texture/Material Creation · Character Design & Development · 3D Printing / Rapid Prototyping · Video Direction / Editing · Compositing / Visual Effects · Virtual Historical Recreations · Game Engine Optimized Rigging and Animation · High Fidelity Rigging and Animation · Animations for Simulations and Illustrations · Lighting, Rendering, and Lightmapping · Fluid/Particle/Dynamics/Cloth Simulations and Effects · Model Optimization/Re-topologizing · Render Wrangling · Promotional Material Production (e.g. Commercials, Flyers, Posters, Presentations) · Graphic Design · Vector Art · Data Visualization · Motion Graphics/Design · Script/Creative Writing · Tech Editing · Audio Recording & Editing · Music Production & Mixing · Sound Design & Foley · Voice Acting · Photo Editing, Cleanup, Restoration, & Manipulation · Hardware and Software Troubleshooting · Project/Issue tracking (Jira) · Version/Revision Control (Git, SVN) · Collaboration and Mentoring · Basic Scripting/Programming (JS & C#)