Principal Artist
Current"The Last of Us: Part 1"-Texturing-Material creation, application, and Blend work-Modeling and asset creation-Worldbuilding/Set Dressing.-Creating resources for learning and mentoring
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@naughtydog.com
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1 phone found area 608
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LinkedIn matched
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Jared Sobotta is listed as Principal Environment Texture Artist at Naughty Dog at Naughty Dog, based in Los Angeles, California, United States. AeroLeads shows a work email signal at naughtydog.com, phone signal with area code 608, and a matched LinkedIn profile for Jared Sobotta.
Jared Sobotta previously worked as Principal Artist at Naughty Dog and Senior Environment Texture & Shader Artist at Naughty Dog. Jared Sobotta holds Bachelors Of Science, Game Art from Full Sail University.
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AeroLeads found 2 current-domain work email signals for Jared Sobotta. Compare company email patterns before reaching out.
Hello my name is Jared Sobotta, I am a Environment Texture Artist currently employed at Naughty Dog. I am a goal oriented hard working person with a strong work ethic. I will do my best with any situation presented to me and I consider myself as a very self-motivated person. I enjoy all aspects of art and would love to be considered for any position that is both challenging and rewarding. I am knowledgeable and very skilled with many different software packages across operating systems.Specialties:3D Modeling, Texturing, Uv'ing, baking maps, PBR workflows, Materials, Character Lighting, Environment Lighting, Production, and Development.Also have experience:-Animation-Rigging Software Specialties:-Maya-3D Studio Max-Z-brush-Mudbox-Substance Designer-Adobe Photoshop-Unreal 4 Engine-Frostbite 3 Engine (FrosteEd) -3D Coat-Xnormal-World Machine-Perforce Integrationshipped titles:-The Last of Us: Part 1-The Last of Us: Part 2-Uncharted: Lost Legacy-Uncharted 4: A Thiefs End-Star Wars the Old Republic: Knights of the Fallen Empire (Expansion)-Warmachine: Tactics-Batman Arkham Origins-The Bureau: XCOM declassified
Listed skills include Frostbite 3, Cinematics, Photoshop, Unreal Engine 3, and 22 others.
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Santa Monica, CA, US
"The Last of Us: Part 1"-Texturing-Material creation, application, and Blend work-Modeling and asset creation-Worldbuilding/Set Dressing.-Creating resources for learning and mentoring
Santa Monica, CA, US
"The Last of Us: Part 2"-Texturing-Material creation, application and Blend work-Modeling and asset creation"Uncharted: Lost Legacy"-Texturing-Material creation, application and Blend work-Modeling and asset creation"Uncharted 4: A Thiefs End"-Environment Texture and shader artist at Naughty Dog-Texturing-Materials/shader setup-Modeling-World population
Sherman Oaks, CA, US
"Vegetation and Plants for Games"- I created the content for this 6-week crash course on creating vegetation and plants for video games- I Developed a 6-week class for CGMA to teach students how to create Industry standard foliage for games from scratch. Utilizing tools such as, Zbrush, Maya, SpeedTree, Substance Painter & Designer and the Unreal 4 engine..
Edmonton, Alberta, CA
"Shadow Realms" Cancelled"Star Wars The Old Republic" (Knights of the Fallen Empire expansion)-Modeling Hi Poly and Lo Poly assets-Texturing assets/Substance Texturing -Integrating Static mesh, and textures into Frostbite 3/Frost Ed-World Building/Propping-Lighting-Outsource Management. Outsourced assets, gave feedback and critiques. In sourced work and.
Irvine, California, US
-Modeling and Texturing Assets-Unreal 4 Integration and materials-Unreal 4 Lighting
South Pasadena, CA, US
"Warmachine Tactics"-Modeling Hi Poly and Lo Poly assets-Texturing assets -Integrating Static mesh, and textures into Unreal 4 engine-Custom Terrain/Landscape sculpting-Unreal 4 Materials-World Building-Lighting
-Modeling and Texturing assets-Maya Materials for assets-Lit scenes inside of Maya-Rendered scenes out of Maya Mental Ray-Responsible for Renders-Establishing Pipeline-Responsible for Hiring other artist-Communicate pipeline to all members
Los Angeles, CA, US
"Batman: Arkham Origins"Game CinematicsEngine Lighter- In charge of lighting -Lit Environments, and characters-Set up Matinee tracks-Imported Raw Mocap/Exported animation into Engine-placed characters and set up animation -Animated Props inside of Unreal 3 Matinee
Los Angeles, CA, US
"The Bureau: XCOM Declassified" Game CinematicsEngine Lighter- In charge of all lighting for current project-Lit Environments, and characters-Set up Matinee tracks-Imported Raw Mocap/Exported animation into Engine-placed characters and set up animation to start and finish in correct places in engine-Cross trained as a Technical Director- prepped and.
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Jared Sobotta works for Naughty Dog.
Jared Sobotta is listed as Principal Environment Texture Artist at Naughty Dog at Naughty Dog.
AeroLeads has found 2 work email signals at @naughtydog.com for Jared Sobotta at Naughty Dog.
AeroLeads has found 1 phone signal(s) with area code 608 for Jared Sobotta at Naughty Dog.
Jared Sobotta is based in Los Angeles, California, United States while working with Naughty Dog.
Jared Sobotta has worked for Naughty Dog, Cgma | Computer Graphics Master Academy, Bioware, Motion Logic Studios, and Whitemoon Dreams, Inc..
You can use AeroLeads to view verified contact signals for Jared Sobotta at Naughty Dog, including work email, phone, and LinkedIn data when available.
Jared Sobotta holds Bachelors Of Science, Game Art from Full Sail University.
Jared Sobotta is listed with skills including Frostbite 3, Cinematics, Photoshop, Unreal Engine 3, Environment Art, Unreal Engine 4, Level Building, and Rigging.
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