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Seasoned entrepreneur, creative director, game designer, marketing head, & business developer, with over 14 years experience operating at the intersection of the entertainment, interactive and immersive industries. Specialized in bringing new products, platforms, games, and experiences to market, driving every aspect of development from concept to completion. As CCO and Creative Director at Survios, I have shipped 7 game titles (UE4 Engine) thus far across Playstation and PC, including action sci-fi game "Raw Data", racing platformer "Sprint Vector", music experience "Electronauts", boxing game "Creed: Rise to Glory" with MGM, arcade game "Puzzle Bobble 3D" with Taito, cerebral thriller "Westworld: Awakening" with HBO, pirate fantasy "Battlewake", and "The Walking Dead: Onslaught" with AMC, among other unannounced titles. As co-founder, I personally raised over $24M of venture capital funding led by Shasta Ventures and Lux Capital, while growing the content studio to over 80 employees.Skilled in startups, angel & VC fundraising, hardware & software development, game design, agile production, IP strategy, trademark & patenting, brand creation, and project portfolio management, in addition to go-to-market strategy, PR, event direction, partner relationships, and public speaking.Skills also include UXUI design, VR/XR development, digital marketing & web dev, usability testing, level design, interaction design, art direction, logo & graphic design, VO direction & casting, sound design, music direction, world building, comics development, and creative writing for copy, page and screen.I’ve had the honor to speak at the Variety Summit, San Diego Comic Con, Game Developers Conference, TechCrunch Sessions, VB GamesBeat Summit, Sweden Game Conference, GeekPark Innovation Festival, Digital Hollywood, LA Games Conference, and Wearable Technologies Conference, among others. Prior to co-founding Survios, I was Producer and Lead Designer of Project Holodeck, a full-motion virtual reality project at the USC Interactive Media and Games Division, as well as Lead Designer of immersive projects (Unity Engine) "Zombies on the Holodeck" "Wild Skies" & "Shayd" at ICT MxR Lab.Prior to this, I taught classes as a game design instructor (Source Engine) at iDtech, interned at Insomniac Games, designed websites at talkTECH Communications, and directed short films & commercials at No Hero Films. My career began with a passion for tech, game design, filmmaking, and virtual worlds, and I continue to pursue the intersection of these interests in every new project I pursue.
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FounderMystic PixelLos Angeles, Ca, Us -
AdvisorFolkspat Media Group 2022 - PresentEncino, California, UsCreating live online co-op music experiences. -
AdvisorRefactor Games 2021 - PresentWe make emergent, experimental video games. -
FounderMystic Pixel 2021 - PresentIndependent research lab focused on the intersection of consciousness and play. Exploring how audiovisual sciences such as binaural tones, entoptic imagery, solfeggio scales, biofeedback loops and more, can alter brain states and influence player experience across a variety of in-game contexts. -
AdvisorAsher Levine Studio 2019 - PresentNew York, Ny New York, UsHaving produced one-of-a-kind pieces for celebrities such as Lady Gaga, Will.i.am, the Black Eyed Peas, Taylor Swift, Demi Lovato, Sam Sparro, Beyonce, and Rita Ora, AL diversified its clothing into runway collections, and continues to serve forward-thinking artists, who grace the stage and screens. -
Co-FounderSurvios 2020 - PresentMarina Del Rey, Ca, Us -
Co-Founder & Chief Creative OfficerSurvios 2016 - 2020Marina Del Rey, Ca, Us -
Co-Founder & President, Head Of Studio, Creative DirectorSurvios 2013 - 2016Marina Del Rey, Ca, UsTeam of Dreamers, Makers, Artists, Thinkers, and Gamers. Focus: Engaging games. Immersive tech. Visceral play. Creators of action-combat VR title Raw Data and adrenaline platformer Sprint Vector.Founded in 2013, Survios is an industry-leading virtual reality (VR) studio dedicated to premium software development, game publishing, and location-based entertainment (LBE) initiatives. At Survios, we build connected, immersive VR experiences with emergent interactivity and visceral play designed to expand the human experience and unlock our creative potential. Survios reaches a global audience through its critically-acclaimed games, the world’s largest VR arcade partner network, its flagship Survios Virtual Reality Arcade, and full-stack VR attractions and amusements. For more information, visit www.survios.com. -
AdvisorMoviebot 2022 - 2023Culver City, California, UsMovieBot is an app for creating 3D animated video using cutting edge AI technology. Simply type your story topic, sit back, and enjoy as MovieBot brings your story to life. For advanced creators, every MovieBot video is fully editable and can be customized using performance capture based animation. -
Co-Founder & Lead Designer, ProducerProject Holodeck 2011 - 2014Project Holodeck is a virtual reality platform built with consumer facing technology, DIY off-the-shelf components, cutting-edge custom software, and creatively integrated peripherals, including the Oculus Rift and Razer Hydra. The goal of Project Holodeck is to bring 360-degree 6-DOF full-body virtual reality out of the research lab and into a fun, accessible consumer gaming platform. We want to make the dream of a VR play space a reality, and at a affordable cost.Project Holodeck is a joint venture between the Mixed Reality Lab (MxR) at the USC Institute for Creative Technologies, and the USC Games Program comprising Viterbi School of Engineering and the School of Cinematic Arts' Interactive Media and Games Division. -
Ux DesignerUsc Institute For Creative Technologies 2011 - 2013Playa Vista, Ca, UsBuilding the Shayd virtual reality and interactive theater experience, at the Mixed Reality Laboratory, USC Institute for Creative Technologies. -
Co-Founder & Film DirectorNo Hero Films 2009 - 2013UsNo Hero Films is a modest collective of young, vibrant filmmakers based in Santa Monica, CA. We’re incredibly passionate about what we do, and we’re always seeking out new and outlandish ideas. -
Community InternInsomniac Games 2012 - 2012Burbank, Ca, UsFounded in 1994, Insomniac Games is an independent game developer with studios in Burbank, Calif. and Durham, NC. In 17+ years, we've sold more than 35 million console videogames worldwide. All of our titles have been developed exclusively for PS one, the PlayStation 2, and the PlayStation 3 - where we’ve developed more games and sold more copies collectively than any competitor so far. Insomniac has produced three of PlayStation’s most recognizable franchises: Resistance, Ratchet & Clank and the first three Spyro the Dragon games. -
Web Developer & Graphic DesignerTalktech 2009 - 2012Los Angeles, Ca, UstalkTECH Communications is a business and technology communications firm focused on public relations and interactive marketing for early stage tech start-ups and small to medium size businesses (SMBs) looking to generate buzz about new technology products or service offerings. -
Game Design InstructorId Tech Camps 2010 - 2010Campbell, Ca, UsA STEM Learning Experience Unlike Anything Else - This summer, explore a top campus, make friends as you master new tech skills, and join a community of 275,000 iD Tech students and alumni who are organizing robotics clubs, starting companies, founding nonprofits, and landing jobs at tech powerhouses like Facebook and Google. For 18 years, it has been our mission to empower the next generation of coders, app developers, game designers, engineers, and innovators. Whether you attend for one session or come back repeatedly, your tech pathway starts here. -
Market AnalystSmart Girls Consulting 2009 - 2010UsConducted market research and competitive analysis for clients. Ghost-authored published articles in the technology, healthcare, and entertainment industries. -
Level DesignerA Rabid Cat Productions 2001 - 2009Building maps and mods in GoldSrc and Source engines, for Counter-Strike 1.6, Half-Life, Team Fortress Classic, Sven Co-op, Natural Selection, Half-Life 2, Garry's Mod, Counterstrike: Source, Left 4 Dead, and Left 4 Dead 2
James Iliff Skills
James Iliff Education Details
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University Of Southern CaliforniaMinor In Psychology -
Santa Monica CollegeFilm Studies -
The University Of KansasArchitectural Engineering -
Cair Paravel-Latin SchoolHigh School Diploma
Frequently Asked Questions about James Iliff
What company does James Iliff work for?
James Iliff works for Mystic Pixel
What is James Iliff's role at the current company?
James Iliff's current role is Founder.
What is James Iliff's email address?
James Iliff's email address is ja****@****ios.com
What is James Iliff's direct phone number?
James Iliff's direct phone number is +131061*****
What schools did James Iliff attend?
James Iliff attended University Of Southern California, Santa Monica College, The University Of Kansas, Cair Paravel-Latin School.
What are some of James Iliff's interests?
James Iliff has interest in Kansas, Narrative Design, Jamiroquai, The Killers (Band), Motion Capture, Mixed Media, Arts And Culture, Interactive Entertainment, 3d Stereoscopy, Immersion.
What skills is James Iliff known for?
James Iliff has skills like Motion Capture, Virtual Reality, Level Design, Web Development, Graphic Design, Social Media Strategy, Digital Marketing, Film Editing, Screenwriting, Kinect Sdk, Phasespace Mocap, Unity3d Engine.
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