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Feel free to connect with me anytime, but please send me a message if I don’t know you personally, otherwise it will be ignored. I have been working in the industry as a full-time Animator since 2009. Making stuff come to life is my specialty! I am experienced in character animation, motion capture, previz, rigging and python scripting. I look forward to challenging myself everyday to raise the bar in the industry as an Animator. Of course, my door is always open for opportunities. Specialties: Autodesk Maya, Motion BuilderXsensFacewarePhotoshop, After Effects——Character Animation , Creature AnimationPython/MEL Rigging/Skinning——Unity Engine, Unreal Engine, VR dev-----------------------------------------------Portfolio: http://www.jamesarvin.artstation.com-----------------------------------------------
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Senior Staff AnimatorBend StudioDetroit, Mi, Us -
Senior AnimatorBend Studio Dec 2021 - PresentBend, Oregon, UsAnimating AAA content for next gen titles. -
Senior AnimatorTwisted Pixel Games Aug 2017 - Nov 2021Austin, Texas, UsAnimating (both keyframe and motion capture) cinematic and AAA gameplay content for upcoming titles. Also rigging/writing python tools to improve animation pipelines across multiple projects. -
AnimatorSeismic Games Jul 2016 - Jul 2017Worked at Seismic Games (now Niantic Studios) along side Fox Next to animate AAA characters for Marvel Strike Force, as well as wrote python tools to improve pipeline efficiency.
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AnimatorActivision Apr 2015 - Jun 2016Santa Monica, California, UsAnimator on Skylanders:Battlecast (AAA Mobile iOS/Android) (Q3 2016) -
Animator (Remote)Stardock Jan 2015 - Mar 2015Plymouth, Mi, UsRelocated to the Los Angeles, CA ! Animating/Rigging characters,creatures and props for Stardock's upcoming titles. Also creating in-game visual effects as needed, as well as maintaining overall optimal quality of animation assets in-game. -
Senior AnimatorStardock Jun 2011 - Jan 2015Plymouth, Mi, UsAnimating, rigging and skinning characters and creatures for Stardock's PC titles. Responsibilities include creating custom rigs and outstanding animations for both humans, creatures and any objects that move. Also responsible for maintaining quality/ consistency throughout animations and fixing any problems that should arise in the animation pipeline, overlooking model creation to ensure efficiency in engine, as well as scripting tools to improve workflow in the animation pipeline.Shipped Titles:Sorcerer King (PC) (July 2015)Animation + RiggingLegendary Heroes (PC) (May 2013)Animation + RiggingFallen Enchantress (PC) (2012)Animation + Rigging -
Senior AnimatorPixo Nov 2010 - Jun 2011Royal Oak, Mi, UsPromoted to Senior Animator after 3 months of being contracted. Primarily responsible for the development of in-game character animation, bipedal rigging, and motion capture clean-up as well as assist in other development areas including iPad game animation and film animation. Lead and mentored other animators to achieve the highest quality animations and consistency throughout the projects. Helped develop an animation pipeline for the Unity 3D engine, and worked on-site at a motion capture studio. Collaborated with game designers, multiple producers, programmers and audio engineers for trouble shooting and optimization purposes.Shipped Titles:Ben Hogan (iPad) (2011)Motion Capture + Animation + RiggingZorro: Mask of Vengeance (iPhone + iPad) (2011)Animation + Rigging -
AnimatorStardock Nov 2008 - Sep 2010Plymouth, Mi, UsResponsible for creating all in-game character and creature animations, as well as creating rigs and weighting characters both low and high resolution. Helped create the pipeline for the character creator and workflow in general regarding animations. Worked with the Havok exporter and fixed any problems with the exporting of animations and meshes into the engine. Changed and edited XML data as necessary. Coordinated with programmers and sound technicians to ensure optimal quality of animations.Shipped Titles:Elemental: War of Magic (PC) (2010)Animation + Rigging
James Arvin Skills
James Arvin Education Details
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Full Sail UniversityAnimation
Frequently Asked Questions about James Arvin
What company does James Arvin work for?
James Arvin works for Bend Studio
What is James Arvin's role at the current company?
James Arvin's current role is Senior Staff Animator.
What is James Arvin's email address?
James Arvin's email address is ja****@****mes.com
What is James Arvin's direct phone number?
James Arvin's direct phone number is +146993*****
What schools did James Arvin attend?
James Arvin attended Full Sail University.
What skills is James Arvin known for?
James Arvin has skills like Maya, Animation, Character Animation, Mel, Game Development, Autodesk Motionbuilder, Photoshop, Rigging, 3d Studio Max, After Effects, Unity3d, Character Rigging.
Who are James Arvin's colleagues?
James Arvin's colleagues are Lauren Adzima, Max Laudenslager, Philip Wilson, Leila Watson, Marlena Hanne, Alex Jaeger, Christian Roby.
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