Jared Harp Email & Phone Number
@lith.com
2 phones found area 425
LinkedIn matched
Who is Jared Harp? Overview
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Jared Harp is listed as Principal Rendering Engineer at Giant Skull, a with 34 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at lith.com, phone signal with area code 425, and a matched LinkedIn profile for Jared Harp.
Jared Harp previously worked as Lead Graphics Engineer at Cliffhanger Games and Technical Director, Graphics at Monolith Productions. Jared Harp holds Bs, Electrical Engineering from Utah State University.
Email format at Giant Skull
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AeroLeads found 1 current-domain work email signal for Jared Harp. Compare company email patterns before reaching out.
About Jared Harp
Wide variety of game programming experience including advanced graphics techniques, gameplay, user interface, animations, collisions, tool exporters, platform converters, low-level optimizations, and parallel processing as well as leading and mentoring teams of engineers.Game Credits:Shadow of WarShadow of MordorGuardians of Middle EarthMX vs ATV: ReflexMX vs ATV: UntamedMX vs ATV: UnleashedMatt Hoffman’s Pro BMX 2Star Wars: Racer RevengeSplashdownATV Offroad FuryTiger Woods PGA Tour 2000Specialties: 3D Graphics, Low-level optimizations, Problem solving
Listed skills include Gameplay, Game Programming, Computer Games, Game Development, and 14 others.
Jared Harp's current company
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Jared Harp work experience
A career timeline built from the work history available for this profile.
Role listed
Lead Graphics Engineer
Technical Director, Graphics
Lead graphics engineer in development of Monolith's proprietary engine, most recently used in Shadow of War.
Principal Technology Engineer
Developed technologies including deformable terrain, water with dynamic wake and IFFT ocean waves, lighting, shadows, screen-space ambient occlusion, visibility culling, morphing, skinning (cpu/gpu), triangle and height-field based collision systems, and low level engine pipelines.Gameplay sub-systems incuding weapons ballistics modeling, two and four wheeled vehicle tuning including supporting live-sync tools, game logic, animations systems at a low level and high level, destructable forests, audio, and many more.
Electrical Engineer
Wrote software and designed and built hardware to test larger systems at (what use to be) Motorola's Government Group.
Jared Harp education
Bs, Electrical Engineering
Engineering
Frequently asked questions about Jared Harp
Quick answers generated from the profile data available on this page.
What company does Jared Harp work for?
Jared Harp works for Giant Skull.
What is Jared Harp's role at Giant Skull?
Jared Harp is listed as Principal Rendering Engineer at Giant Skull.
What is Jared Harp's email address?
AeroLeads has found 1 work email signal at @lith.com for Jared Harp at Giant Skull.
What is Jared Harp's phone number?
AeroLeads has found 2 phone signal(s) with area code 425 for Jared Harp at Giant Skull.
Where is Jared Harp based?
Jared Harp is based in Greater Seattle Area, United States while working with Giant Skull.
What companies has Jared Harp worked for?
Jared Harp has worked for Giant Skull, Cliffhanger Games, Monolith Productions, Rainbow Studios, and Motorola.
How can I contact Jared Harp?
You can use AeroLeads to view verified contact signals for Jared Harp at Giant Skull, including work email, phone, and LinkedIn data when available.
What schools did Jared Harp attend?
Jared Harp holds Bs, Electrical Engineering from Utah State University.
What skills is Jared Harp known for?
Jared Harp is listed with skills including Gameplay, Game Programming, Computer Games, Game Development, Xbox 360, Video Games, 3D Graphics, and Ps3.
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