James Morgan work email
- Valid
James Morgan personal email
Bringing 15+ years of experience in leading product development, building teams, and driving business growth across both digital and physical products. Experience spans from small indie teams to large AAA projects, with a focus on aligning strategy with creative execution. Dedicated to helping teams build impactful products while fostering collaboration and delivering measurable results across a range of industries.
-
Chief Executive OfficerIndieboxApopka, Fl, Us -
Chief Executive OfficerRobaroba Inc Aug 2021 - PresentI lead a passionate team dedicated to desiging, manufacturing, and selling premium video games and gaming merchandise. My role involves strategic planning, developing partnerships with leading game studios, and overseeing product design to ensure it resonates with each unique gaming community. Since our launch in Q4 2021, we've generated over $1M in merch sales revenues in our mission to support devs beyond the digital sale of their games. -
Chief Executive OfficerIndiebox Mar 2014 - PresentOrlando, Florida, UsLed the creation and growth of a subscription box and full-service retail merchandise company dedicated to games. We aimed to enrich the marketing efforts of game development studios, helping them reach new audiences and maximize their market potential by offering physical editions of their digital games.We've had the honor of partnering with some of the industry’s biggest names, including GearBox, Double Fine, Klei Entertainment, inXile, New Blood, Finji, and more. Through these partnerships, we've supported studio efforts by producing high-quality, collectible merchandise for games such as Dead Cells, Axiom Verge, Hollow Knight, Hello Neighbor, Super Meat Boy, Guacamelee!, and Nuclear Throne just to name a few. -
Lead Product DirectorDesign Interactive, Inc. Nov 2018 - Jan 2020Orlando, Florida, UsAs the Product Manager for the Augmentor (now XRMentor) product at Design Interactive, I managed the entire development lifecycle, coordinating efforts across all teams, from C-staff to QA.XRMentor is an augmented reality troubleshooting and instruction guide application for maintenance and repair, designed for use with the Microsoft HoloLens and built in Unity. Key responsibilities included:• Requirements Gathering for Emerging AR Technologies: Led the identification and analysis of requirements for emerging augmented reality technologies. Worked closely with clients and stakeholders to define project needs and objectives, ensuring the product met the highest standards of innovation and functionality.• Documentation of Milestones, Sprints, and User Stories: Created comprehensive documentation detailing project milestones, sprints, and individual user stories for the software development lifecycle using Azure DevOps and Microsoft Project. • Daily Standups and Progress Reporting: Conducted daily standups with design, QA, and programming team members to monitor progress, address issues, and ensure that the project remained on track. • C-Suite and Budget Team Reporting: Reported directly to the C-suite and budget teams, delivering detailed forecasts, milestone updates, and release schedules. Pitched budget proposals, documentation, and feature sets for approval before progressing with each major release, ensuring strategic alignment and resource allocation. Utilized data-driven insights to inform strategic decisions and secure necessary resources for project success.• Travel and Demonstrations: Traveled to military bases and corporate partners, including Walmart, Siemens, Penske, Ryder, and AFWERX, to demonstrate the product and train users. Developed presentations and training sessions to showcase Augmentor's capabilities and ensure effective adoption. -
Co-FounderIndienomicon Foundation 2013 - 2016Orlando, UsCo-Founded Indienomicon, Central Florida's largest monthly meetup for game developers and gamers, attracting over 150 attendees each month. The event featured a diverse range of games from AAA studios, indie developers, and students.Key Responsibilities:• Event Coordination: Facilitated monthly marketing efforts and secured locations for each meeting, including restaurants, bars, and public libraries.• Guest Speaker Management: Organized and scheduled guest speakers for each event, ensuring a diverse and engaging lineup.• Content Curation: Reviewed submissions for potential game presentations and demonstrations, selecting the most promising projects to showcase at future meetups.• Community Building: Fostered a vibrant community of game developers and enthusiasts, providing a platform for networking, collaboration, and knowledge sharing. -
Product DirectorTruenorth Technology Solutions, Inc. Aug 2013 - Jun 2014Orlando, Florida, UsAs Product Director at TrueNorth Technology Solutions, I led the architecture development and maintenance of a high-transaction SAAS-based software, managed project backlogs and service quality, and releases under an Agile SCRUM framework. I also developed and managed client proposals, statements of work, and invoices, maintaining a strong focus on client satisfaction and clear communication.Key responsibilities included:• Architecture Dcoumentation and Maintenance: Led the documentation of architecture design, new feature creation, and maintenance functionalities of a SAAS-based software handling over $500K in daily banking transactions through multiple payment gateways and financial institutions. Ensured robust and scalable solution and an uncompromising emphasis on reliability.• Backlog Management and Service Quality: Focused on consistent backlog goal attainment, quality service-level development, implementation of change initiatives, problem resolution, and maintaining constant client focus to ensure high standards of service delivery.• Agile SCRUM Project Management: Utilized Agile SCRUM methodologies to ensure each sprint was adequately staffed, properly budgeted, and adhered to milestone deliverables for weekly public releases. • Client Proposals and Documentation: Created, executed, and managed client proposals, statements of work, and invoices. Ensured clear communication and documentation to align client expectations with project outcomes. -
Executive Director - Orlando Professional ChapterInternational Game Developers Association (Igda) Jul 2012 - Oct 2013San Francisco, Ca, UsAs the Executive Chair of the Orlando Chapter of the IGDA, I played a pivotal role in supporting and advancing the local game development community. My responsibilities included:• Community Leadership: Led and organized chapter meetings, events, and initiatives to foster a vibrant and supportive game development community in Orlando.• Advocacy and Representation: Advocated for the interests and needs of local students and game developers, ensuring their voices were heard within the broader IGDA framework.• Networking and Collaboration: Facilitated networking opportunities for game developers, connecting them with industry professionals, resources, and potential collaborators.• Event Planning and Execution: Coordinated and hosted various events, including workshops, seminars, and panel discussions, to promote professional development and knowledge sharing among members.• Resource Management: Managed chapter resources, including budgets and sponsorships, to support chapter activities and initiatives effectively.• Strategic Planning: Developed and implemented strategic plans to grow the chapter, increase membership, and enhance the overall impact of the IGDA in the Orlando area.• Mentorship and Support: Provided mentorship and guidance to students and aspiring game developers, helping them navigate their careers and achieve their professional goals. -
Studio ManagerSky Parlor Studios Sep 2010 - Aug 2013Orlando, UsCo-developed a mobile games studio of 15+ team members specializing in iOS/Android games and apps. In this role, I was responsible for a wide range of activities that ensured the studio's success and growth. Key responsibilities included:• Titles Released: Fire and Dice - iOS/Android/Amazon, Squee! - iOS/Android, Trickochet Together - iOS, Swipe Together - iOS/Android, Sudoku Together 2.0 - iOS/Android, ARnival Games - iOS.• Leadership and Management: Oversaw all studio activities, including hiring and releasing talent, training, budgeting, equipment acquisition, Agile SCRUM workflow management, quality assurance, and product releases. • Project Production: Produced numerous titles, overseeing the entire development process from concept to release. Controlled project scope, implemented new development processes, and created data-driven solutions to optimize performance and outcomes.• Communication and Coordination: Delivered regular project updates to all departments and CEO. Acted as the main point of contact for contract negotiations, outsourcing, publishing, marketing, and public relations opportunities.• Team Leadership: Fostered a passionate, rewarding, and fun work environment, leading the team with a focus on collaboration, creativity, and innovation. Encouraged an organized atmosphere where team members could thrive and produce their best work. -
Product ManagerTogether Games, Llc Nov 2012 - May 2013Together Games was a company co-founded by Sky Parlor Studios and ZeeGee Games. As a Product Manager at Together Games, LLC, I oversaw the creation and promotion of an asynchronous multiplayer cloud service that enabled mobile developers to enhance their games with cross-platform network capabilities, leaderboards, push notifications, and social network integrations. My role encompassed a wide range of responsibilities to ensure the successful development and market penetration of our product.Key Responsibilities:• Product Development and Management: Managed the entire lifecycle of the asynchronous multiplayer cloud service, from initial concept to market launch. Ensured that the service provided robust and scalable solutions to meet the needs of mobile developers.• Promotion and Marketing: Led efforts in product releases, marketing strategies, and event coordination. Developed and executed promotional campaigns to raise awareness and drive adoption of the service.• Business Development: Collaborated with the business development team to identify potential partners and developers. Scheduled and conducted meetings, presented live demos, and followed up after conferences to build strong relationships and secure partnerships.• Event Coordination: Organized and participated in industry events and conferences to showcase the product. Delivered engaging presentations and live demonstrations to highlight the capabilities and benefits of the cloud service.• Acquisition: Successfully contributed to the company's growth and market presence, leading to its acquisition by GameSalad Inc. in 2014.
-
Director Of Volunteer ServicesGeorgia Game Developers Association Jun 2010 - 2011Suwanee, Ga, UsVolunteer and Street Team Coordinator for SIEGE 2010 and the Project Manager for the 2010.C GGDA Internship. -
Producer | DesignerElf Island Aug 2009 - Sep 2010UsAs a Producer and Designer for Elf Island at Hairy Entertainment, I played a key role in the development and success of the award-winning virtual world and MMOG designed to empower teens and tweens to make a difference in the real world through gaming and social media.Key Responsibilities:• Game Design and Production: Led the design and production of game features that aligned with the mission of promoting social responsibility and environmental awareness. Ensured the game was engaging, educational, and appealing to the target audience. Raised over $100K for partners through gameplay within the community.• Project Management: Managed the entire development lifecycle of various game features, from concept to release. • Collaboration and Partnerships: Worked with partners (Habitat for Humanity, Elizabeth Glaser Pediatric AIDS Foundation, WildAid, Polar Bears International, Pandas International, Nationwide Children’s Hospital, Bert’s Big Adventure, and Plant-It 2020) to integrate educational content and social impact initiatives into the game. Collaborated with stakeholders to ensure the successful implementation of trading cards, collectible figurines, and plush products that had unique codes with virtual tie-in and unlocks into the game.• Community Engagement: Developed strategies to engage the player community, encouraging participation in activities that had real-world environmental and social benefits. • Milestones and Reporting: Documented milestones, sprints, and user stories using agile methodologies. Conducted daily standups and provided progress reports to senior management, ensuring alignment with project goals.• Award-Winning Recognition: Contributed to Elf Island receiving multiple awards, including the iParenting Media Award, Game of the Year by Creative Child Magazine, Seal of Approval from the National Parenting Center, Amazing Toy Award, and Parent Zone recognition. -
ProducerGorilla Systems Corporation Aug 2008 - Aug 2009As a Producer at Gorilla Systems Corporation, I oversaw the daily operations of multiple Warner Bros Games, THQ, and Ubisoft titles, including prototypes and pitches for Nintendo DS and Wii platforms. My role involved comprehensive project management, team leadership, and coordination with various stakeholders to ensure successful game development and delivery.Key Responsibilities:• Developed Titles: The Clique: Diss and Makeup - Nintendo DS (Credited), All-Star Cheer Squad 2 - Nintendo Wii (Uncredited), Unreleased Ubisoft Title - Nintendo DS• Team Leadership: Managed a diverse team of 30+ developers across various disciplines and geographical locations. Facilitated effective communication and collaboration while reporting directly to the executive producer, publisher, and C-level staff.• Contract Recovery: Was initially brought on to bring The Clique back into milestone approval status for Gorilla Systems. The game was behind on development because of technical debt and unclear design direction. Successfully brought the game back on track, receiving milestone payments, and released in retail under Warner Bros Games.• Product Lifecycle Management: Managed the full product lifecycle, including pre-production, production, and post-production. Oversaw certifications, Nintendo lot-checks, and deliveries to publishers to ensure compliance with industry standards and timely release to retail partners. -
PresidentOrlando Game Developers Apr 2006 - Jun 2008• Club Leadership and Coordination: Founded and led a college club with over 30 engineers, meeting weekly to develop games using Unreal Engine, Microsoft XNA, Game Maker, and Torque game engines.• Team Management and Project Development: Organized teams, set deadlines, and oversaw the development of various game projects, fostering a collaborative and productive environment.• Proposal Writing and Funding: Authored and secured funding for proposals approved by the college president, enabling club members to attend industry conferences.• Industry Exposure and Networking: Facilitated club attendance at the Game Developers Conference in San Francisco, CA, and other east coast conferences, providing members with valuable industry education and networking opportunities.
-
Lead Content Developer And Quality AssuranceBlue Orb Jan 2007 - Mar 2008UsActed as QA and Content Lead for Switchblade Software. The "Switchblade" is a third-party software that interfaces with video games such as World of Warcraft, Guild Wars, Half-Life 2, Call of Duty 4, Age of Conan and Warhammer® Online: Age of Reckoning to provide remapping and text-based communication abilities within those games for disabled gamers.• Studio Integration: Developed relationships with game studios and integrated their games into the SwitchBlade software.• Documentation and Testing: Created design documentation, test cases, and build notes for engineers.• Final Builds and Uploads: Executed testing sessions, created final builds, and performed multi-distribution build uploads (GameSpy, Machinima, FilePlanet, Official Website, etc.).
James Morgan Education Details
-
Darton CollegeBusiness Administration -
Devry UniversityComputer Software Engineering
Frequently Asked Questions about James Morgan
What company does James Morgan work for?
James Morgan works for Indiebox
What is James Morgan's role at the current company?
James Morgan's current role is Chief Executive Officer.
What is James Morgan's email address?
James Morgan's email address is ja****@****box.com
What schools did James Morgan attend?
James Morgan attended Darton College, Devry University.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial