Jared Larsen Email & Phone Number
@topgolf.com
2 phones found area 650
LinkedIn matched
Who is Jared Larsen? Overview
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Jared Larsen is listed as Studio Technical Director at The Game Band, based in Half Moon Bay, California, United States. AeroLeads shows a work email signal at topgolf.com, phone signal with area code 650, and a matched LinkedIn profile for Jared Larsen.
Jared Larsen previously worked as Technical Director at The Game Band and Senior Client Engineer at Topgolf. Jared Larsen holds Bs, Computer Science from University Of Minnesota.
Email format at The Game Band
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AeroLeads found 1 current-domain work email signal for Jared Larsen. Compare company email patterns before reaching out.
About Jared Larsen
Veteran software developer with over 35 games shipped, including two dozen games credited as the lead designer. Experienced across the entire spectrum of game development from web-based social games and MMOs to casual games to PC to mobile and beyond. I have unbounded passion for games and love working with dynamic and energetic teams to rapidly produce great new experiences.
Listed skills include Flash, Game Design, C++, Game Development, and 17 others.
Jared Larsen's current company
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Jared Larsen work experience
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Technical Director
Leading the engineering team on multiple projects. Responsible for hiring and mentoring engineers both junior and senior, setting engineering goals and timelines, and interfacing with all other disciplines to make sure that engineering is supporting all needs throughout the company. Also responsible for setting engineering team vision and culture with a specific and particular focus on growth and knowledge sharing in a positive and forward-facing environment.Designed and wrote a UI framework to simplify the implementation and maintenance of screens throughout the game. Designed and wrote a data and tooling layer to allow the rapid creation of in-engine tools to allow both design and engineering to rapidly add and maintain gameplay and balance data for all layers of the game systems.Games are written in C#/Unity using a custom JSON data layer for storing game data.
Senior Client Engineer
Lead Gameplay Engineer on Shank Stars, a mobile golf character RPG. Working directly with the design group on gameplay feature development and supporting designers on the ground as they create content for the game both for levels and characters.Also working as the primary engineer on the internal prototyping and idea development team, working with the design director making playable demos for new Top Golf venue games as well as possible new IPs within the studio.
Senior Software Engineer
Lead the Content and Gameplay group on Command & Conquer: Rivals, a competitive RTS game for iOS/Android. Responsible for designing, implementing and maintaining the core combat systems of the game in a live service environment. Worked closely with the design team and management to plan and execute feature and content additions to the game. Worked in collaboration with the combat designer to prototype new features for proposal to the management team. Game was built with an in-house engine using C++, protobuff, and JSON with a Java backend.After the launch of Rivals, was tapped to lead a small strike team of engineers to assist the team working on Plants vs Zombies 3, bringing our direct experience in integrating EA services to launch their social features.
Lead Gameplay Engineer
Lead Gameplay Engineer on Alliance: Heroes of the Spire, a hero collection RPG in release for iOS and Android devices. Designed and wrote the combat, animation and VFX systems as well as multiple core features. Worked in close collaboration with the design team to make sure that features handled both current needs as well as future expansions. Also helped shape the design of the core combat systems as well as the leveling and equipment systems.Also responsible for creating the initial world lore and story setting for the game.
Senior Gameplay Designer/Engineer, R&D
Working within the PlayStation group to design and develop gameplay prototypes for new technologies for the PS4 and Project Morpheus.
Lead Designer / Lead Engineer
Lead Designer for Marvel Super Hero Squad, a kids MMO based in the Marvel universe. Responsible for creating and scoping new features to encourage user retention and monetization as well as marketing and new user experience features to drive higher user acquisition. Also worked on implementation for many of the designed features as well as prototyping on new products.Also acting Lead Engineer, heading up the engineering team in supporting the production team for weekly releases as well as new feature implementation on both client and server. Primary technologies include C# and Unity on the client side, and Java, Python and MySQL on the server side with some tools development in C#. Also lead the development of tablet versions of SHSO using Unity.Spearheaded the development of several possible new IPs within the company targeting both mobile and traditional game markets.
Senior Software Engineer, Lead Engineer
Team lead and primary feature developer for Tagged's internal games team. Worked closely with the designers and artists to implement new ideas and features in an extremely rapid development environment. Also worked as a prototyper-for-hire for the overall games group. Technologies included Flash on the client side and PHP/NodeJS/Oracle on the server side.
Feature Designer / Prototyper
Helping bring new IP to life by working as a fast-turn prototyper/designer. Worked as the principal feature designer and developer for RockYou's newest IP, a blitz-style poker game called Hooked. Also helped form RockYou's internal IP creation team working in a fast-turn prototyping environment with the creative director and artists.
Lead Engineer / Feature Designer
Lead the engineering team and coordinated development efforts across both client and server to support new features. Helped create new IP in a series of rapid prototyping efforts, including the collectible village-building game Holiday Village. Wrote a Flash-based engine for rapid development of games and prototypes.
Freelance Designer And Flash Developer
Responsible for start-to-finish design and development for a series of web-based games for THQ's Kids and Family division. Products included Kung Fu Panda 2, Rio, Marvel Super Hero Squad, and others.Consulted on multiple projects ranging from B-to-B websites and stores to tablet apps (iPad) and casual/social games.
Creative Director And Vp, Software Development
As VP, I was responsible for crafting, pitching, and leading the design efforts within the company. I wrote the designs, pitched them to external publishers such as THQ, PlayFirst, Mattel, and others, and also lead the creative process on developing and shipping the games. I worked closely with the Art Director, the Lead Engineers, Writing, Sound, and QA to produce top-quality games within extremely tight deadlines and budget constraints. I also provided doughnuts on Wednesdays, silliness on Fridays, weirdness 24/7, and fast outbreaks of Nerf warfare whenever possible.
Professor, Game Design And Game Development
Taught Game Design and Game Development in the Real-Time Interactive Simulations department at DigiPen University in Seattle, Washington. The program is a four-year Bachelor of Science program focusing on computer programming for video games.Helped write the first official curriculum for the design department covering all aspects from design and production to QA and post-launch support.
Software Engineer
Worked in the Lifestyles and Entertainment divisions. Worked on upgrades to classic games like Oregon Trail and Where in the World is Carmen Sandiego as well as new products including the Hot Rod magazine collection and the Mad Magazine archives.
Technical Director
Responsible for leading the software team on numerous projects spanning a wide range of technologies such as Macromedia Director, Flash, C/C++ development, ASP and PHP development, kiosk and interactive demo software, training programs for companies like 3M and Target, and much more.
Jared Larsen education
Bs, Computer Science
Bs, Computer Science
Frequently asked questions about Jared Larsen
Quick answers generated from the profile data available on this page.
What company does Jared Larsen work for?
Jared Larsen works for The Game Band.
What is Jared Larsen's role at The Game Band?
Jared Larsen is listed as Studio Technical Director at The Game Band.
What is Jared Larsen's email address?
AeroLeads has found 1 work email signal at @topgolf.com for Jared Larsen at The Game Band.
What is Jared Larsen's phone number?
AeroLeads has found 2 phone signal(s) with area code 650 for Jared Larsen at The Game Band.
Where is Jared Larsen based?
Jared Larsen is based in Half Moon Bay, California, United States while working with The Game Band.
What companies has Jared Larsen worked for?
Jared Larsen has worked for The Game Band, Topgolf, Electronic Arts (Ea), Rumble, and Playstation.
Who are Jared Larsen's colleagues at The Game Band?
Jared Larsen's colleagues at The Game Band include Ashton Thorsen and Juan Bernardo Tamez.
How can I contact Jared Larsen?
You can use AeroLeads to view verified contact signals for Jared Larsen at The Game Band, including work email, phone, and LinkedIn data when available.
What schools did Jared Larsen attend?
Jared Larsen holds Bs, Computer Science from University Of Minnesota.
What skills is Jared Larsen known for?
Jared Larsen is listed with skills including Flash, Game Design, C++, Game Development, Programming, Actionscript, C#, and Customer Relations.
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