James Ratliff Email & Phone Number
@adobe.com
5 phones found area 765, 901, 425, 503, and 502
LinkedIn matched
Who is James Ratliff? Overview
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James Ratliff is listed as Design Director - Expressive AI at Figma, a with 2540 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at adobe.com, phone signal with area code 765, 901, 425, 503, 502, and a matched LinkedIn profile for James Ratliff.
James Ratliff previously worked as Venture Lead - Emerging Products at Adobe and Principal Designer - Generative AI For Video & Motion at Adobe. James Ratliff holds Bachelor'S Degree, Visual Communications from Ball State University.
Email format at Figma
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AeroLeads found 1 current-domain work email signal for James Ratliff. Compare company email patterns before reaching out.
About James Ratliff
I'm a multidisciplinary design leader specializing in exploratory research, synthesis, and the development of strategic product vision. As an artist who deeply appreciates how the tools we use inform our identities and shape our expression, I've spent the last several years immersing myself in generative workflows. My focus has been on researching and developing generative systems that enhance creative expression and enable an equitable and artist friendly future.
Listed skills include Presentation Skills, Mixed Reality, Art, Illustrator, and 44 others.
James Ratliff's current company
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James Ratliff work experience
A career timeline built from the work history available for this profile.
Venture Lead - Emerging Products
Principal Designer - Generative Ai For Video & Motion
CurrentPrincipal Designer for emerging creative, incubation and generative AI initiatives.My goal is to find the meaningful intersection between emerging AI tools and human creativity. • Collaborating with Adobe leadership and key stakeholders to research, identify and inform new product and design strategy. • Leading a core team of UX designers with a focus on emerging and inflight AI feature development.• Developing strategic vision materials and cross-org partnerships for new feature, product and incubation initiatives with a focus on generative AI and next-gen system designs for video, motion and animation.
Sr. Design Manager - Generative Ai For Video, Motion & Audio
Design Lead for DVA (Digital Video & Audio) AI Initiatives. • Led and managed a diverse team of UX designers with a focus on emerging and inflight AI feature development for Premiere Pro, After Effects and new product.• Developed strategic vision materials and partnerships for new feature, product and incubation initiatives. • Actively explored emerging proprietary and open source AI video workflows and tools from an artist's perspective.
Sr. Design Manager - Creative Cloud
• Manager and Lead Designer For Adobe After Effects• Converted complex technical and strategic challenges into focused design vision. • Collaborated with PM and Engineering leads to establish product strategy, vision, feature development and roadmaps.• Led broad design initiatives focused on the future of motion design and creativity within Creative Cloud.• Built cross-team alignment to help unify Adobe's vision for the future of animation workflows across Creative Cloud.• Led user research efforts to establish signal on new product and feature development.
Sr. Staff Designer - Creative Cloud
• Lead Designer for Adobe After Effects• Responsible for leading broad design initiatives focused on the future of motion design and Adobe After Effects.• Researched, pitched and developed a robust new UX for new 3D creation workflows within Adobe After Effects.• Collaborated with PM and Engineering to establish product strategy, vision and feature development.• Developed cross-team alignment to help unify Adobe's vision for the future of animation workflows across Creative Cloud.• Led numerous user research efforts to establish signal on new product and feature development.
Principal Design Lead - Microsoft Office
Office Media GroupWith an emphasis on AI enhanced tools, our team's focus was on developing the future of video creation and consumption on the web and within Office.• Established vision and strategy for multi-platform video applications across our organization. • Managed a team of five UX designers working across photos and video projects. • Design Direction for in-browser video editing experiences for Microsoft Stream and Office 365. • Lead numerous user research efforts to establish signal on new product development.• Collaborated with teams throughout Microsoft to story tell and align vision across products.
Sr. Studio Art & Design Director - New Product Incubation
Foundry was an incubation studio who's mission was to inspire, prove and enable the future of Microsoft experiences through ubiquitous computing and seamless interactions across mediums. • One of four studio leads setting vision and strategy for a team of 25+ designers, developers and project managers. • Managed and lead a diverse team of UX and visual designers in the creation of experimental 3D, Hololens, AR and next generation device incubation. • Developed innovative metaverse concepts and patents related to AR and spatial computing scenarios.• Collaborated with internal Microsoft device teams to align visions and bring clarity to new incubation projects. • Developed strategic storytelling of our team's vision, ideas and accomplishments.
Sr. Visual Design Lead - Hololens
Microsoft Studios - Good ScienceAn incubation lab focused on exploring and developing new experiences and interaction models for Hololens and mixed reality. • Senior leadership, vision and hands-on creation for a team of artists, developers and designers.• Collaborated with Fortune 500 companies to bring their brands to Microsoft Hololens.• Developed experimental UX / UI concepts and designs for virtual and mixed reality platforms. • Both art directed and created optimized 3D content for the Unity game engine.
Design & Art Director - Games And Entertainment
• Worked directly with clients such as Nintendo, Pokemon and Target to discover project intent and establish strategy and direction.• Directed and lead multidisciplinary teams in the creation of interactive mobile experiences. • Concept and creation of multi-platform Unity 3D and HTML games to enhance brand engagement. • Worked collaboratively with strategy, UX and development teams to produce large scale projects and new business pitches.
Design & Art Director
• Directed a team of multi-disciplined interactive designers in the creation of Unity 3D and HTML interactive experiences and games. • UX and UI design for platforms such as tablet, mobile, web, and large scale touch displays.• 3D and motion design for broadcast and interactive experiences.
Designer - Ux & Branding
• Worked with a team of flash developers to create rich interactive experiences.• Developed original branding and identities.• Created custom illustration and animation for broadcast.
Designer & Student Mentor
• Assisted students in their creation of grant-funded interactive projects.• Co-lead a grant funded team in the creation of interactive installations for a local museum.
Interactive Designer - Internship
• Developed flash interfaces for web based applications.• Created storyboards for various motion projects.• Developed custom illustrations and marketing materials for corporate and healthcare clients.
Colleagues at Figma
Other employees you can reach at figma.com. View company contacts for 2540 employees →
Mariam Farazi
Colleague at FigmaGazipur District, Dhaka, Bangladesh
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Anish Desai
Colleague at FigmaSan Francisco Bay Area, United States
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Nigar Nuraliyeva
Colleague at FigmaBaku City, Baku Ekonomic Zone, Azerbaijan
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Jack Undef
Colleague at FigmaPurbalingga, Central Java, Indonesia
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森貴浩
Colleague at FigmaJapan
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James Adegbola
Colleague at FigmaIbadan, Oyo State, Nigeria
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Faizan Akmal
Colleague at FigmaLahore, Punjab, Pakistan
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Aneeqa Tariq
Colleague at FigmaOkara District, Punjab, Pakistan
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Brandon Sterling
Colleague at FigmaOrlando, Florida, United States
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Anna-Elena Wegener
Colleague at FigmaDortmund, North Rhine-Westphalia, Germany
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James Ratliff education
Bachelor'S Degree, Visual Communications
Bachelor'S Degree, Painting
Frequently asked questions about James Ratliff
Quick answers generated from the profile data available on this page.
What company does James Ratliff work for?
James Ratliff works for Figma.
What is James Ratliff's role at Figma?
James Ratliff is listed as Design Director - Expressive AI at Figma.
What is James Ratliff's email address?
AeroLeads has found 1 work email signal at @adobe.com for James Ratliff at Figma.
What is James Ratliff's phone number?
AeroLeads has found 5 phone signal(s) with area code 765, 901, 425, 503, 502 for James Ratliff at Figma.
Where is James Ratliff based?
James Ratliff is based in Seattle, Washington, United States while working with Figma.
What companies has James Ratliff worked for?
James Ratliff has worked for Figma, Adobe, Microsoft, Pop, and Visionthree.
Who are James Ratliff's colleagues at Figma?
James Ratliff's colleagues at Figma include Mariam Farazi, Anish Desai, Nigar Nuraliyeva, Jack Undef, and 森貴浩.
How can I contact James Ratliff?
You can use AeroLeads to view verified contact signals for James Ratliff at Figma, including work email, phone, and LinkedIn data when available.
What schools did James Ratliff attend?
James Ratliff holds Bachelor'S Degree, Visual Communications from Ball State University.
What skills is James Ratliff known for?
James Ratliff is listed with skills including Presentation Skills, Mixed Reality, Art, Illustrator, Interactive Media, Mobile Interface Design, Graphic Design, and Ux Research.
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