Jake Rowell

Jake Rowell Email and Phone Number

Director and Producer and Art Director @ Los Angeles, CA, US
Los Angeles, CA, US
Jake Rowell's Location
Los Angeles, California, United States, United States
Jake Rowell's Contact Details

Jake Rowell personal email

n/a
About Jake Rowell

Executive, Director, Creative Director, Art Director and Illustrator with achievements in developing designs for digital worlds, characters, props and environments. Broad-based background in VR/AR, Video Game and Feature Film production. Strategic leadership and artistic direction to creative teams in scheduling and bidding, as well as in pipeline implementation. Strong communication and interpersonal skills with keen commitment to excellence. Establishes and cultivates productive relationships with professionals at all levels. Thrives within fast-paced environments and effectively performs multiple tasks simultaneously.

Jake Rowell's Current Company Details
JLRowell LLC

Jlrowell Llc

Director and Producer and Art Director
Los Angeles, CA, US
Jake Rowell Work Experience Details
  • Jlrowell Llc
    Director And Producer And Art Director
    Jlrowell Llc
    Los Angeles, Ca, Us
  • Jlrowell Llc
    Director / Producer / Art Director
    Jlrowell Llc Jan 2017 - Present
    • Creative Direction, Art Direction, Concept Design, Story Boarding, Asset Production & Lighting• Interactive Concept/Prototype creation (Games, Film & Immersive) - “Unannounced Projects”• Responsible for pitch decks and presented concepts to board rooms & studio executives• Responsible for building an external team of subcontractors across USA, Europe and Asia• Negotiated deals with licensors and studio executives with project bids, budgets and schedules• 2D/3D Visual Development Artist / Illustrator
  • Wevr
    Co-Founder / Evp - Creative
    Wevr Jan 2017 - Jan 2023
    Venice, Ca, Us
    • Responsible for creative direction and execution of Wevr’s original IP’s• Responsible for recruiting, hiring and talent management of 90+ developers over 6 productions • Participated in executive & board meetings focused on the company direction and product slate• Responsible for pitch decks and presented concepts to board rooms & studio executives• Provided project bids, budgets, schedules and crew breakdowns
  • Wevr
    Director / Executive Producer / Art Director
    Wevr Aug 2021 - Dec 2022
    Venice, Ca, Us
    theBlu - (VR-Standalone)• Responsible for a team of 20+ developers (USA & International)• Responsible for the vision, creative direction, art direction and execution of final product• Provided marketing and promotional art for the product
  • Wevr
    Director / Executive Producer / Art Director
    Wevr Jan 2017 - Jul 2021
    Venice, Ca, Us
    Gnomes & Goblins• Nominated for the 2021 VR Award for “VR Game of the Year”• Collaborated with project Creator on the high concept & story creation• Responsible for the vision, creative direction and execution of the final product• Responsible for a team of team of 50+ developers• Provided art direction on all hero assets, world build, look-dev and lighting of the final product• Provided marketing and promotional art for the product
  • Wevr
    Director / Producer / Art Director
    Wevr Oct 2017 - Jan 2019
    Venice, Ca, Us
    theBlu Deep Rescue @ Dreamscape• Nominated for the 2020 VR Award for “Location-Based VR Experience of the Year” • Collaborated with project partners (Dreamscape) on the high concept & story• Responsible for the vision, creative direction and execution of the final product• Responsible for a team of 40+ developers• Provided art direction on all hero assets, world build, look-dev and lighting of the final product • Provided marketing and promotional art for the product
  • Wevr
    Director / Producer / Art Director
    Wevr Dec 2014 - Sep 2017
    Venice, Ca, Us
    theBlu (Season1)• Winner of the 2016 VR Award for “VR Experience of the Year” • Nominated for the 2016 VR Award for “VR Game of the Year”• Responsible for the vision, creative direction and execution of the final product• Responsible for a team of 25+ developers• Provided art direction on all hero assets, world build, look-dev and lighting of the final product • Provided marketing and promotional art for the product
  • Wevr
    Creative Director / Art Director
    Wevr Jul 2015 - Dec 2016
    Venice, Ca, Us
    Gnomes & Goblins (Preview)• Nominated for the 2018 Emmy Award for “Outstanding Innovation in Interactive Media” • Collaborated with project Creator on the high concept & story creation• Responsible for a team of 25+ developers• Responsible for the vision, creative direction, art direction and execution of final product• Provided marketing and promotional art for the product
  • Infinity Ward
    Art Lead
    Infinity Ward Jan 2012 - Sep 2014
    Woodland Hills, Ca, Us
    Call of Duty: Ghosts• Nominated for the 2013 VGX Award for “Best Shooter” & “Best Multiplayer Game” • Winner of the 2013 VES Award for “Outstanding Real-Time Visuals in a Video Game” • Provided leadership to the art team and helped establish the visual direction of the game• Participated in leadership meetings with the studio head, producers and department heads• Provided art leadership, pitch art, team scheduling and budgeting across multiple Activision Studios• Provided art direction in concept, modeling, texturing, rigging and look-dev for characters & props• Responsible for creative direction for marketing content, user interface (UI) and in-game HUD
  • Infinity Ward
    Cinematic Director
    Infinity Ward Jan 2012 - Aug 2014
    Woodland Hills, Ca, Us
    Call of Duty: Ghosts• Co-Directed the Call of Duty: Ghosts cinematic along with Neel Kar• Responsible for the vision, creative direction and execution of the final product• Provided art direction in storyboards, concept design, asset creation and execution of final shots• Provided project direction to an outside vendor (theMill)
  • Infinity Ward
    Senior Artist
    Infinity Ward Jul 2010 - Dec 2011
    Woodland Hills, Ca, Us
    Call of Duty: Modern Warfare3• Nominated for the 2011 VGX Award for “Best Shooter” & “Best Multiplayer Game” • Nominated for the 2012 BAFTA Award for “Game of the Year” & “Best Multiplayer Game”• Assisted with leadership and played a pivotal role in the visual direction of the characters• Responsible for hero character designs and execution: TF141, Price, Soap, Nikolai, Kamarov and Yury• Assisted in creating team scheduling, budgeting and character art direction across multiple studios• Provided marketing and promotional art for the product
  • Imagi Animation Studios
    Art Director
    Imagi Animation Studios Mar 2007 - Oct 2009
    Us
    Astro boy• Responsible for art direction between USA and Hong Kong-based studios• Participated in leadership meetings with the Director, Executive Producer and department heads• Provided leadership to team of 20+ visual designers• Played a pivotal role in establishing a digital art department• Responsible for the color timing of the film• Assistance in creating pitch art and presented the project to studio heads and investors
  • Sony Pictures Imageworks
    Character Consultant
    Sony Pictures Imageworks Jul 2006 - Sep 2006
    Vancouver, Bc, Ca
    Beowulf• Served as one of the consultants on the early digital character development
  • Sony Pictures Imageworks
    Superman Lead Artist
    Sony Pictures Imageworks Nov 2004 - Sep 2006
    Vancouver, Bc, Ca
    Superman Returns• Winner of the 2011 Scientific Academy Award for “Film Technology”• Nominated for the 2007 Academy Award for “Best Achievement in Visual Effects”• Lead artist in modeling, texturing, look-dev of Superman & Lois Lane• Lead artist for the Image Base Rendering (IBR) Development Team• Collaborated with Animation and Rigging teams to develop the Superman muscle system
  • Sony Pictures Imageworks
    Lead Artist
    Sony Pictures Imageworks Nov 2004 - Jan 2005
    Vancouver, Bc, Ca
    Bewitched• Responsible for modeling various sets, props and environments
  • Dreamworks Animation
    Lead Artist
    Dreamworks Animation Jun 2002 - Sep 2004
    Glendale, Ca, Us
    Shark Tale• Nominated for the 2005 Academy Award for “Best Animated Feature Film”• Worked with the Design Department in conceptualizing and implementing character designs • Responsible for the visual look of the hero characters: Donlino, Lenny, Frankie & Willie• Played an integral role with the pre-production team responsible for the look of the film• Performed duties as a Sequence Lead for world building & lighting
  • Square Enix
    Senior Artist
    Square Enix Mar 2001 - Apr 2002
    London, Greater London, Gb
    Animatrix - Final Flight of the Osiris• Winner of the 2002 Annie Award for “Animated Home Entertainment”• Served as a designer, modeler, texture and look-dev artist for the characters• Played an integral part in designing and modeling on the Osiris ship exterior• Provided marketing and promotional art for the product
  • Square Enix
    Cg Designer
    Square Enix Nov 1999 - Mar 2001
    London, Greater London, Gb
    Final Fantasy: The Spirits Within• Responsible for the development of crater and mountain terrains • Played an integral part in the modeling, texturing and shading of props and environments
  • Square Enix
    Cg Designer
    Square Enix Oct 1998 - Nov 1999
    London, Greater London, Gb
    Final Fantasy IX• Nominated for 2001 Academy of Interactive Arts & Sciences for “Game of the Year” & “Art Direction”• Served as environment designer responsible for various environments within the game• Coordinated with the Cinematic Team in Japan for the creation of digital environments• Member of the Motion Background Team developing the in-game cinematic scenes
  • Microsoft Games | Fsc Software
    Lead Artist
    Microsoft Games | Fsc Software Mar 1995 - Aug 1998
    Microsoft Golf 98 & 99• Digital Course creation• Digital Golfer creation

Jake Rowell Skills

Maya Animation Texturing Character Animation Visual Effects Game Development After Effects Zbrush Storyboarding Mudbox Rigging Lighting Renderman Film Feature Films Mental Ray Traditional Animation Creative Direction Modeling Shading Concept Design 3d Studio Max

Jake Rowell Education Details

  • Bowling Green State University
    Bowling Green State University
    Digital Art & Animation

Frequently Asked Questions about Jake Rowell

What company does Jake Rowell work for?

Jake Rowell works for Jlrowell Llc

What is Jake Rowell's role at the current company?

Jake Rowell's current role is Director and Producer and Art Director.

What is Jake Rowell's email address?

Jake Rowell's email address is ja****@****evr.com

What schools did Jake Rowell attend?

Jake Rowell attended Bowling Green State University.

What skills is Jake Rowell known for?

Jake Rowell has skills like Maya, Animation, Texturing, Character Animation, Visual Effects, Game Development, After Effects, Zbrush, Storyboarding, Mudbox, Rigging, Lighting.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.