James Phipps

James Phipps Email and Phone Number

Staff Engineer & Architect @ Spatial Delivery Inc.
Jersey City, NJ, US
James Phipps's Location
Jersey City, New Jersey, United States, United States
James Phipps's Contact Details
About James Phipps

I've been working on executing ideas my entire career. As an architect & developer I enjoy being involved in every aspect of a project: strategy, ideation, execution & delivery.

James Phipps's Current Company Details
Spatial Delivery Inc.

Spatial Delivery Inc.

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Staff Engineer & Architect
Jersey City, NJ, US
Employees:
7
James Phipps Work Experience Details
  • Spatial Delivery Inc.
    Spatial Delivery Inc.
    Jersey City, Nj, Us
  • Spatial Delivery Inc.
    Staff Engineer & Architect
    Spatial Delivery Inc. Mar 2024 - Present
  • H-E-B
    Staff Engineer
    H-E-B Jan 2023 - Apr 2024
    San Antonio, Tx, Us
    Perform technical analysis of native & vendor solutions for performant, high volume scanning of data symbols in enterprise applications crucial to business operations; including implementation details of multiple third party products currently used in production within various internal applications owned by different teams & stakeholders in order to assess the feasibility of developing a common framework for the enterprise.Develop iOS sample application demonstrating native data symbol recognition & processing capabilities and programmatic configurability with AVFoundation & VisionKit in SwiftUI with Combine.Architect & develop solution allowing operations, engineering, and data science teams to deploy experiments aimed at improving data symbol scanning performance for specific operational use cases and gathering data on the impact of those changes in production. Experimentation focused on multiple parameters’ impact on performance with the goal of data driven refinement of key parameters used for individual use cases without redeployment of the app.Improve application code quality through coaching and code reviews. Develop & present educational materials on emerging Swift architectures & patterns, refactoring legacy code for testability, and alternatives to common anti-patterns found in the application to the iOS development team. Strategize & prioritize refactoring opportunities to improve testability, reliability, and remove common code smells in the codebase with engineering leadership.
  • The Walt Disney Company
    Ios Architect
    The Walt Disney Company May 2022 - Dec 2022
    Burbank, Ca, Us
  • American Express
    Senior Software Engineer
    American Express Mar 2019 - Apr 2022
    New York, Ny, Us
  • Scripps Networks Interactive
    Senior Ios Developer
    Scripps Networks Interactive Oct 2015 - May 2017
    Primary focus was the redesign and rebuild of the In The Kitchen app in Swift. This included architecting the application in MVVM, migrating code from Objective-C to Swift where applicable, writing new Swift code, doing direct research into consumer behavior, writing unit tests, and developing a coding style guide for Swift.
  • A+E Networks
    Lead Ios Developer
    A+E Networks Apr 2014 - Oct 2015
    Worked on v1.0 of the TV Everywhere App for FYI, a new network for A+E Networks. Worked with the VP of Digital Media to vet and hire members of the iOS development team. This included reviewing resumes, technical interviews and assessing the candidate's ability to fit into the culture.Maintained a common code base for four separate applications with unique feature sets.Worked with Product Manager to prototype an iOS App Today Extension (aka iOS Widget) and lead the development. Lead a team of four developers through the SDLC for a new feature within selected applications on an aggressive timeline mandated by the CEO of A+E Networks using Agile methodologies. Introduced code review practices adopted by other teams within the organization. These practices decreased the learning curve for developers working with code they did not write n or architect, gave management a daily view into code quality and ensured standardized coding conventions arrived at democratically.
  • Mxm Mobile / Mxm Hyperfactory / The Hyperfactory
    Ios Solutions Architect
    Mxm Mobile / Mxm Hyperfactory / The Hyperfactory Sep 2012 - Apr 2014
    Lead Technical Architect for Victoria’s Secret PINK Nation for iPad v1.0 - current release.Lead Technical Architect for Victoria’s Secret PINK Nation for iPhone v.2.6 - current release.Lead Technical Architect on multiple Enterprise applications for GlaxoSmithKlein.Reduced crash rate in client's flagship app from 6% of sessions to less than 1% within two major releases.Created and implemented strategy that increased client's Apple App Store app rating from two stars to five stars in one release. Also increased user reviews per release by 2000%.Responsible for hiring Lead iOS Developer, a Senior iOS Developer and two iOS Developers. These hires cut our usage of outsourced resources from 60% of projects to less than 5% currently.Trained and mentored team members regarding best SCM practices, design patterns and continuous integration.
  • Mindspark Interactive Network, Inc.
    Senior Game Developer
    Mindspark Interactive Network, Inc. May 2011 - Sep 2012
    New York, Ny, Us
    Conceived & designed 'narrow but deep' affinity-based social trivia games (Bible Trivia, Patriot Trivia, Video Game Trivia). Used Flash AS3, leveraged Amazon Cloud (EC2) and Facebook API services. Client application is integrated with a Java based backend serving JSON web services. Bible Trivia lives as a standalone product after Mindspark dissolved their Mobile/Social Games Team. http://www.bibletriviatime.comTook responsibility of the Lead Developer / Architect role for Augmented Reality First Person Shooter game 'Appsassin' during nine month transition from Mindspark Mobile/Social Games to Mindspark Mobile. This included re-defining and writing the game's communication protocols with the lead backend developer; converting it from several ad hoc systems to one unified transactional system, implementing missing geo-location functions and completely re-writing the iOS client code over several sprints.Architected and lead development of mobile (iOS & Android) syndicated libraries integrating with proprietary analytics tools in market today.Interviewed, hired and mentored new team members for both iOS and Android development teams.Oversaw transition from Mobile/Social Games Team to Mindspark Mobile reporting to Mindspark's CEO, CTO and CPO. On-boarded VP of Mobile.
  • Bottle Rocket Apps
    Mobile Game Developer
    Bottle Rocket Apps Jul 2010 - Dec 2010
    Dallas, Tx, Us
    Designed a game with the IP's target demographic in mind that could be brought to market quickly and expanded upon in further iterations.Developed an iOS casual game for an existing intellectual property partnered with company leadership and the property's stakeholders to appeal to the built in fan base of the IP.Introduced the company to the Cocos2D open source libraries that facilitated the rapid development of a 2D action puzzle game based on a previously existing design document to a beta level prototype.
  • Target.Destroy()
    Founder
    Target.Destroy() May 2009 - Aug 2010
    target.destroy() is an independent game development company offering game development, design & production services.
  • Blockdot
    Game Developer
    Blockdot Jan 2006 - May 2009
    Develop web based casual and advergames in Adobe Flash and Adobe Director for Kewlbox.com and clients for download and online play.Designed and developed the winning prototype Doritos Dash of Destruction for Doritos’ Unlock Xbox competition for Frito-Lay and Microsoft.Manage the creative process for the game development team by assigning personnel to game design meetings, tracking resource allocation for the team and leading brainstorming sessions.Brainstorm game designs and marketing proposals for the business development team and scoping projects to fit within budgetary limitations.Estimate accurate budgets and time lines in conjunction with the project management team.Assist the Director of Game Development in the management of the game development team.
  • James Phipps
    Game Producer & Developer
    James Phipps 2009 - 2009
  • Funimation Entertainment
    Motion Graphic Designer / Video Editor
    Funimation Entertainment Jan 2004 - Dec 2005
    Culver City, California, Us
    Write, edit and design motion graphics for trailers and broadcast spots for several properties owned by the company.Work with marketing team to conceptually develop a property’s aesthetic based on the tone and personality of the show and target audience.Provide direction to the audio production team as to sound design and scoring of trailers.Create opening title sequences for episodic and feature length properties.
  • Imagemaker Post
    Motion Graphic Designer
    Imagemaker Post Jan 2000 - Feb 2003
    Santiago, Región Metropolitana, Cl
    Design broadcast spots and corporate media with client and internal creative teams.Create typographic design and opening title sequences for corporate video, broadcast spots and independent films.Editorial for corporate media with client and in-house producers.Produce, design and author DVDs for entertainment, corporate and non-profit clients.

James Phipps Skills

Game Programming Mobile Game Development Mobile Games Ios Iphone Application Development Game Design Objective C Cocos2d Solution Architecture Perforce Game Development Casual Games Mobile Devices Mobile Applications Creative Direction Flash Ios Development Video Games Iphone Level Design Actionscript Social Games User Experience Swift Unit Testing Digital Media

James Phipps Education Details

  • University Of North Texas
    University Of North Texas

Frequently Asked Questions about James Phipps

What company does James Phipps work for?

James Phipps works for Spatial Delivery Inc.

What is James Phipps's role at the current company?

James Phipps's current role is Staff Engineer & Architect.

What is James Phipps's email address?

James Phipps's email address is ja****@****ail.com

What is James Phipps's direct phone number?

James Phipps's direct phone number is +171736*****

What schools did James Phipps attend?

James Phipps attended University Of North Texas.

What skills is James Phipps known for?

James Phipps has skills like Game Programming, Mobile Game Development, Mobile Games, Ios, Iphone Application Development, Game Design, Objective C, Cocos2d, Solution Architecture, Perforce, Game Development, Casual Games.

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