Ceo
Currentwww.worldxo.orgThe World Experience Organization is where thought-leaders from diverse experience sectors collaborate in order to increase the impact of experiences: increase profit, improve wellbeing, and build a better society. There are 2 key problems / opportunities in the Experience Economy: 1. Coronavirus has decimated swathes of experience-oriented organizations.2. Experience sectors are way too siloed.So, I'm part of a team of experience pioneers forging a new global alliance to solve these problems. We believe the UX and CX designers can learn from - and inspire - immersive theatre creators and destination management companies, that EX designers and experiential retailers can learn from - and inspire - games designers and XR creators... etc. Each experience sector has so much to teach, and learn from, the others.If you're an experience pioneer - in UX, EX, CX, escape rooms, immersive theatre, gaming, AR, VR, mixed reality, tourism, museums, attractions, urban planning, destination design etc - & would like to know more, get in touch. You'll be joining a band of exceptional people from around the world... ... from award-winning experience innovators who've changed the way we think about experiences, to experience pioneers who've turned their madcap ideas into businesses that have raised tens of millions of dollars and pounds.