James Ratliff

James Ratliff Email and Phone Number

Design Director - Expressive AI @ Figma
Seattle, WA, US
James Ratliff's Location
Seattle, Washington, United States, United States
About James Ratliff

I'm a multidisciplinary design leader specializing in exploratory research, synthesis, and the development of strategic product vision. As an artist who deeply appreciates how the tools we use inform our identities and shape our expression, I've spent the last several years immersing myself in generative workflows. My focus has been on researching and developing generative systems that enhance creative expression and enable an equitable and artist friendly future.

James Ratliff's Current Company Details
Figma

Figma

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Design Director - Expressive AI
Seattle, WA, US
Website:
figma.com
Employees:
2540
James Ratliff Work Experience Details
  • Figma
    Design Director - Expressive Ai
    Figma
    Seattle, Wa, Us
  • Adobe
    Venture Lead - Emerging Products
    Adobe
    Seattle, Wa, Us
  • Adobe
    Principal Designer - Generative Ai For Video & Motion
    Adobe Jul 2024 - Present
    San Jose, Ca, Us
    Principal Designer for emerging creative, incubation and generative AI initiatives.My goal is to find the meaningful intersection between emerging AI tools and human creativity. • Collaborating with Adobe leadership and key stakeholders to research, identify and inform new product and design strategy. • Leading a core team of UX designers with a focus on emerging and inflight AI feature development.• Developing strategic vision materials and cross-org partnerships for new feature, product and incubation initiatives with a focus on generative AI and next-gen system designs for video, motion and animation.
  • Adobe
    Sr. Design Manager - Generative Ai For Video, Motion & Audio
    Adobe Oct 2023 - Jul 2024
    San Jose, Ca, Us
    Design Lead for DVA (Digital Video & Audio) AI Initiatives. • Led and managed a diverse team of UX designers with a focus on emerging and inflight AI feature development for Premiere Pro, After Effects and new product.• Developed strategic vision materials and partnerships for new feature, product and incubation initiatives. • Actively explored emerging proprietary and open source AI video workflows and tools from an artist's perspective.
  • Adobe
    Sr. Design Manager - Creative Cloud
    Adobe Jan 2022 - Oct 2023
    San Jose, Ca, Us
    • Manager and Lead Designer For Adobe After Effects• Converted complex technical and strategic challenges into focused design vision. • Collaborated with PM and Engineering leads to establish product strategy, vision, feature development and roadmaps.• Led broad design initiatives focused on the future of motion design and creativity within Creative Cloud.• Built cross-team alignment to help unify Adobe's vision for the future of animation workflows across Creative Cloud.• Led user research efforts to establish signal on new product and feature development.
  • Adobe
    Sr. Staff Designer - Creative Cloud
    Adobe Jul 2019 - Jan 2022
    San Jose, Ca, Us
    • Lead Designer for Adobe After Effects• Responsible for leading broad design initiatives focused on the future of motion design and Adobe After Effects.• Researched, pitched and developed a robust new UX for new 3D creation workflows within Adobe After Effects.• Collaborated with PM and Engineering to establish product strategy, vision and feature development.• Developed cross-team alignment to help unify Adobe's vision for the future of animation workflows across Creative Cloud.• Led numerous user research efforts to establish signal on new product and feature development.
  • Microsoft
    Principal Design Lead - Microsoft Office
    Microsoft Feb 2018 - Jun 2019
    Redmond, Washington, Us
    Office Media GroupWith an emphasis on AI enhanced tools, our team's focus was on developing the future of video creation and consumption on the web and within Office.• Established vision and strategy for multi-platform video applications across our organization. • Managed a team of five UX designers working across photos and video projects. • Design Direction for in-browser video editing experiences for Microsoft Stream and Office 365. • Lead numerous user research efforts to establish signal on new product development.• Collaborated with teams throughout Microsoft to story tell and align vision across products.
  • Microsoft
    Sr. Studio Art & Design Director - New Product Incubation
    Microsoft Jun 2016 - Mar 2018
    Redmond, Washington, Us
    Foundry was an incubation studio who's mission was to inspire, prove and enable the future of Microsoft experiences through ubiquitous computing and seamless interactions across mediums. • One of four studio leads setting vision and strategy for a team of 25+ designers, developers and project managers. • Managed and lead a diverse team of UX and visual designers in the creation of experimental 3D, Hololens, AR and next generation device incubation. • Developed innovative metaverse concepts and patents related to AR and spatial computing scenarios.• Collaborated with internal Microsoft device teams to align visions and bring clarity to new incubation projects. • Developed strategic storytelling of our team's vision, ideas and accomplishments.
  • Microsoft
    Sr. Visual Design Lead - Hololens
    Microsoft Dec 2014 - Jun 2016
    Redmond, Washington, Us
    Microsoft Studios - Good ScienceAn incubation lab focused on exploring and developing new experiences and interaction models for Hololens and mixed reality. • Senior leadership, vision and hands-on creation for a team of artists, developers and designers.• Collaborated with Fortune 500 companies to bring their brands to Microsoft Hololens.• Developed experimental UX / UI concepts and designs for virtual and mixed reality platforms. • Both art directed and created optimized 3D content for the Unity game engine.
  • Pop
    Design & Art Director - Games And Entertainment
    Pop Mar 2013 - Dec 2014
    Seattle, Wa, Us
    • Worked directly with clients such as Nintendo, Pokemon and Target to discover project intent and establish strategy and direction.• Directed and lead multidisciplinary teams in the creation of interactive mobile experiences. • Concept and creation of multi-platform Unity 3D and HTML games to enhance brand engagement. • Worked collaboratively with strategy, UX and development teams to produce large scale projects and new business pitches.
  • Visionthree
    Design & Art Director
    Visionthree May 2008 - Feb 2013
    Indianapolis, In, Us
    • Directed a team of multi-disciplined interactive designers in the creation of Unity 3D and HTML interactive experiences and games. • UX and UI design for platforms such as tablet, mobile, web, and large scale touch displays.• 3D and motion design for broadcast and interactive experiences.
  • Visionthree
    Designer - Ux & Branding
    Visionthree Jun 2005 - May 2008
    Indianapolis, In, Us
    • Worked with a team of flash developers to create rich interactive experiences.• Developed original branding and identities.• Created custom illustration and animation for broadcast.
  • Ball State University
    Designer & Student Mentor
    Ball State University Nov 2003 - Jun 2005
    Muncie, In, Us
    • Assisted students in their creation of grant-funded interactive projects.• Co-lead a grant funded team in the creation of interactive installations for a local museum.
  • Outside Source
    Interactive Designer - Internship
    Outside Source May 2003 - Aug 2003
    Fishers, Indiana, Us
    • Developed flash interfaces for web based applications.• Created storyboards for various motion projects.• Developed custom illustrations and marketing materials for corporate and healthcare clients.

James Ratliff Skills

Presentation Skills Mixed Reality Art Illustrator Interactive Media Mobile Interface Design Graphic Design Ux Research User Experience Storyboarding Photoshop Graphics Animation Web Design Product Incubation Interaction Design Video Editing Rapid Prototyping Creative Pitching Motion Graphic Design Character Animation Product Design Information Design Strategy Motion Graphics Digital Illustration Product Strategy Illustration 3d Modeling Production Management Product Management Cinema 4d Creative Direction User Research Video Games Management Art Direction User Interface Design Information Architecture After Effects Vector Illustration Adobe Creative Suite Web Interface Design User Experience Design Zbrush Typography User Interface Branding And Identity

James Ratliff Education Details

  • Ball State University
    Ball State University
    Visual Communications
  • Ball State University
    Ball State University
    Painting

Frequently Asked Questions about James Ratliff

What company does James Ratliff work for?

James Ratliff works for Figma

What is James Ratliff's role at the current company?

James Ratliff's current role is Design Director - Expressive AI.

What is James Ratliff's email address?

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What is James Ratliff's direct phone number?

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What schools did James Ratliff attend?

James Ratliff attended Ball State University, Ball State University.

What are some of James Ratliff's interests?

James Ratliff has interest in Home Improvement, Gardening, Electronics.

What skills is James Ratliff known for?

James Ratliff has skills like Presentation Skills, Mixed Reality, Art, Illustrator, Interactive Media, Mobile Interface Design, Graphic Design, Ux Research, User Experience, Storyboarding, Photoshop, Graphics.

Who are James Ratliff's colleagues?

James Ratliff's colleagues are Jenny Xie, Ahmed Mamdouh, Carter Teng 邓家豪, H Ü S E Y İ N Ç E T İ N, Abisajan Kandeepan, Abdulrehman Mirza, Taha Ehsan.

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