Jared Cook Email & Phone Number
@principal.com
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Who is Jared Cook? Overview
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Jared Cook is listed as Game Software Engineer at WB Games San Diego, based in Des Moines Metropolitan Area, United States. AeroLeads shows a work email signal at principal.com and a matched LinkedIn profile for Jared Cook.
Jared Cook previously worked as UI Engineer at Wb Games San Diego and Game Software Engineer at Fresh Cooked Games. Jared Cook holds Bachelor’S Degree, Computer Engineering from Iowa State University.
Email format at WB Games San Diego
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About Jared Cook
Game Software Engineer working on games for PC, console, and mobile. Experienced Front-End Developer as well. Skilled in C++, C#, Javascript, Java. BS in Computer Engineering from Iowa State University.
Listed skills include C#, C, Javascript, Eclipse, and 36 others.
Jared Cook's current company
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Jared Cook work experience
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Game Software Engineer
Worked as a solo developer for the purpose of learning Unreal Engine https://www.freshcookedgames.com/ Created prototype for Storm Blasters, a networked co-op storm chasing game. Prototype has networked multi-seat vehicles (Chaos vehicles with SmoothSync plugin) and projectiles https://fresh-cooked-games.itch.io/storm-blasters Created Christmas Luge, a single player luging game, with a custom movement mode, a multi-spline mesh utility, and the Synesthesia plugin https://fresh-cooked-games.itch.io/christmas-luge Created Fresh Cooked Tweens, a tweening library for Unreal https://github.com/jdcook/fresh_cooked_tweens
Game Software Engineer
𝗨𝗻𝗶𝘁𝘆Contracted as programmer on Yum Yum Cookstar. Used Unity, C#, Behavior DesignerProgrammed Rapid Race for Adventure AcademyScripted light baking automation with support for prefabs loaded through asset bundlesWrote editor tools for a spline path following system and chunk-based procedural generationImplemented realtime networked gameplay and various gameplay systemsCoded multiple shadersCreated internal prototypes𝗣𝗵𝗮𝘀𝗲𝗿/𝗧𝘆𝗽𝗲𝘀𝗰𝗿𝗶𝗽𝘁Delivered Teen Titans Go: Out of Hand to Cartoon Network for the CN Arcade. Handled all programming, including game logic, effects, UI, SDK integration, bundling/publishingCoded web games for Nick Jr's Noggin app for android/iOS (Bubble Guppies Dino Dig, Blues Clues Time for School, Santiago Pirate Letter Toss, Paw Patrol Adventure City Rescues)Learned the Phaser framework, set up development tooling with typescript, webpack, eslint, prettierCreated a sandbox-style game system to tap/drag objects, attach them to characters, handle many combinations of interactionsContributed bug fixes to Phaser: https://github.com/photonstorm/phaser/commits?author=jdcookCreated art pipeline to export tilemaps and particle emitters and import into PhaserWrote asset management scriptsFixed memory leaks, fatal errors, and created optimizations for older mobile devices and iOS𝗢𝘁𝗵𝗲𝗿Created prototype with Unreal Engine, focusing on Skeletal Mesh pipeline from Blender->Unreal, created toon lighting and outline shadersSet up internal company wiki website with wiki.js and AWS hostingCreated new company website with React, Next.js, Amazon Amplify: https://www.goldcreekgames.com/Handled Lead Engineer responsibilities for Gold Creek, establishing coding standards, review processes, performing training, creating itemized budget estimates, communicating with clients, assigning tasks to other programmers, documentation
Game Developer
Published Winging It on Steam: https://store.steampowered.com/app/1693310/Winging_It/Created modular level design tools for quick level creationCoded the whole game, including physics, gameplay, menus, AI, etc.Collaborated with partner on game design and look/feelPublished Metagalactic Blitz on Steam: https://store.steampowered.com/app/564080/Metagalactic_Blitz/Programmed game logic in C#Created deferred rendering pipelineCreated animation pipeline from Blender to MonoGame (importing, rendering, blending)Implemented peer-to-peer deterministic lockstep online multiplayerCreated custom fixed point math library to replace floating points for deterministic executionDebugged and solved desyncing issues for multiplayerCreated matchmaking system with the Steam APIDesigned sound effects with sound libraries and recordingsDesigned characters, levels, and mechanics in coordination with partner
Front End Developer
Developed front ends primarily with React and Backbone for external and internal applications across Principal.Coordinated with back end developers to create data contracts for front end work.Engineered solutions for sales presentation software being used on Mac and IPad devices.Automated content processes for sales presentation software, greatly reducing time spent importing new content.Maintained legacy applications built with JSF and XSLT.Created animated graphs with D3.Updated documentation on front end security and code quality.Participated in code reviews daily.Handled front end on call duties in a rotation.
Software Developer
Front end Drupal / PHP developer on PrincipalFunds.com rewrite project.Front end Drupal / PHP developer for PrincipalGlobal.com maintenance and enhancements.Added small enhancements to various Java, VB, C#, and PHP applications as needed.Updated styling for multiple Java applications with Bootstrap, and made them mobile-friendly.Maintained, improved code quality, and eliminated technical debt for multiple Java/JSF applications.Handled On-Call support for Java applications.Developed Web API in C# to handle movement/aggregation of daily fund data.Represented Principal Funds in the corporate UI Standards meetings.Worked closely with Product Owners to refine and satisfy requirements for projects.
Web Development Intern
Created javascript components for the user experience team.Converted a small site from dynamically generated pages in JSF to statically generated pages in DustJS.Part of a team participating in a three day code jam to develop a mobile website.Reworked a very large, old website's framework. Converted it from using multiple PHP templating techniques to uniformly using DustJS.Developed a small javascript tower defense game with my team based on the theme of retirement. (More fun than it sounds!)
Software Engineering Consultant
Worked with hundreds of automated website tests from 5 different testing suites. Wrote code in C#, used the Selenium framework for testing, worked with html, xpath, and css. Collaborated with a team of coworkers to fix website billing issues. Investigated tests with billing issues; reported data from database benchmarks. Maintained, updated, and optimized existing tests. Reorganized, commented, and documented existing code. Developed new automations from testing scripts. Updated old test script documentation. Converted over 100 tests from Selenium RC to Webdriver. Documented and fixed bugs, submitted bug trackers with Team Foundation Server, verified fixes.
Jared Cook education
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Iowa State University
Frequently asked questions about Jared Cook
Quick answers generated from the profile data available on this page.
What company does Jared Cook work for?
Jared Cook works for WB Games San Diego.
What is Jared Cook's role at WB Games San Diego?
Jared Cook is listed as Game Software Engineer at WB Games San Diego.
What is Jared Cook's email address?
AeroLeads has found 1 work email signal at @principal.com for Jared Cook at WB Games San Diego.
Where is Jared Cook based?
Jared Cook is based in Des Moines Metropolitan Area, United States while working with WB Games San Diego.
What companies has Jared Cook worked for?
Jared Cook has worked for Wb Games San Diego, Fresh Cooked Games, Gold Creek Llc, Pixelvex Llc, and Principal Financial Group.
How can I contact Jared Cook?
You can use AeroLeads to view verified contact signals for Jared Cook at WB Games San Diego, including work email, phone, and LinkedIn data when available.
What schools did Jared Cook attend?
Jared Cook holds Bachelor’S Degree, Computer Engineering from Iowa State University.
What skills is Jared Cook known for?
Jared Cook is listed with skills including C#, C, Javascript, Eclipse, Java, Visual Studio, Css, and Selenium.
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