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James Murff Email & Phone Number

QA Engineer II at Riot Games
Location: Greater Seattle Area, United States 13 work roles 1 school
1 work email found @riotgames.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@riotgames.com
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Current company
Role
QA Engineer II
Location
Greater Seattle Area, United States
Company size

Who is James Murff? Overview

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Quick answer

James Murff is listed as QA Engineer II at Riot Games, a with 4485 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for James Murff.

James Murff previously worked as Design Director at Rosemary Cooperative and Lead Software Test Engineer at Tenacious Entertainment. James Murff holds High School from Mt. Spokane High School.

Company email context

Email format at Riot Games

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{first_initial}{last}@riotgames.com
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Profile bio

About James Murff

Deeply knowledgeable gaming industry veteran of 17 years. Most experienced in the fields of editorial content, quality assurance, community management, player engagement, and game design. Very familiar with many production methodologies, common development tools such as Jira and SourceTree, and release pipelines.Interested in game development projects (QA, design, or production), or writing of any kind. Emphasis on cross-disciplinary roles on tight-knit teams where we can create positive development processes.

Listed skills include Video Games, Game Design, Mmo, Game Development, and 43 others.

Current workplace

James Murff's current company

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Riot Games
Riot Games
QA Engineer II
los angeles, california, united states
Website
Employees
4485
AeroLeads page
13 roles · 10 years

James Murff work experience

A career timeline built from the work history available for this profile.

Qa Engineer Ii

Current

Bellevue, Washington, United States

Team: Premium ContentI am a lead on the quality process for gun skins. Notable lines I led include Champions 2022/2023/2024, Chronovoid, Valiant Hero, and Araxys.Accomplishments- Complete upgrade of the testing methodology to emphasize modular cases and flexible schedules- Rewriting our onboarding process to enable more rapid learning for new team members- Working closely with vendor teams to ensure a high quality bar and good team morale

Apr 2022 - Present

Design Director

Rosemary Cooperative

Systems design and production on Jagged Hearts, a tactics RPG about revolution. I worked with the project lead on designing the game's various systems, and implementing content for those systems in Unity using a combination of C# and Lua

2017 - Jul 2023

Lead Software Test Engineer

Greater Seattle Area

I wore three hats at this position:Software Test Engineer- Create test plans, manage testing needs, and perform tests- Work directly with developers to identify underlying causes through a combination of testing and stack tracing- Provide material for social media advertising, including narrative snippets and game footageRelease Manager- Kicking off and verifying builds- Updating backends and ensuring they work- Collating and presenting initial patch notes (further refined by community manager)Narrative Design- Lore and backstories to guide public-facing narrative writing- Champion descriptions, both functional and narrative

Dec 2019 - Jan 2022

Senior Software Test Engineer

Bellevue, Seattle

Teams: Niantic (Pokemon GO, Ingress Prime)Accomplishments:- Established training standard for new hires- Created team documentation for all ongoing projectsPrimary Responsibilities- Leading strike teams to complete deliverables- Interviewing new team candidates alongside the team lead- Smoke, regression, ad-hoc, and focus testing

Jul 2018 - Dec 2019

Software Test Engineer

Greater Seattle Area

Teams: Rewards, Mounts, Creatures (Guild Wars 2: Path of Fire), General (Mobile)I was an embed on several different teams at ArenaNet. While there, I wrote test plans, performed manual testing, managed outsourcer testing, organized playtests, wrote and executed automated tests, and worked directly with developers to ensure high product quality.Accomplishments- Guided QA for the Mounts feature for Path of Fire from pre-production to release- Established Rewards documentation standard for all GW2 rewards systems- Created triage processes to hit deadlines while accommodating developer needsPrimary Responsibilities- Writing test plans and other documentation- Collaborating directly with developers on QA tool implementation- Gathering and triaging feedback- Organizing and leading playtests- Managing outsourcer workflow and time estimates- Smoke, regression, ad-hoc, and directed testing where appropriate

Feb 2016 - May 2018

Qa Analyst

Teams: Live Support, Guild Wars 2: Heart of ThornsAccomplishments- Established and maintained live support documentation standard- Worked on Heart of Thorns from pre-production through to release- Regularly led and mentored teams of less-experienced testersPrimary Responsibilities- Smoke, regression, ad-hoc, and directed testing- Investigation of live issues- Leading testers in test execution- Commerce and web testing

Apr 2015 - Feb 2016

Editor In Chief

Themittani.Com

Accomplishments- Guided editorial direction during the site's most active and visible period- Established editorial best practices to give writers good mentorship while maintaining deadline requirements- Widely regarded as the most comprehensive EVE news source during this time periodPrimary Responsibilities- Management and mentoring of writers- Staffing editorial positions- Determining overall vision and direction of content- Writing and editing content

Mar 2013 - Nov 2014

Contributing Editor

Break Media

Seattle

Beat: Indie Games, MMOs- Writing reviews, editorials, and other features- Convention coverage

Dec 2012 - Sep 2013

Qa Embed

Z2Live

Greater Seattle Area

Projects: Battle Nations, Trade Nations, MetalstormAccomplishments- Established and maintained test case database and case standards- Worked on Battle Nations through from pre-production to launch as Z2's most successful game (until Paradise Bay)Primary Responsibilities- Writing and updating test cases for clarity and ease of use- Testing Battle Nations and other projects- Collaborating closely with development team to ensure quality

Aug 2011 - Apr 2012

Contributing Editor

Sites: Massively, BigDownloadAccomplishments- Promoted indie games and covered them long before other major sites did- Maintained a weekly column on freeware games for three yearsPrimary Responsibilities- Writing regular columns on MMO design (Massively) and indie games (BigDownload)- Writing reviews, news, and misc features

Sep 2007 - Apr 2011

Lead Curator

Obsessable

Managing a team to populate and maintain a database of gadgets.

Aug 2008 - Feb 2009

Quality Assurance Tester

Tested games, maintained bug database, provided feedback.

Sep 2007 - Jul 2008
Team & coworkers

Colleagues at Riot Games

Other employees you can reach at riotgames.com. View company contacts for 4485 employees →

1 education record

James Murff education

  • Mt. Spokane High School
    Mt. Spokane High School
    None
FAQ

Frequently asked questions about James Murff

Quick answers generated from the profile data available on this page.

What company does James Murff work for?

James Murff works for Riot Games.

What is James Murff's role at Riot Games?

James Murff is listed as QA Engineer II at Riot Games.

What is James Murff's email address?

AeroLeads has found 1 work email signal at @riotgames.com for James Murff at Riot Games.

Where is James Murff based?

James Murff is based in Greater Seattle Area, United States while working with Riot Games.

What companies has James Murff worked for?

James Murff has worked for Riot Games, Rosemary Cooperative, Tenacious Entertainment, Insight Global, and Arenanet Llc.

Who are James Murff's colleagues at Riot Games?

James Murff's colleagues at Riot Games include Peter Korir, Leonie Jia, Ambur Luton, Carlos Roxo, and Karim Khirat.

How can I contact James Murff?

You can use AeroLeads to view verified contact signals for James Murff at Riot Games, including work email, phone, and LinkedIn data when available.

What schools did James Murff attend?

James Murff holds High School from Mt. Spokane High School.

What skills is James Murff known for?

James Murff is listed with skills including Video Games, Game Design, Mmo, Game Development, Quality Assurance, Content Strategy, Writing, and Creative Writing.

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