James Mccombe Email & Phone Number
@caustic.com
3 phones found area 415 and 305
LinkedIn matched
Who is James Mccombe? Overview
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James Mccombe is listed as Distinguished Engineer at Apple, a company with 163018 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at caustic.com, phone signal with area code 415, 305, and a matched LinkedIn profile for James Mccombe.
James Mccombe previously worked as Technical Director at Apple and CTO / Co-Founder at Viewmagic.
Email format at Apple
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AeroLeads found 2 current-domain work email signals for James Mccombe. Compare company email patterns before reaching out.
About James Mccombe
20+ years of experience in technical leadership, system architecture and hands-on engineering
Listed skills include Opengl, Computer Graphics, Asic, Gpu, and 26 others.
James Mccombe's current company
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James Mccombe work experience
A career timeline built from the work history available for this profile.
Technical Director
Current
Cto / Co-Founder
- Led the development of a fully real-time 6DOF (Degree-of-Freedom) streaming video system enabling immersive content for AR/VR and solving the eye-contact problem in video calling with 2D displays by allowing the camera.
- Built and worked with tiny team of some of the best engineers in the world
- Implemented the algorithms to compute UHD resolution per-pixel depth probability distributions in real-time using the GPU
- Implemented automated DFM (Design for Manufacturing) camera calibration process to measure camera optical properties and spatial alignment with sub-pixel accuracy at 4K resolution
- Implemented high performance multi-camera ISP in software on the GPU
Director Of Ray Tracing Technologies
- Led transition of the start-up I founded, Caustic Graphics, Inc., into the acquiring company.
- Led integration efforts between the GPU architecture team at Imagination in England and the ray tracing team in San Francisco to merge the hardware designs, OpenGL ES API, firmware and drivers. The PowerVR GPU was in.
- Mentored many engineers, helping them understand the ray tracing technology
- Personally developed the algorithmic model for the new hardware pipeline that performed streaming bottom-up 3D spatial acceleration structure assembly while keeping all intermediate BVH node shuffling within on-chip.
Consultant Engineer
- Rescued a project involving optimizing 2D user-interface compositing performance on a forthcoming Broadcom SOC integrating the VideoCore 4 DSP architecture
- Developed “CompositionEngine” to bypass triangle rasterisation and perform tile-based texture blending in the 2D register file of a complex hardware DSP to minimise external bandwidth and hit 60FPS with low power.
Cto / Founder
- Founded a company to bring cinema quality ray tracing to the mainstream
- Built a team of 30 individuals including many engineers in both software and hardware
- Co-invented several key algorithms to improve memory bandwidth and SIMD efficiency when processing scattered rays for real-time performance in consumer applications
- Led a team through API design and implementation of “OpenRL” and its publicly launched SDK, a proposed industry standard graphics API for ray tracing. Managed complex trade-offs between diverse rendering algorithm.
- Personally developed the algorithmic models for coherence gathering thread scheduler
- Deployed algorithms in both 90nm ASIC @ 350Mhz and FPGA form
Mobile 3D Graphics Architect
- Implemented a high performance OpenGL ES tile-based software renderer for the Broadcom VideoCore II DSP – a 150Mhz, 16bit integer, 16 wide SIMD vector chip originally designed for MPEG decoding
- The result was an energy efficient OpenGL ES software stack with fill rates exceeding 80Mpixels/second
- This enabled the graphics and mobile gaming on the 5th generation iPod Video and the upper level OpenGL stack was used on the iPhone
Sr. 3D Graphics Engineer
- Implemented the OpenGL software renderer for Mac OS X including complete support for GLSL which was used for final rendering in Final Cut Pro and Motion before the GPU hardware was capable
- Developed JIT shader compiler that stitched my hand written PowerPC/Altivec assembly code segments
- Developed OpenGL Shading Language specification and its earlier precursors as a member of the Khronos standards group, working with individuals at several graphics hardware companies
- Designed and implemented “ShaderBuilder”, a tool to allow real-time shader development and debugging, which shipped with Mac OS X
Software Engineer
- Designed and implemented a vector graphics engine and encoding scheme optimised for PalmOS devices
- This enabled street maps and 3D wireframes to be viewed in real-time on low cost mobile devices
Partner
- Developed “Dreadling”, the world’s first fully texture mapped, multi-level grayscale 3D game for the Palm Pilot, featured in the New York Times
- Developed “Vexed”, a popular puzzle game for PalmOS, now an open-source project on many platforms
Programmer
- Developed “Kingswood Sheep”, a Windows GUI based pedigree sheep farm management program, written in Borland Delphi with SQL database links
Colleagues at Apple
Other employees you can reach at apple.com. View company contacts for 163018 employees →
Ibrahem Sleem
Colleague at AppleQesm 2nd Tanta, Al Gharbiyah, Egypt, Egypt
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PG
Pratibha Gupta
Colleague at AppleLucknow, Uttar Pradesh, India, India
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CP
Collin Petty
Colleague at AppleSan Francisco, California, United States, United States
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EM
Eric Mullens
Colleague at ApplePort St Lucie, Florida, United States, United States
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LY
Ligal Yefet
Colleague at AppleBat Yam, Tel Aviv District, Israel, Israel
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AB
Abu Bakar Zia Bhatti
Colleague at AppleGlasgow, Scotland, United Kingdom, United Kingdom
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AS
Adriana Silva
Colleague at AppleAustin, Texas, United States, United States
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CO
Chris Ortuno
Colleague at AppleLivermore, California, United States, United States
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HJ
Huangtao Jin
Colleague at ApplePudong, Shanghai, China, China
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PM
Pete Markham
Colleague at AppleLoretto, Minnesota, United States, United States
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Frequently asked questions about James Mccombe
Quick answers generated from the profile data available on this page.
What company does James Mccombe work for?
James Mccombe works for Apple.
What is James Mccombe's role at Apple?
James Mccombe is listed as Distinguished Engineer at Apple.
What is James Mccombe's email address?
AeroLeads has found 2 work email signals at @caustic.com for James Mccombe at Apple.
What is James Mccombe's phone number?
AeroLeads has found 3 phone signal(s) with area code 415, 305 for James Mccombe at Apple.
Where is James Mccombe based?
James Mccombe is based in San Francisco, California, United States while working with Apple.
What companies has James Mccombe worked for?
James Mccombe has worked for Apple, Viewmagic, Imagination Technologies, Broadcom Inc., and Caustic Graphics, Inc..
Who are James Mccombe's colleagues at Apple?
James Mccombe's colleagues at Apple include Ibrahem Sleem, Pratibha Gupta, Collin Petty, Eric Mullens, and Ligal Yefet.
How can I contact James Mccombe?
You can use AeroLeads to view verified contact signals for James Mccombe at Apple, including work email, phone, and LinkedIn data when available.
What skills is James Mccombe known for?
James Mccombe is listed with skills including Opengl, Computer Graphics, Asic, Gpu, C, Opengl Es, Directx, and Parallel Programming.
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