Jason Martin

Jason Martin Email and Phone Number

Creative Director at Bare Bones Games @ Ainsworth Game Technology
Jason Martin's Location
Las Vegas, Nevada, United States, United States
Jason Martin's Contact Details

Jason Martin work email

Jason Martin personal email

n/a

Jason Martin phone numbers

About Jason Martin

Jason Martin is a commercial artist & game designer, specializing in casino games from start-to-finish implementation. With substantial professional experience, limitless imagination and a practical business sense, he is capable of giving clients the ultimate game by organizing and managing creative teams to take their product to the next level. He knows the gaming industry intimately, especially with his own love of the games.Specialties: 3D modeling, After Effects, Flash animation, character animation, vehicle design, storyboards, concept art, concept development, character design and development, writing, graphic design, story development, cartoons, traditional animation, comic books, human and animal anatomy, and team coordination.

Jason Martin's Current Company Details
Ainsworth Game Technology

Ainsworth Game Technology

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Creative Director at Bare Bones Games
Jason Martin Work Experience Details
  • Ainsworth Game Technology
    Senior Game Artist
    Ainsworth Game Technology Oct 2017 - Present
    Sydney, Nsw, Au
  • Bare Bones Games
    Creative Director
    Bare Bones Games Sep 2016 - Present
    --Third-party game design studio, working with small- to mid-size gaming companies to give them a premium game product at a competitive and affordable cost.--Creating unique and high-quality video game assets, ranging from casual,mobile, and tablets to cabinet-based games.--Collaborating with numerous clients simultaneously on an international scope, ranging from initial concepts, to game design and mechanics, to revisions and production-ready assets.--Distributing final game-ready animations, illustrations, and design in a compliant organization structure.--New product development with a focus on various international markets, including European, Asian, and domestic.--Utilizing a wide range of digital art technology, including the entire Adobe Design Suite, 3D Autodesk modeling and animation programs, as well as particle animation programs.--Proven client appeal record, consistently displaying and selling games at the European ICE Conventions, with legacy titles continuing to be shown, and new product appealing to the dynamically-changing market.
  • Jason Martin, Artist
    Freelance Artist
    Jason Martin, Artist May 1999 - Present
    -Character Animation-Storyboards-Concept Development-UI Design-Game Design-Interactive Media-Promotional Media-Animatics-2D & 3D Animation-3D Modeling & Texturing
  • Igt
    Concept Artist
    Igt Aug 2012 - Feb 2014
    London, Gb
    . Create rough layouts and illustrations of symbols, character, User Interface, and general design concepts to be used in new product development of Class 2 and 3 casino games.. Interact with a talented team to create unique and interactive casino gaming experiences.. Keep an accurate timeline and organization for the production pipeline of a project, from concept to folder structure, to file naming nomenclature, to final asset completion.. Use Adobe Photoshop, Illustrator, After Effects, Flash, Particle Illusion, 3D Studio Max, and Unity to create cutting-edge video game design, illustration, animation, and effects.. Coordinate responsibilities between upper management, programmers, animators, and overseas departments.
  • Kaplan
    Contract Sen. Production Artist
    Kaplan Jun 2012 - Aug 2012
    Fort Lauderdale, Fl, Us
  • Office Depot
    Contract Graphic Designer
    Office Depot Sep 2011 - Apr 2012
    Boca Raton, Florida, Us
    Create the designs, layouts, and illustration for the inserts & specialty catalogs for the company.Collaborates with the entire design team, as well as Marketing, in making a look and feel that reflects the message of Office Depot.
  • Intuicode Gaming
    Senior Concept Artist
    Intuicode Gaming May 2008 - Apr 2011
    In charge of conceptualization of new games, game play, illustration, 2-D & 3-D animation, asset break-down, pipeline production, effects, and final production.Initially as a one-man art team, I was able to create a line of games over the years that helped grow the company and expand the art division.
  • Imaginefx
    Featured Artist
    Imaginefx 2009 - 2009
  • Medialynx
    Artist
    Medialynx Feb 2006 - Jan 2008
    Creates technical art, as well as illustrations, for children's textbooks that are published not only nationally, but state-wide variations, as well. Recently completed Harcourt Brace's National Science Foundation's 2008/2009 Math series for grades K through 6. Also collaborated in the Design Department on additional speculative projects, including interactive media, animation, and picture book publications.
  • Creative Arts
    Contract Artist
    Creative Arts 2008 - 2008
  • Medialynx Design Group
    Production Artist
    Medialynx Design Group 2006 - 2008
    · Created art assets using Adobe Illustrator, Photoshop, and InDesign for online and print media.· Collaborated in a very large and precise team environment, producing accurate and visually appealing artistic samples of educational representation to aid students in the learning process· Organized and assembled proposals and designs to prospective clients and other marketing material expressing a clear marketing message, both in sample design and art, and using Powerpoint for presentations.· Produced the 2008 National Science Foundation Math books, Grades K-6, with several thousand pieces of art, viewed by over 12 million children.
  • Fpmi
    Production Artist
    Fpmi 2006 - 2007
    · Created flow charts and additional graphics for instructional interactive, online, and desktop applications using Flash MX and 3-D Studio Max.· Integrated accurate screen-resolution 3-D renderings into the final animated 2-D product for educational purposes.· Worked in a team atmosphere and collaborated with multiple departments to clarify that proper visual communication was accurate and successful.
  • Walt Disney Entertainment
    Show Artist
    Walt Disney Entertainment May 1994 - May 1999
    Burbank, Ca, Us

Jason Martin Skills

Storyboarding Character Animation Illustration Concept Design After Effects Photoshop Graphic Design Traditional Animation Video Games Graphics Computer Animation Illustrator Art Animation Concept Development Digital Illustration Drawing Game Development Creative Direction Adobe Photoshop Layout Game Design Logo Design Flash Flash Animation Painting User Interface Design Concept Art Film 3d Studio Max Indesign User Interface Digital Painting Maya Adobe Creative Suite 3d Modeling Sketching Cartoons Adobe Illustrator Film Production Writing Comic Books

Jason Martin Education Details

  • Ringling College Of Art And Design
    Ringling College Of Art And Design
    Illustration

Frequently Asked Questions about Jason Martin

What company does Jason Martin work for?

Jason Martin works for Ainsworth Game Technology

What is Jason Martin's role at the current company?

Jason Martin's current role is Creative Director at Bare Bones Games.

What is Jason Martin's email address?

Jason Martin's email address is ja****@****ure.com

What is Jason Martin's direct phone number?

Jason Martin's direct phone number is +161731*****

What schools did Jason Martin attend?

Jason Martin attended Ringling College Of Art And Design.

What are some of Jason Martin's interests?

Jason Martin has interest in Drawing, Animation, Artwork, Television, Art, Films, Figure Drawing, Sketching, Concept Art, Cartoon.

What skills is Jason Martin known for?

Jason Martin has skills like Storyboarding, Character Animation, Illustration, Concept Design, After Effects, Photoshop, Graphic Design, Traditional Animation, Video Games, Graphics, Computer Animation, Illustrator.

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