Jam Dyer
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Jam Dyer Email & Phone Number

UX Designer at Rift Games
Location: Portland, Oregon, United States 11 work roles 1 school
1 work email found @n3twork.com 2 phones found area 415 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@n3twork.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
UX Designer
Location
Portland, Oregon, United States

Who is Jam Dyer? Overview

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Quick answer

Jam Dyer is listed as UX Designer at Rift Games, based in Portland, Oregon, United States. AeroLeads shows a work email signal at n3twork.com, phone signal with area code 415, and a matched LinkedIn profile for Jam Dyer.

Jam Dyer previously worked as UX Designer at Sunblink and Comic Book Artist at Jamdye. Jam Dyer holds Bfa, Animation/Illustration from San José State University.

Company email context

Email format at Rift Games

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*@n3twork.com
68% confidence

AeroLeads found 1 current-domain work email signal for Jam Dyer. Compare company email patterns before reaching out.

Profile bio

About Jam Dyer

Jam Dyer is a UX Designer at Rift Games. They possess expertise in illustration, animation, character animation, art, storyboarding and 3 more skills.

Listed skills include Illustration, Animation, Character Animation, Art, and 4 others.

Current workplace

Jam Dyer's current company

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Rift Games
Rift Games
UX Designer
Portland, OR, US
AeroLeads page
11 roles · 25 years

Jam Dyer work experience

A career timeline built from the work history available for this profile.

Ux Designer

Current

Boulder, Us

UI/UX gameplay analysis, recommendations, feature collaboration and wireframing and UI/UX production pipeline management for Hello Kitty Island Adventure.

Apr 2023 - Present

Comic Book Artist

Current
Jamdye

Published in Heavy Metal Magazine, i-D, Spiralbound on Medium, SPIN, Image Comics, Slave Labor Graphics, Dark Horse and others. Creator of the award-winning nonfiction comic journal "Mixtape".

2002 - Present ~24 yrs 6 mos

Director Of Visual Design

Los Angeles, Us

Creative role in designing the overall visual language for Playhouse: developing new game design features, hands-on UI/UX design and establishing a styleguide, rapid prototyping and animation VFX direction, art direction on game features and marketing.

Oct 2020 - Jan 2023

Creative Director

San Francisco, California, Us

Oct 2018 - Oct 2020

Lead Ui/Ux Designer

San Francisco, Ca, Us

Oversee creative direction of visuals, motion, UI and UX throughout projectDesigning UX flows and implementation-ready UI screensCreating animated game prototypes for new featuresEstablishing art pipeline for weekly content deliveryDesigning messaging and advertising for in-game use, UA, and featured App Store artDeveloping UI Styleguides and implementation guidelinesWorking alongside engineers to implement UI, animation and user interactionsTraining and ramping up art team and demoing design skills throughout companyWorking in Figma, Sketch and InDesign for UI; Principle, After Effects and Flash for motion; Zeplin, SourceTree, Trello and Jira for production

Sep 2015 - Sep 2018

Freelance Art Director

San Francisco, Ca, Us

Establishing styleguides, creating visual assets and UI, and developing an outsourcing pipeline.

May 2015 - Sep 2015

Senior Artist

Culver City, California, Us

Concept artists for in-game elements including characters, backgrounds, achievements and UI.Taking production art from sketch phase to completion in vector, Photoshop paintings, and Flash animation.Redlining and providing feedback for incoming artwork from external art studios.Producing game pitches from early concept art to generating all in-game style and completed game prototype slices.

Feb 2013 - Jan 2014

Senior Artist

San Francisco, California, Us

•Art Lead on game expansion dictating style, theme and reviewing incoming art. •Managing art requests from designers to assess their compatibility with game fiction•Ramping up new studios and reviewing game art from outsourcing studios, redlining art issues, and testing and troubleshooting delivered game assets.•Working as art contact for designers and managers developing new game features.

Oct 2012 - Feb 2013

Production Artist

San Francisco, California, Us

•Working on Farmville developing vectorized in-game assets including trees, large multi-stage buildings, animated animals and decorations.•Tech artist duties troubleshooting bugs and bringing assets into the Facebook game environment•Designing complex game board environments in Flash, and implementing the art and tech

May 2011 - Oct 2012

Assistant Animator

Daly City, Ca, Us

•Designed characters, color comps and backgrounds•Vectorized Flash clean-up and layout for animation•Rigged assets for social and mobile games, television commercials and online shows

2008 - 2011 ~3 yrs
1 education record

Jam Dyer education

  • San José State University
    San José State University
    Animation/Illustration
FAQ

Frequently asked questions about Jam Dyer

Quick answers generated from the profile data available on this page.

What company does Jam Dyer work for?

Jam Dyer works for Rift Games.

What is Jam Dyer's role at Rift Games?

Jam Dyer is listed as UX Designer at Rift Games.

What is Jam Dyer's email address?

AeroLeads has found 1 work email signal at @n3twork.com for Jam Dyer at Rift Games.

What is Jam Dyer's phone number?

AeroLeads has found 2 phone signal(s) with area code 415 for Jam Dyer at Rift Games.

Where is Jam Dyer based?

Jam Dyer is based in Portland, Oregon, United States while working with Rift Games.

What companies has Jam Dyer worked for?

Jam Dyer has worked for Rift Games, Sunblink, Jamdye, Robin Games, and Knock Knock.

How can I contact Jam Dyer?

You can use AeroLeads to view verified contact signals for Jam Dyer at Rift Games, including work email, phone, and LinkedIn data when available.

What schools did Jam Dyer attend?

Jam Dyer holds Bfa, Animation/Illustration from San José State University.

What skills is Jam Dyer known for?

Jam Dyer is listed with skills including Illustration, Animation, Character Animation, Art, Storyboarding, Flash Animation, Traditional Animation, and Web Design.

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