James Mayo

James Mayo Email and Phone Number

Navigator and Sometimes President @ 8 Circuit Studios
Seattle, WA, US
James Mayo's Location
Seattle, Washington, United States, United States
James Mayo's Contact Details

James Mayo personal email

About James Mayo

TL;DR - I like to build teams and companies that do incredible things on the edge of innovation.Vitals:24 years of experience in software development (19 of them in the game industry) in a variety of rolls (Production, Design, Test, Management, Entrepreneur).Participated in the release of 30+ software products from conception to shelf in a variety of functional roles (Quality Assurance, Program Management, Design Management) for the following companies: Nintendo, Seattle Systems, Microsoft, LBS Systems, Day 1 Studios, Motiga, Serellan, StageHound, Apex Alchemy, and now...8 Circuit Studios.Lead and managed teams of 40+ employees for various titles/software (MechWarrior 4, MechAssault 1&2, Crimson Skies, ViewLocate, F.E.A.R 360/PS3, F.3.A.R, and The Leftovers) across several functional groups (design, engineering, production, test, audio, user experience, creative, localization, marketing)Specialties:-Building incredible, resilient, and adaptive teams with high morale.-Fusing cryptocurrency, games, and economics.-Designing and implementing business models based on vision and values.

James Mayo's Current Company Details
8 Circuit Studios

8 Circuit Studios

View
Navigator and Sometimes President
Seattle, WA, US
Employees:
14
James Mayo Work Experience Details
  • 8 Circuit Studios
    Navigator And Sometimes President
    8 Circuit Studios
    Seattle, Wa, Us
  • 8 Circuit Studios
    Navigator & Sometimes President
    8 Circuit Studios Apr 2017 - Present
    Seattle, Washington, Us
    8 Circuit Studios is a team of game development professionals with a single purpose: build the launchpad to the metaverse leveraging the power of the Ethereum blockchain. In the pursuit of that vision, the company is creating great games, captivating content, and vibrant ecosystems to change the way gamers experience video games and digital realities.Founder. Responsible for discovering, developing, and implementing cool stuff with crypto-currencies, blockchains, and video-game/digital economies.
  • Apex Alchemy
    Executive Producer, Co-Founder
    Apex Alchemy Jun 2014 - Aug 2017
    Apex Alchemy has one purpose: help businesses build a better Universe.Inside every company there is a heroic story to be told. When told correctly, these stories unleash the passion, inspiration, and unrelenting creativity of individuals with an appetite for innovation. Apex Alchemy is committed to this philosophy and we believe it is essential for great leadership. It underpins the approach to our company culture and directs all the endeavors we pursue.
  • Serellan, Llc.
    Senior Producer
    Serellan, Llc. May 2012 - May 2014
    Sr. Producer responsible for the management of the project team and coordinating the development efforts at Serellan, LLC; the goal of which is to produce outstanding gameplay experiences that are commercially successful. Core duties include implementing iterative development practices, managing the company budget, and making key hires. Duties also include operating as a senior staff member to help guide business decisions and company direction.
  • Motiga, Inc.
    Senior Producer
    Motiga, Inc. Mar 2011 - Feb 2012
    Sr. Producer tasked with directing and monitoring the development of Motiga’s first, second, and third party mobile products (iOS and Android) as well as implementing company-wide production processes. Core duties include: develop and maintain milestone schedules and budgets; staff teams and hire individuals as appropriate or required by project and company priorities; regularly provide project updates to executive staff; negotiate contracts and licensing agreements; arrange testing (alpha, beta, playtest, focus and functional).
  • Mindbinder Studios
    Consultant
    Mindbinder Studios May 2010 - Feb 2011
    Producer responsible for scheduling and prioritizing team objectives to produce several unannounced online titles and establishing best practices for internal game development processes. Core duties include: develop and maintain milestone schedules; design reporting structure for team; staffing team and hiring individuals as required; regularly provide project updates to executive staff as well as outline suggested courses of action based on project state.
  • Day 1 Studios
    Design Manager
    Day 1 Studios Mar 2007 - Apr 2010
    Chicago, Illinois, Us
    Organize staff and schedule tasks to achieve business/project goals and objectives, ensure that stakeholders (including management at all levels) have an accurate representation of project status and risks, create criteria for roles and responsibilities for the Design organization, perform systems analysis of the Day 1 Studios organization to develop a congruent culture across functional groups and champion new processes based on current staff and project needs
  • Lbs Systems
    Co-Founder, Program Manager
    Lbs Systems Mar 2005 - Mar 2007
    Build and oversee the product teams, develop and manage business relationships with strategic partners; develop and sign off on company budgets; develop financial projections based on performed market research; develop and sign off on operations costs sheets; manage financial resources and participate in funding negotiations; develop and oversee internal infrastructure groups (human resources, information technology, etc.); provide regular status reports to board of directors.
  • Microsoft
    Test Manager
    Microsoft Dec 1996 - Mar 2005
    Redmond, Washington, Us
    Develop testing and budgetary plans to address long term quality assurance goals; develop future performance objectives and assessments for all test staff within FASA Studio (games group within Microsoft Games Group); function as FASA/Microsoft representative to third and second party development houses, develop and drive studio level initiatives; function as product test lead when needed
  • Nintendo
    Gpc/Qa
    Nintendo 1990 - 1995
    Redmond, Washington, Us

James Mayo Skills

Game Development Video Games Xbox 360 Quality Assurance Computer Games Game Design Mobile Devices Gameplay Ps3 Casual Games Perforce Management Console User Experience Mobile Games Software Development

Frequently Asked Questions about James Mayo

What company does James Mayo work for?

James Mayo works for 8 Circuit Studios

What is James Mayo's role at the current company?

James Mayo's current role is Navigator and Sometimes President.

What is James Mayo's email address?

James Mayo's email address is jm****@****ail.com

What skills is James Mayo known for?

James Mayo has skills like Game Development, Video Games, Xbox 360, Quality Assurance, Computer Games, Game Design, Mobile Devices, Gameplay, Ps3, Casual Games, Perforce, Management.

Who are James Mayo's colleagues?

James Mayo's colleagues are Shingai Thornton, Andrew Shepard, Isaac Darmstadt, Davor Manojlovic, Sophie(Yunfang) Wei, Sergioud Ramirez, Melanie Andales.

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