James Beegle

James Beegle Email and Phone Number

Senior 3D Artist at Pixel Dash Studios @ Pixel Dash Studios
baton rouge, louisiana, united states
James Beegle's Location
New Orleans, Louisiana, United States, United States
About James Beegle

I am a 3D Artist with many years of professional experience in the game industry. My skills are excelled at, but not limited to: prop, vehicle, weapon, and environment art creation.During my career, I have always been driven to help raise the bar in quality and performance at the studios I have worked for. Through diligence and teamwork, we succeed in bringing a polished product that is both engaging and fun for all.I am always looking to take on the next big idea, and I would be proud to contribute my knowledge and talents to a team of equal energy and substance!

James Beegle's Current Company Details
Pixel Dash Studios

Pixel Dash Studios

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Senior 3D Artist at Pixel Dash Studios
baton rouge, louisiana, united states
Employees:
15
James Beegle Work Experience Details
  • Pixel Dash Studios
    Senior 3D Artist
    Pixel Dash Studios Apr 2020 - Present
    Baton Rouge, Louisiana, United States
    Props and environment art, high-/low-poly modeling, baking, texturing, implementing, level design, testing, animation, help set art pipelines and UX
  • Kinemagic
    Senior Digital Artist
    Kinemagic Aug 2019 - Mar 2020
    Greater New Orleans Area
    Set art pipeline, documentation, scheduling, high-/low-poly modeling, baking, texturing, shader setup, implementing, level design, testing, animation, concept art
  • High Voltage Software
    Environment Artist
    High Voltage Software Jan 2017 - Aug 2019
    New Orleans, Louisiana
    High-/low-poly modeling, baking, texturing, shader setup, implementing, level design, testing, animation
  • Gad Studios
    Sr. Vehicle Artist
    Gad Studios Jul 2016 - Dec 2016
    Dallas, Texas
    High-/mid-/low-poly modeling, animation, PBR, texturing, testing
  • Freelance
    Freelance Artist
    Freelance Dec 2010 - Dec 2016
    Fort Worth, Tx
    3D/2D asset creation within the gaming, educational, medical, militarty field. These skills include:3D: Modeling, Texturing, Baking, Rendering, Animation, Implementing2D: Animation, Graphic Design, UX/UI Design, Concept Artwork, Audio/Video/Image Composition
  • Corgan Medialab
    Sr. 3D Artist/Generalist
    Corgan Medialab Mar 2015 - Jun 2016
    Dallas/Fort Worth Area
    High-/mid-/low-poly modeling, texturing, shading, lighting, rendering, image & video comp
  • Fuzzycube Software
    3D Artist/Generalist
    Fuzzycube Software Aug 2014 - Dec 2014
    Mckinney, Tx
    High-/low-poly modeling, baking, texturing, level design, lighting, art pipeline, testing
  • Boss Fight Entertainment
    3D Artist/Generalist
    Boss Fight Entertainment Apr 2014 - Jun 2014
    Mckinney, Texas
    Low-poly modeling, baking, texturing, level design, lighting, testing
  • Spidermonk Entertainment
    3D Artist/Generalist
    Spidermonk Entertainment May 2012 - Feb 2014
    Bedford, Tx
    High-/low-poly modeling, animation, baking, texturing, rendering, level design, lighting, testing
  • Barking Lizards Technologies
    3D Artist/Generalist
    Barking Lizards Technologies Apr 2011 - Sep 2011
    Dallas/Fort Worth Area
    Low-poly modeling, baking, texturing, lighting, art pipeline, testing
  • The Guildhall At Smu
    Art Creation Student In Digital Game Development
    The Guildhall At Smu Aug 2009 - Dec 2010
    Plano, Tx
    Across two 3D game projects, I was the Art Lead for both games and I am the sole creator of 42 environment meshes, 9 airship meshes, 1 dragon mesh with 5 animations, 47 textures, 19 particle effects, 71 concepts, and 17 model sheets. I was also the writer and illustrator of 2 Art Style Guides, and maintained asset quality control.Across two 2D game projects, I was the Art Lead for both projects and I am the sole creator of 47 textures, 44 animations, and 7 splash screens.
  • Ellis County Deck And Fence
    Head Of Construction/Contract Labor
    Ellis County Deck And Fence Oct 1997 - Aug 2009
    I was manager over all outdoor projects, onsite/offsite crew members, and liaison for contractors, marketing, and customers

James Beegle Skills

Texturing Game Development Maya Video Games 3d Studio Max Unreal Engine 3 Mudbox Photoshop Environment Art 3d Modeling Animation Unreal Editor Lighting Low Poly Modeling Game Design Rigging Modeling Xbox 360 Unity3d Digital Painting Texture Painting Traditional Animation After Effects Adobe Photoshop Max Gameplay Art Uv Mapping Game Art Character Animation World Building Digital Sculpting Unreal Character Modeling Texture Concept Design Illustrator Premiere Softimage Computer Animation Character 2d 3d Animation Illustration Rendering Asset Creation User Interface Design

James Beegle Education Details

Frequently Asked Questions about James Beegle

What company does James Beegle work for?

James Beegle works for Pixel Dash Studios

What is James Beegle's role at the current company?

James Beegle's current role is Senior 3D Artist at Pixel Dash Studios.

What is James Beegle's email address?

James Beegle's email address is gx****@****aol.com

What is James Beegle's direct phone number?

James Beegle's direct phone number is +197295*****

What schools did James Beegle attend?

James Beegle attended Southern Methodist University.

What are some of James Beegle's interests?

James Beegle has interest in 3d Art For Digital Game Development.

What skills is James Beegle known for?

James Beegle has skills like Texturing, Game Development, Maya, Video Games, 3d Studio Max, Unreal Engine 3, Mudbox, Photoshop, Environment Art, 3d Modeling, Animation, Unreal Editor.

Who are James Beegle's colleagues?

James Beegle's colleagues are Sotia Richardson, Michael Taranto, Thomas Santopadre, Edward (Et) Garcia, Jason Tate, Camren Jeffery, Max Guidry.

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