Director Of Technology
Lead the Story and Franchise Development technology teams at Blizzard Entertainment. Responsible for strategic planning across development and infrastructure. Focused on efficiency and cost reduction.
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@blizzard.com
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11 phones found area 801, 435, 800, and 949
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Jared Keller is listed as Director of Technology for Story and Franchise Development at Blizzard Entertainment based in Irvine, California, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 801, 435, 800, 949, and a matched LinkedIn profile for Jared Keller.
Jared Keller previously worked as Director Of Technology at Blizzard Entertainment and Production Technology Supervisor at Blizzard Entertainment. Jared Keller holds Technical Management Program from Ucla Extension.
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AeroLeads found 1 current-domain work email signal for Jared Keller. Compare company email patterns before reaching out.
Experienced technology leader with over 25 years in the gaming and entertainment industry, specializing in production technology and team leadership. I’ve spent the past two decades at Blizzard Entertainment, progressing helping to build build and guide a world-class technology team and cinematic production pipeline. Over the years I've grown and played many roles from Cinematics TD through to Director of Technology, where I led innovative R&D and technical direction for the Story and Franchise Development teams. I bring expertise in technical direction, cross-functional team management, and a passion for enabling artists and technicians to create engaging experiences.
Listed skills include Cinematics, Renderman, Maya, and Mel.
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Irvine, CA, US
Lead the Story and Franchise Development technology teams at Blizzard Entertainment. Responsible for strategic planning across development and infrastructure. Focused on efficiency and cost reduction.
Irvine, CA, US
Worked with Director of Technology and studio leadership to restructure Blizzard Animation technology group, with an eye towards improving role clarity and scalability. Helped to grow and lead the TD, R&D and Pipeline teams in supporting cinematic production. Transitioned production to cost-effective hybrid workflows, allowing the teams to continue to.
Irvine, CA, US
Responsible for leading the TD team for Blizzard Story and Franchise Development.
Irvine, CA, US
Led the TD and R&D teams for the Blizzard Cinematics department. Involved in pipeline architecture and development across all aspects of the cinematics pipeline. Oversaw the development and production adoption of a custom look development and lighting tool (Aurora). Lead the integration of the Redshift GPU renderer. Played a key role in the transition from.
Irvine, CA, US
Oversaw asset rigging and led a team of talented rigging and character FX artists. Established the Blizzard Cinematics R&D and TD teams. Played a leadership role in expanding the pipeline to support Maya and Pixar’s RenderMan.
Irvine, CA, US
Worked as a generalist CG artist, focused on scripted tools, rigging, crowds and fx in 3dsMax.
Irvine, CA, US
Worked as a generalist CG artist on the fledgling Blizzard Cinematics team. Delivered Warcraft 3: Reign of Chaos and Diablo 2: Lord of Destruction cinematics.
US
Worked as a generalist cg artist with a small team (4 people) creating cinematics for Dynamix games.
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Jared Keller is listed as Director of Technology for Story and Franchise Development at Blizzard Entertainment.
AeroLeads has found 1 work email signal at @blizzard.com for Jared Keller.
AeroLeads has found 11 phone signal(s) with area code 801, 435, 800, 949 for Jared Keller.
Jared Keller is based in Irvine, California, United States.
Jared Keller has worked for Blizzard Entertainment and Dynamix.
You can use AeroLeads to view verified contact signals for Jared Keller, including work email, phone, and LinkedIn data when available.
Jared Keller holds Technical Management Program from Ucla Extension.
Jared Keller is listed with skills including Cinematics, Renderman, Maya, and Mel.
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