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Jake Rowell Email & Phone Number

Director and Producer and Art Director at JLRowell LLC
Location: Los Angeles, California, United States 20 work roles 1 school
1 work email found @wevr.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@wevr.com
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Current company
JLRowell LLC
Role
Director and Producer and Art Director
Location
Los Angeles, California, United States

Who is Jake Rowell? Overview

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Quick answer

Jake Rowell is listed as Director and Producer and Art Director at JLRowell LLC, based in Los Angeles, California, United States. AeroLeads shows a work email signal at wevr.com and a matched LinkedIn profile for Jake Rowell.

Jake Rowell previously worked as Director / Producer / Art Director at Jlrowell Llc and Co-Founder / EVP - Creative at Wevr. Jake Rowell holds Bachelor Of Fine Arts, Digital Art & Animation from Bowling Green State University.

Company email context

Email format at JLRowell LLC

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{first}@wevr.com
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AeroLeads found 1 current-domain work email signal for Jake Rowell. Compare company email patterns before reaching out.

Profile bio

About Jake Rowell

Executive, Director, Creative Director, Art Director and Illustrator with achievements in developing designs for digital worlds, characters, props and environments. Broad-based background in VR/AR, Video Game and Feature Film production. Strategic leadership and artistic direction to creative teams in scheduling and bidding, as well as in pipeline implementation. Strong communication and interpersonal skills with keen commitment to excellence. Establishes and cultivates productive relationships with professionals at all levels. Thrives within fast-paced environments and effectively performs multiple tasks simultaneously.

Listed skills include Maya, Animation, Texturing, Character Animation, and 18 others.

Current workplace

Jake Rowell's current company

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JLRowell LLC
Jlrowell Llc
Director and Producer and Art Director
Los Angeles, CA, US
20 roles

Jake Rowell work experience

A career timeline built from the work history available for this profile.

Director And Producer And Art Director

Jlrowell Llc

Los Angeles, CA, US

Director / Producer / Art Director

Current
Jlrowell Llc
  • Creative Direction, Art Direction, Concept Design, Story Boarding, Asset Production & Lighting
  • Interactive Concept/Prototype creation (Games, Film & Immersive) - “Unannounced Projects”
  • Responsible for pitch decks and presented concepts to board rooms & studio executives
  • Responsible for building an external team of subcontractors across USA, Europe and Asia
  • Negotiated deals with licensors and studio executives with project bids, budgets and schedules
  • 2D/3D Visual Development Artist / Illustrator
Jan 2017 - Present

Co-Founder / Evp - Creative

Venice, CA, US

  • Responsible for creative direction and execution of Wevr’s original IP’s
  • Responsible for recruiting, hiring and talent management of 90+ developers over 6 productions
  • Participated in executive & board meetings focused on the company direction and product slate
  • Responsible for pitch decks and presented concepts to board rooms & studio executives
  • Provided project bids, budgets, schedules and crew breakdowns
Jan 2017 - Jan 2023

Director / Executive Producer / Art Director

Venice, CA, US

  • theBlu - (VR-Standalone)
  • Responsible for a team of 20+ developers (USA & International)
  • Responsible for the vision, creative direction, art direction and execution of final product
  • Provided marketing and promotional art for the product
Aug 2021 - Dec 2022

Director / Executive Producer / Art Director

Venice, CA, US

  • Gnomes & Goblins
  • Nominated for the 2021 VR Award for “VR Game of the Year”
  • Collaborated with project Creator on the high concept & story creation
  • Responsible for the vision, creative direction and execution of the final product
  • Responsible for a team of team of 50+ developers
  • Provided art direction on all hero assets, world build, look-dev and lighting of the final product
Jan 2017 - Jul 2021

Director / Producer / Art Director

Venice, CA, US

  • theBlu Deep Rescue @ Dreamscape
  • Nominated for the 2020 VR Award for “Location-Based VR Experience of the Year”
  • Collaborated with project partners (Dreamscape) on the high concept & story
  • Responsible for the vision, creative direction and execution of the final product
  • Responsible for a team of 40+ developers
  • Provided art direction on all hero assets, world build, look-dev and lighting of the final product
Oct 2017 - Jan 2019

Director / Producer / Art Director

Venice, CA, US

  • theBlu (Season1)
  • Winner of the 2016 VR Award for “VR Experience of the Year”
  • Nominated for the 2016 VR Award for “VR Game of the Year”
  • Responsible for the vision, creative direction and execution of the final product
  • Responsible for a team of 25+ developers
  • Provided art direction on all hero assets, world build, look-dev and lighting of the final product
Dec 2014 - Sep 2017

Creative Director / Art Director

Venice, CA, US

  • Gnomes & Goblins (Preview)
  • Nominated for the 2018 Emmy Award for “Outstanding Innovation in Interactive Media”
  • Collaborated with project Creator on the high concept & story creation
  • Responsible for a team of 25+ developers
  • Responsible for the vision, creative direction, art direction and execution of final product
  • Provided marketing and promotional art for the product
Jul 2015 - Dec 2016

Art Lead

Woodland Hills, CA, US

  • Call of Duty: Ghosts
  • Nominated for the 2013 VGX Award for “Best Shooter” & “Best Multiplayer Game”
  • Winner of the 2013 VES Award for “Outstanding Real-Time Visuals in a Video Game”
  • Provided leadership to the art team and helped establish the visual direction of the game
  • Participated in leadership meetings with the studio head, producers and department heads
  • Provided art leadership, pitch art, team scheduling and budgeting across multiple Activision Studios
Jan 2012 - Sep 2014

Cinematic Director

Woodland Hills, CA, US

  • Call of Duty: Ghosts
  • Co-Directed the Call of Duty: Ghosts cinematic along with Neel Kar
  • Responsible for the vision, creative direction and execution of the final product
  • Provided art direction in storyboards, concept design, asset creation and execution of final shots
  • Provided project direction to an outside vendor (theMill)
Jan 2012 - Aug 2014

Senior Artist

Woodland Hills, CA, US

  • Call of Duty: Modern Warfare3
  • Nominated for the 2011 VGX Award for “Best Shooter” & “Best Multiplayer Game”
  • Nominated for the 2012 BAFTA Award for “Game of the Year” & “Best Multiplayer Game”
  • Assisted with leadership and played a pivotal role in the visual direction of the characters
  • Responsible for hero character designs and execution: TF141, Price, Soap, Nikolai, Kamarov and Yury
  • Assisted in creating team scheduling, budgeting and character art direction across multiple studios
Jul 2010 - Dec 2011

Art Director

US

  • Astro boy
  • Responsible for art direction between USA and Hong Kong-based studios
  • Participated in leadership meetings with the Director, Executive Producer and department heads
  • Provided leadership to team of 20+ visual designers
  • Played a pivotal role in establishing a digital art department
  • Responsible for the color timing of the film
Mar 2007 - Oct 2009

Character Consultant

Vancouver, BC, CA

  • Beowulf
  • Served as one of the consultants on the early digital character development
Jul 2006 - Sep 2006

Superman Lead Artist

Vancouver, BC, CA

  • Superman Returns
  • Winner of the 2011 Scientific Academy Award for “Film Technology”
  • Nominated for the 2007 Academy Award for “Best Achievement in Visual Effects”
  • Lead artist in modeling, texturing, look-dev of Superman & Lois Lane
  • Lead artist for the Image Base Rendering (IBR) Development Team
  • Collaborated with Animation and Rigging teams to develop the Superman muscle system
Nov 2004 - Sep 2006

Lead Artist

Vancouver, BC, CA

  • Bewitched
  • Responsible for modeling various sets, props and environments
Nov 2004 - Jan 2005

Lead Artist

Glendale, CA, US

  • Shark Tale
  • Nominated for the 2005 Academy Award for “Best Animated Feature Film”
  • Worked with the Design Department in conceptualizing and implementing character designs
  • Responsible for the visual look of the hero characters: Donlino, Lenny, Frankie & Willie
  • Played an integral role with the pre-production team responsible for the look of the film
  • Performed duties as a Sequence Lead for world building & lighting
Jun 2002 - Sep 2004

Senior Artist

London, Greater London, GB

  • Animatrix - Final Flight of the Osiris
  • Winner of the 2002 Annie Award for “Animated Home Entertainment”
  • Served as a designer, modeler, texture and look-dev artist for the characters
  • Played an integral part in designing and modeling on the Osiris ship exterior
  • Provided marketing and promotional art for the product
Mar 2001 - Apr 2002

Cg Designer

London, Greater London, GB

  • Final Fantasy: The Spirits Within
  • Responsible for the development of crater and mountain terrains
  • Played an integral part in the modeling, texturing and shading of props and environments
Nov 1999 - Mar 2001

Cg Designer

London, Greater London, GB

  • Final Fantasy IX
  • Nominated for 2001 Academy of Interactive Arts & Sciences for “Game of the Year” & “Art Direction”
  • Served as environment designer responsible for various environments within the game
  • Coordinated with the Cinematic Team in Japan for the creation of digital environments
  • Member of the Motion Background Team developing the in-game cinematic scenes
Oct 1998 - Nov 1999

Lead Artist

Microsoft Games | Fsc Software
  • Microsoft Golf 98 & 99
  • Digital Course creation
  • Digital Golfer creation
Mar 1995 - Aug 1998
1 education record

Jake Rowell education

  • Bowling Green State University
    Bowling Green State University
    Digital Art & Animation
FAQ

Frequently asked questions about Jake Rowell

Quick answers generated from the profile data available on this page.

What company does Jake Rowell work for?

Jake Rowell works for JLRowell LLC.

What is Jake Rowell's role at JLRowell LLC?

Jake Rowell is listed as Director and Producer and Art Director at JLRowell LLC.

What is Jake Rowell's email address?

AeroLeads has found 1 work email signal at @wevr.com for Jake Rowell at JLRowell LLC.

Where is Jake Rowell based?

Jake Rowell is based in Los Angeles, California, United States while working with JLRowell LLC.

What companies has Jake Rowell worked for?

Jake Rowell has worked for Jlrowell Llc, Wevr, Infinity Ward, Imagi Animation Studios, and Sony Pictures Imageworks.

How can I contact Jake Rowell?

You can use AeroLeads to view verified contact signals for Jake Rowell at JLRowell LLC, including work email, phone, and LinkedIn data when available.

What schools did Jake Rowell attend?

Jake Rowell holds Bachelor Of Fine Arts, Digital Art & Animation from Bowling Green State University.

What skills is Jake Rowell known for?

Jake Rowell is listed with skills including Maya, Animation, Texturing, Character Animation, Visual Effects, Game Development, After Effects, and Zbrush.

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