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Product leader in the games industry, with focus on new projects. Broadly talented, with leadership experience in production, game design, data, and engineering.
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Product LeadSeries Entertainment Jan 2024 - PresentSan Francisco, Us -
Lead Product ManagerPocket Gems Feb 2015 - Jan 2024Strategy leader for prototype projects* Revised company-wide internal greenlight process* Design & Production leader on ~6 internal prototype projects* Strategy advisor for prototype team leads* Formal company-wide mentor for prototype pitch writersDesign & Production leader for multiple projects cross-company* Tours of duty on top-grossing games Episode and War Dragons* Own feature design, process, roadmapping & prioritization, analysis for cross-functional pods of 6-15* Detected & resolved technical issues w/ Episode stories & updated release process to prevent the recurrence going forward* Led team to revise battle UX, build onboarding & PvE campaign for mobile RTS Wild Beyond, leading to improvements in new user retention* Led team to build & launch hidden object game Hidden Agendas, including post-launch LiveOps
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Project Manager/Lead DesignerTwo Trees Studios Oct 2012 - Feb 2015Worked with doctors at Stanford to develop and ship a series of educational medical gamesShipped 4 games in different subject areas, working with 4 different doctors/groupsRecruited and managed remote freelance team of artists, engineers, QAManaged communication process with doctors (none of whom had gamedev experience)--gathered requirements, collaborated on game design, prioritized asks, set expectations
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Sr. ProgrammerImvu May 2012 - Jan 2015Redwood City, Ca, UsDeveloped and launched first version of IMVU Mobile app.Full stack developer on IMVU's website, web backend, PC client, mobile app.Served as scrum-master & producer. -
Game Designer/Project ManagerHexify / Lightside Games Oct 2011 - May 2012Led team of ~15 to build and ship "Journey of Jesus" on Facebook
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Content DesignerCryptic Studios Jan 2009 - Oct 2011Los Gatos, Ca, UsShipped Champions Online, Vibora Bay expansion, and internal prototypes of two other MMOs.Designed and implemented mission flow for zones, endgame dungeon, 5-man boss fights, and PvP content.Primary builder and debugger for world events with complex logic in a multiplayer environment -
ProgrammerCryptic Studios Apr 2007 - Jan 2009Los Gatos, Ca, UsBuilt Cryptic Engine systems for quests/questgivers, enemy placement & spawn logic, design scripting, cutscenes, PvP game logic, PvP queues. -
Software EngineerThe Hdf Group 2005 - Mar 2007Champaign, Illinois, UsDeveloped features for the HDF5 scientific data format in C.Developed and maintained automated build system to build in three languages across all supported platforms, including massively parallel systems.
James Laird Skills
James Laird Education Details
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University Of Illinois Urbana-ChampaignComputer Science
Frequently Asked Questions about James Laird
What company does James Laird work for?
James Laird works for Series Entertainment
What is James Laird's role at the current company?
James Laird's current role is Director of Product at Series AI.
What is James Laird's email address?
James Laird's email address is jl****@****oup.org
What is James Laird's direct phone number?
James Laird's direct phone number is +121772*****
What schools did James Laird attend?
James Laird attended University Of Illinois Urbana-Champaign.
What skills is James Laird known for?
James Laird has skills like Mmo, Video Games, Game Design, Php, Game Development, Mysql, Javascript, C++, Programming, Educational Games, Python, Html 5.
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