James Morgan Email & Phone Number
@theindiebox.com
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Who is James Morgan? Overview
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James Morgan is listed as Chief Executive Officer at IndieBox, a company with 4 employees, based in Apopka, Florida, United States. AeroLeads shows a work email signal at theindiebox.com and a matched LinkedIn profile for James Morgan.
James Morgan previously worked as Chief Executive Officer at Robaroba Inc and Lead Product Director at Design Interactive, Inc.. James Morgan holds Associates Of Science, Business Administration from Darton College.
Email format at IndieBox
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About James Morgan
Bringing 15+ years of experience in leading product development, building teams, and driving business growth across both digital and physical products. Experience spans from small indie teams to large AAA projects, with a focus on aligning strategy with creative execution. Dedicated to helping teams build impactful products while fostering collaboration and delivering measurable results across a range of industries.
James Morgan's current company
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James Morgan work experience
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Chief Executive Officer
CurrentI lead a passionate team dedicated to desiging, manufacturing, and selling premium video games and gaming merchandise. My role involves strategic planning, developing partnerships with leading game studios, and overseeing product design to ensure it resonates with each unique gaming community. Since our launch in Q4 2021, we've generated over $1M in merch.
Chief Executive Officer
CurrentLed the creation and growth of a subscription box and full-service retail merchandise company dedicated to games. We aimed to enrich the marketing efforts of game development studios, helping them reach new audiences and maximize their market potential by offering physical editions of their digital games.We've had the honor of partnering with some of the.
Lead Product Director
- As the Product Manager for the Augmentor (now XRMentor) product at Design Interactive, I managed the entire development lifecycle, coordinating efforts across all teams, from C-staff to QA.XRMentor is an augmented.
- Requirements Gathering for Emerging AR Technologies: Led the identification and analysis of requirements for emerging augmented reality technologies. Worked closely with clients and stakeholders to define project needs.
- Documentation of Milestones, Sprints, and User Stories: Created comprehensive documentation detailing project milestones, sprints, and individual user stories for the software development lifecycle using Azure DevOps.
- Daily Standups and Progress Reporting: Conducted daily standups with design, QA, and programming team members to monitor progress, address issues, and ensure that the project remained on track.
- C-Suite and Budget Team Reporting: Reported directly to the C-suite and budget teams, delivering detailed forecasts, milestone updates, and release schedules. Pitched budget proposals, documentation, and feature sets.
- Travel and Demonstrations: Traveled to military bases and corporate partners, including Walmart, Siemens, Penske, Ryder, and AFWERX, to demonstrate the product and train users. Developed presentations and training.
Co-Founder
- Co-Founded Indienomicon, Central Florida's largest monthly meetup for game developers and gamers, attracting over 150 attendees each month. The event featured a diverse range of games from AAA studios, indie.
- Event Coordination: Facilitated monthly marketing efforts and secured locations for each meeting, including restaurants, bars, and public libraries.
- Guest Speaker Management: Organized and scheduled guest speakers for each event, ensuring a diverse and engaging lineup.
- Content Curation: Reviewed submissions for potential game presentations and demonstrations, selecting the most promising projects to showcase at future meetups.
- Community Building: Fostered a vibrant community of game developers and enthusiasts, providing a platform for networking, collaboration, and knowledge sharing.
Product Director
- As Product Director at TrueNorth Technology Solutions, I led the architecture development and maintenance of a high-transaction SAAS-based software, managed project backlogs and service quality, and releases under an.
- Architecture Dcoumentation and Maintenance: Led the documentation of architecture design, new feature creation, and maintenance functionalities of a SAAS-based software handling over $500K in daily banking transactions.
- Backlog Management and Service Quality: Focused on consistent backlog goal attainment, quality service-level development, implementation of change initiatives, problem resolution, and maintaining constant client focus.
- Agile SCRUM Project Management: Utilized Agile SCRUM methodologies to ensure each sprint was adequately staffed, properly budgeted, and adhered to milestone deliverables for weekly public releases.
- Client Proposals and Documentation: Created, executed, and managed client proposals, statements of work, and invoices. Ensured clear communication and documentation to align client expectations with project outcomes.
Executive Director - Orlando Professional Chapter
- As the Executive Chair of the Orlando Chapter of the IGDA, I played a pivotal role in supporting and advancing the local game development community. My responsibilities included:
- Community Leadership: Led and organized chapter meetings, events, and initiatives to foster a vibrant and supportive game development community in Orlando.
- Advocacy and Representation: Advocated for the interests and needs of local students and game developers, ensuring their voices were heard within the broader IGDA framework.
- Networking and Collaboration: Facilitated networking opportunities for game developers, connecting them with industry professionals, resources, and potential collaborators.
- Event Planning and Execution: Coordinated and hosted various events, including workshops, seminars, and panel discussions, to promote professional development and knowledge sharing among members.
- Resource Management: Managed chapter resources, including budgets and sponsorships, to support chapter activities and initiatives effectively.
Studio Manager
- Co-developed a mobile games studio of 15+ team members specializing in iOS/Android games and apps. In this role, I was responsible for a wide range of activities that ensured the studio's success and growth. Key.
- Titles Released: Fire and Dice - iOS/Android/Amazon, Squee! - iOS/Android, Trickochet Together - iOS, Swipe Together - iOS/Android, Sudoku Together 2.0 - iOS/Android, ARnival Games - iOS.
- Leadership and Management: Oversaw all studio activities, including hiring and releasing talent, training, budgeting, equipment acquisition, Agile SCRUM workflow management, quality assurance, and product releases.
- Project Production: Produced numerous titles, overseeing the entire development process from concept to release. Controlled project scope, implemented new development processes, and created data-driven solutions to.
- Communication and Coordination: Delivered regular project updates to all departments and CEO. Acted as the main point of contact for contract negotiations, outsourcing, publishing, marketing, and public relations.
- Team Leadership: Fostered a passionate, rewarding, and fun work environment, leading the team with a focus on collaboration, creativity, and innovation. Encouraged an organized atmosphere where team members could.
Product Manager
- Together Games was a company co-founded by Sky Parlor Studios and ZeeGee Games. As a Product Manager at Together Games, LLC, I oversaw the creation and promotion of an asynchronous multiplayer cloud service that.
- Product Development and Management: Managed the entire lifecycle of the asynchronous multiplayer cloud service, from initial concept to market launch. Ensured that the service provided robust and scalable solutions to.
- Promotion and Marketing: Led efforts in product releases, marketing strategies, and event coordination. Developed and executed promotional campaigns to raise awareness and drive adoption of the service.
- Business Development: Collaborated with the business development team to identify potential partners and developers. Scheduled and conducted meetings, presented live demos, and followed up after conferences to build.
- Event Coordination: Organized and participated in industry events and conferences to showcase the product. Delivered engaging presentations and live demonstrations to highlight the capabilities and benefits of the.
- Acquisition: Successfully contributed to the company's growth and market presence, leading to its acquisition by GameSalad Inc. in 2014.
Director Of Volunteer Services
Volunteer and Street Team Coordinator for SIEGE 2010 and the Project Manager for the 2010.C GGDA Internship.
Producer | Designer
- As a Producer and Designer for Elf Island at Hairy Entertainment, I played a key role in the development and success of the award-winning virtual world and MMOG designed to empower teens and tweens to make a difference.
- Game Design and Production: Led the design and production of game features that aligned with the mission of promoting social responsibility and environmental awareness. Ensured the game was engaging, educational, and.
- Project Management: Managed the entire development lifecycle of various game features, from concept to release.
- Collaboration and Partnerships: Worked with partners (Habitat for Humanity, Elizabeth Glaser Pediatric AIDS Foundation, WildAid, Polar Bears International, Pandas International, Nationwide Children’s Hospital, Bert’s.
- Community Engagement: Developed strategies to engage the player community, encouraging participation in activities that had real-world environmental and social benefits.
- Milestones and Reporting: Documented milestones, sprints, and user stories using agile methodologies. Conducted daily standups and provided progress reports to senior management, ensuring alignment with project goals.
Producer
- As a Producer at Gorilla Systems Corporation, I oversaw the daily operations of multiple Warner Bros Games, THQ, and Ubisoft titles, including prototypes and pitches for Nintendo DS and Wii platforms. My role involved.
- Developed Titles: The Clique: Diss and Makeup - Nintendo DS (Credited), All-Star Cheer Squad 2 - Nintendo Wii (Uncredited), Unreleased Ubisoft Title - Nintendo DS
- Team Leadership: Managed a diverse team of 30+ developers across various disciplines and geographical locations. Facilitated effective communication and collaboration while reporting directly to the executive producer.
- Contract Recovery: Was initially brought on to bring The Clique back into milestone approval status for Gorilla Systems. The game was behind on development because of technical debt and unclear design direction..
- Product Lifecycle Management: Managed the full product lifecycle, including pre-production, production, and post-production. Oversaw certifications, Nintendo lot-checks, and deliveries to publishers to ensure.
President
- Club Leadership and Coordination: Founded and led a college club with over 30 engineers, meeting weekly to develop games using Unreal Engine, Microsoft XNA, Game Maker, and Torque game engines.
- Team Management and Project Development: Organized teams, set deadlines, and oversaw the development of various game projects, fostering a collaborative and productive environment.
- Proposal Writing and Funding: Authored and secured funding for proposals approved by the college president, enabling club members to attend industry conferences.
- Industry Exposure and Networking: Facilitated club attendance at the Game Developers Conference in San Francisco, CA, and other east coast conferences, providing members with valuable industry education and networking.
Lead Content Developer And Quality Assurance
- Acted as QA and Content Lead for Switchblade Software. The "Switchblade" is a third-party software that interfaces with video games such as World of Warcraft, Guild Wars, Half-Life 2, Call of Duty 4, Age of Conan and.
- Studio Integration: Developed relationships with game studios and integrated their games into the SwitchBlade software.
- Documentation and Testing: Created design documentation, test cases, and build notes for engineers.
- Final Builds and Uploads: Executed testing sessions, created final builds, and performed multi-distribution build uploads (GameSpy, Machinima, FilePlanet, Official Website, etc.).
James Morgan education
Associates Of Science, Business Administration
Bachelors Of Science, Computer Software Engineering
Frequently asked questions about James Morgan
Quick answers generated from the profile data available on this page.
What company does James Morgan work for?
James Morgan works for IndieBox.
What is James Morgan's role at IndieBox?
James Morgan is listed as Chief Executive Officer at IndieBox.
What is James Morgan's email address?
AeroLeads has found 1 work email signal at @theindiebox.com for James Morgan at IndieBox.
Where is James Morgan based?
James Morgan is based in Apopka, Florida, United States while working with IndieBox.
What companies has James Morgan worked for?
James Morgan has worked for Indiebox, Robaroba Inc, Design Interactive, Inc., Indienomicon Foundation, and Truenorth Technology Solutions, Inc..
How can I contact James Morgan?
You can use AeroLeads to view verified contact signals for James Morgan at IndieBox, including work email, phone, and LinkedIn data when available.
What schools did James Morgan attend?
James Morgan holds Associates Of Science, Business Administration from Darton College.
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