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I'm a multidisciplinary design leader specializing in exploratory research, synthesis, and the development of strategic product vision. As an artist who deeply appreciates how the tools we use inform our identities and shape our expression, I've spent the last several years immersing myself in generative workflows. My focus has been on researching and developing generative systems that enhance creative expression and enable an equitable and artist friendly future.
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Design Director - Expressive AiFigmaSeattle, Wa, Us -
Venture Lead - Emerging ProductsAdobeSeattle, Wa, Us -
Principal Designer - Generative Ai For Video & MotionAdobe Jul 2024 - PresentSan Jose, Ca, UsPrincipal Designer for emerging creative, incubation and generative AI initiatives.My goal is to find the meaningful intersection between emerging AI tools and human creativity. • Collaborating with Adobe leadership and key stakeholders to research, identify and inform new product and design strategy. • Leading a core team of UX designers with a focus on emerging and inflight AI feature development.• Developing strategic vision materials and cross-org partnerships for new feature, product and incubation initiatives with a focus on generative AI and next-gen system designs for video, motion and animation. -
Sr. Design Manager - Generative Ai For Video, Motion & AudioAdobe Oct 2023 - Jul 2024San Jose, Ca, UsDesign Lead for DVA (Digital Video & Audio) AI Initiatives. • Led and managed a diverse team of UX designers with a focus on emerging and inflight AI feature development for Premiere Pro, After Effects and new product.• Developed strategic vision materials and partnerships for new feature, product and incubation initiatives. • Actively explored emerging proprietary and open source AI video workflows and tools from an artist's perspective. -
Sr. Design Manager - Creative CloudAdobe Jan 2022 - Oct 2023San Jose, Ca, Us• Manager and Lead Designer For Adobe After Effects• Converted complex technical and strategic challenges into focused design vision. • Collaborated with PM and Engineering leads to establish product strategy, vision, feature development and roadmaps.• Led broad design initiatives focused on the future of motion design and creativity within Creative Cloud.• Built cross-team alignment to help unify Adobe's vision for the future of animation workflows across Creative Cloud.• Led user research efforts to establish signal on new product and feature development. -
Sr. Staff Designer - Creative CloudAdobe Jul 2019 - Jan 2022San Jose, Ca, Us• Lead Designer for Adobe After Effects• Responsible for leading broad design initiatives focused on the future of motion design and Adobe After Effects.• Researched, pitched and developed a robust new UX for new 3D creation workflows within Adobe After Effects.• Collaborated with PM and Engineering to establish product strategy, vision and feature development.• Developed cross-team alignment to help unify Adobe's vision for the future of animation workflows across Creative Cloud.• Led numerous user research efforts to establish signal on new product and feature development. -
Principal Design Lead - Microsoft OfficeMicrosoft Feb 2018 - Jun 2019Redmond, Washington, UsOffice Media GroupWith an emphasis on AI enhanced tools, our team's focus was on developing the future of video creation and consumption on the web and within Office.• Established vision and strategy for multi-platform video applications across our organization. • Managed a team of five UX designers working across photos and video projects. • Design Direction for in-browser video editing experiences for Microsoft Stream and Office 365. • Lead numerous user research efforts to establish signal on new product development.• Collaborated with teams throughout Microsoft to story tell and align vision across products. -
Sr. Studio Art & Design Director - New Product IncubationMicrosoft Jun 2016 - Mar 2018Redmond, Washington, UsFoundry was an incubation studio who's mission was to inspire, prove and enable the future of Microsoft experiences through ubiquitous computing and seamless interactions across mediums. • One of four studio leads setting vision and strategy for a team of 25+ designers, developers and project managers. • Managed and lead a diverse team of UX and visual designers in the creation of experimental 3D, Hololens, AR and next generation device incubation. • Developed innovative metaverse concepts and patents related to AR and spatial computing scenarios.• Collaborated with internal Microsoft device teams to align visions and bring clarity to new incubation projects. • Developed strategic storytelling of our team's vision, ideas and accomplishments. -
Sr. Visual Design Lead - HololensMicrosoft Dec 2014 - Jun 2016Redmond, Washington, UsMicrosoft Studios - Good ScienceAn incubation lab focused on exploring and developing new experiences and interaction models for Hololens and mixed reality. • Senior leadership, vision and hands-on creation for a team of artists, developers and designers.• Collaborated with Fortune 500 companies to bring their brands to Microsoft Hololens.• Developed experimental UX / UI concepts and designs for virtual and mixed reality platforms. • Both art directed and created optimized 3D content for the Unity game engine. -
Design & Art Director - Games And EntertainmentPop Mar 2013 - Dec 2014Seattle, Wa, Us• Worked directly with clients such as Nintendo, Pokemon and Target to discover project intent and establish strategy and direction.• Directed and lead multidisciplinary teams in the creation of interactive mobile experiences. • Concept and creation of multi-platform Unity 3D and HTML games to enhance brand engagement. • Worked collaboratively with strategy, UX and development teams to produce large scale projects and new business pitches. -
Design & Art DirectorVisionthree May 2008 - Feb 2013Indianapolis, In, Us• Directed a team of multi-disciplined interactive designers in the creation of Unity 3D and HTML interactive experiences and games. • UX and UI design for platforms such as tablet, mobile, web, and large scale touch displays.• 3D and motion design for broadcast and interactive experiences. -
Designer - Ux & BrandingVisionthree Jun 2005 - May 2008Indianapolis, In, Us• Worked with a team of flash developers to create rich interactive experiences.• Developed original branding and identities.• Created custom illustration and animation for broadcast. -
Designer & Student MentorBall State University Nov 2003 - Jun 2005Muncie, In, Us• Assisted students in their creation of grant-funded interactive projects.• Co-lead a grant funded team in the creation of interactive installations for a local museum. -
Interactive Designer - InternshipOutside Source May 2003 - Aug 2003Fishers, Indiana, Us• Developed flash interfaces for web based applications.• Created storyboards for various motion projects.• Developed custom illustrations and marketing materials for corporate and healthcare clients.
James Ratliff Skills
James Ratliff Education Details
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Ball State UniversityVisual Communications -
Ball State UniversityPainting
Frequently Asked Questions about James Ratliff
What company does James Ratliff work for?
James Ratliff works for Figma
What is James Ratliff's role at the current company?
James Ratliff's current role is Design Director - Expressive AI.
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What is James Ratliff's direct phone number?
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What schools did James Ratliff attend?
James Ratliff attended Ball State University, Ball State University.
What are some of James Ratliff's interests?
James Ratliff has interest in Home Improvement, Gardening, Electronics.
What skills is James Ratliff known for?
James Ratliff has skills like Presentation Skills, Mixed Reality, Art, Illustrator, Interactive Media, Mobile Interface Design, Graphic Design, Ux Research, User Experience, Storyboarding, Photoshop, Graphics.
Who are James Ratliff's colleagues?
James Ratliff's colleagues are Jenny Xie, Ahmed Mamdouh, Carter Teng 邓家豪, H Ü S E Y İ N Ç E T İ N, Abisajan Kandeepan, Abdulrehman Mirza, Taha Ehsan.
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