James Mariejeanne
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James Mariejeanne Email & Phone Number

Senior Animator at KOJIMA PRODUCTIONS
Location: Tokyo, Japan 8 work roles 1 school
1 work email found @kojimaproductions.jp LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email m****@kojimaproductions.jp
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Current company
Role
Senior Animator
Location
Tokyo, Japan
Company size

Who is James Mariejeanne? Overview

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Quick answer

James Mariejeanne is listed as Senior Animator at KOJIMA PRODUCTIONS, a with 53 employees, based in Tokyo, Japan. AeroLeads shows a work email signal at kojimaproductions.jp and a matched LinkedIn profile for James Mariejeanne.

James Mariejeanne previously worked as Senior Animator at Konami Digital Entertainment / Kojima Productions and Senior Animator at Ninja Theory. James Mariejeanne holds Ba, Computer Visualisation & Animation from Ravensbourne University London.

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{last}@kojimaproductions.jp
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Profile bio

About James Mariejeanne

James Mariejeanne is a Senior Animator at KOJIMA PRODUCTIONS. He possess expertise in character animation, animation, traditional animation, computer animation, maya and 19 more skills. Colleagues describe him as "James is a top class animator and artist with a great experience and love for 2d animation. He has a great eye for details and his animations are always stylish and solid. He was very supportive with great feedback, and even if we were under pressure during an heavy production schedule, he always kept his smile pushing the team to aim for the best quality. It was a pleasure to work with, and I would recommend him to every employer who looks for a driven a skillful addition to their… Show more"

Listed skills include Character Animation, Animation, Traditional Animation, Computer Animation, and 20 others.

Current workplace

James Mariejeanne's current company

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KOJIMA PRODUCTIONS
Kojima Productions
Senior Animator
tokyo, tokyo, japan
Employees
53
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8 roles

James Mariejeanne work experience

A career timeline built from the work history available for this profile.

Senior Animator

Current

Tokyo, Japan

◆ DEATH STRANDING (PS4/PC)Responsible for the supervision and creation and of all in-game animation for main boss character 'Cliff Unger' (Mads Mikkelsen), from directing mocap actors in Tokyo through to mocap data editing, re-timing and enhancing. Also managed and supervised other animators to maintain a consistent style and level of quality. Hand-key animated all of giant boss creature 'Quadrupedal Catcher (Lion)'s animation for both in-game and cut-scene animation.Created both human and creature animation for cut-scenes, both using hand-keyed animation and editing mocap performance data.Also produced pre-production hand-keyed animation and mocap edited production in-game animations for MULE enemies. Other responsibilities included character posing for PR marketing material.

Nov 2016 - Present

Senior Animator

Konami Digital Entertainment / Kojima Productions

Tokyo, Japan

◆ Metal Gear Solid V: The Phantom Pain (PS3/PS4/Xbox 360/Xbox One/PC): Created hand-keyed in-game animation for various characters including enemy soldiers, Eli, bear, horse, dog... as well as the infamous sheep 'fulton'​ animation. Hand-key animated all in-game animations for Metal Gear ST-84 'Sahelanthropus'​, and created all the core in-game movements for D-Walker+pilot. Edited motion capture data for in-game enemy soldiers, 'Ishmael'​, Eli and D-Dog animations. ◆ Metal Gear Survive (PS4/XBox One/PC) :Created various movement, combat and action hand-keyed and motion capture-edited animation for human player and enemy 'wanderer' characters. Also, created fully hand-keyed in-game movement and combat animation for 'Big Mouth' boss creature character. ◆ モンスター烈伝オレカバトル / Oreca Battle (arcade):Dynamic hand-keyed animation for various creature playable characters, including attacks and idles, damage etc. Also included corresponding camera animation. ◆ Other responsibilities:Created and delivered a seminar: 'How to create cool, stylish animation' to an audience of over 80 employees internally at Konami HQ in Tokyo. Also contributed consulting for the Winning Eleven/Pro Evolution Soccer console/PC game.

Nov 2013 - Nov 2016

Senior Animator

◆ DmC: Devil May Cry (PS3/Xbox 360/PC):Responsibilities included animating most of Dante's combat moves, all of Vergil's in-game movement and combat animation, as well as animating various Dante & Vergil action cut-scenes. Other responsibilities included assisting the principal animator to create poses for PR marketing images of the game characters, creating hand-drawn pre-vis storyboards for design to quickly explore and experiment with new game mechanic ideas without making a huge impact on the development schedule. Also mentored other animators, especially for the DLC 'Vergil's Downfall' project where I worked alongside the lead Animator to oversee and keep the cut-scene and in-game animation style and quality consistent by maintaining daily animation reviews. ◆ Enslaved: Odyssey to the West (PS3/Xbox 360):Responsibilities included character animation for various in-game cut-scenes, enemy combat animation and environment animation. ◆ Other projects:Also created pre-vis and style-test animation sequences for a number of other game projects including 'Razer', to inspire and guide the animation team, and help visualize how certain mechanics might work before having to actually implement them in the game.

Oct 2009 - Sep 2013

Storyboard Artist, Animator, Animation Director

(Freelance)

Freelance storyboarding and 2D/3D animation work on a bunch of different projects, including all animation work on opening titles sequence for TV documentary 'La Banane'.

Dec 2008 - Oct 2009

Animator

◆ Little Charley Bear (BBC television)CG animation work for children's TV series. Responsible for layout cameras and animation of all characters in assigned shots based on the storyboards.

Mar 2009 - Jul 2009

Character Animator

◆ Viking: Battle for Asgard (PS3/Xbox 360)Responsibilities included hand-keyed animation for the main character's movement set as well as enemy movement/combat and creature animation, and animation for the final boss. Also attended motion-capture sessions and edited motion-capture in Motionbuilder to create in-game and cut-scene animations, mixing hand-keyed animation with the mocap for the most effective results. ◆ Empire: Total War (PC)Responsibilities included hand-keyed animation for human and animals in-game, as well as motion-capture-edited animation. ◆ Unreleased action/adventure game (PS3/Xbox 360)Responsibilities included working closely with the art director, concept artist anddesigners in defining character behavior and animation style for the other animators to follow. Also created various animation tests of the main character to pre-vis and test new game mechanics and combat.

Feb 2006 - Dec 2008

Storyboard Artist, Animator, Animation Director

(Freelance)

Freelance 2D animation work on award-nominated TV documentary, 'What Hope for the African Youth?' Responsibilities included directing and all animation production of 'cut-away' animation sequences based on the script. All hand-drawn animation was done digitally in Bauhaus Mirage.

Mar 2008 - May 2008

Illustrator

Quatro Publishing

Freelance illustration work on how-to-draw art book, 'Anatomy for Fantasy Artists'. Responsibilities included creating a variety different full-body poses, line, volume and colour drawings of the character, as well as detailed studies of the character’s head.(ISBN-10: 0715320289)

May 2004 - Jun 2004
Team & coworkers

Colleagues at KOJIMA PRODUCTIONS

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1 education record

James Mariejeanne education

FAQ

Frequently asked questions about James Mariejeanne

Quick answers generated from the profile data available on this page.

What company does James Mariejeanne work for?

James Mariejeanne works for KOJIMA PRODUCTIONS.

What is James Mariejeanne's role at KOJIMA PRODUCTIONS?

James Mariejeanne is listed as Senior Animator at KOJIMA PRODUCTIONS.

What is James Mariejeanne's email address?

AeroLeads has found 1 work email signal at @kojimaproductions.jp for James Mariejeanne at KOJIMA PRODUCTIONS.

Where is James Mariejeanne based?

James Mariejeanne is based in Tokyo, Japan while working with KOJIMA PRODUCTIONS.

What companies has James Mariejeanne worked for?

James Mariejeanne has worked for Kojima Productions, Konami Digital Entertainment / Kojima Productions, Ninja Theory, (Freelance), and Annix Studios.

Who are James Mariejeanne's colleagues at KOJIMA PRODUCTIONS?

James Mariejeanne's colleagues at KOJIMA PRODUCTIONS include 章乃向田, 田中良和, 小坂正明, Davide Pizzolotto, and Yuri Sato.

How can I contact James Mariejeanne?

You can use AeroLeads to view verified contact signals for James Mariejeanne at KOJIMA PRODUCTIONS, including work email, phone, and LinkedIn data when available.

What schools did James Mariejeanne attend?

James Mariejeanne holds Ba, Computer Visualisation & Animation from Ravensbourne University London.

What skills is James Mariejeanne known for?

James Mariejeanne is listed with skills including Character Animation, Animation, Traditional Animation, Computer Animation, Maya, Storyboarding, Computer Graphics, and Illustration.

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