Jared Pullen Email & Phone Number
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Jared Pullen is listed as Freelance Concept Designer at Soulful Savage Concept Art & Design, based in Greater Brisbane Area, Australia. AeroLeads shows a matched LinkedIn profile for Jared Pullen.
Jared Pullen previously worked as Lead concept artist at Visionary Realms at Visionary Realms, Inc. and Freelance Concept Designer (available May 29) at Soulful Savage Concept Art & Design. Jared Pullen holds Bva Honours, Animation from Griffith University.
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About Jared Pullen
A freelance concept art professional committed to visual craftsmanship. For the past 17 years I have worked to create compelling design, illustration and various 2D art assets in a versatile range of styles, to service the creative needs of the computer games and book publishing industries. I'm available to take on work from the 29th of May.There's no substitute for quality and the beauty of storytelling through the visual, and to this I am dedicated and results driven. I have a robust duty of care to all my clients - from kick off to after sales care; client satisfaction is paramount. I view every venture as a true partnership, in which I am tirelessly invested until the desired result is achieved. Passionate about looking after people, I enjoy going that extra mile to achieve strong visual imagery for their project, on time and to budget.I can work remotely with the client, listening and delivering at every juncture. With studios I slot effectively into any art team; stepping up to help shape a creative vision, or dropping back to follow one. I value a Team environment, doing all I can to develop the best possible ideas, art assets and visual treatments. I give my very best, pushing my abilities to inspire; encouraging others to do the same. Working with highly creative people who care about what they do is the highlight for me; there's nothing better than 'being in the trenches' with talent, striving to achieve a cohesive, creative vision that captivates and entertains.Specialties:- Concept art for creatures, characters, props, environment, weapons + vehicles- 2D Textures for the above mentioned - 2D digital game art assets (all console, casual and mobile platforms)- Storyboarding- Book cover art- Tattoo and Logo design- Public art commissions- Style development + creative direction- Art Team leadership, mentoring + care- Creative writing- Character V.O.
Listed skills include Storyboarding, 2D Texture Map Painting, Mentoring, Writing Skills, and 40 others.
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Jared Pullen work experience
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Lead Concept Artist At Visionary Realms
Freelance Concept Designer (Available May 29)
Soulful Savage Concept Art & Design is my trading name as a freelance concept artist, servicing art and design needs within the computer games entertainment industry. Whether the task be creature, character and prop concept design, 2D textures, promo material, UI design, book covers, storyboards or 3D props modeling; with 17 years industry experience in a variety of art styles, I am trusted to deliver high quality art assets and imaginative visual results for any creative project on the gaming scene, be it for mobile, console or PC based platforms.
Senior Concept Artist
Lead Concept Artist
Cinematics Director
Lead Concept Artist
2008 saw me returned to my real discipline and firmly back in the Concept Art fold. I was fortunate enough to take point for a Team of highly skilled conceptual artists and to manage the overall art direction in tandem with the Lead Artist Furio Tedeschi...one extremely talented and open guy. It was here that I got to really utilise my extensive (some would say 'insane') knowledge of the Star Wars Universe to good effect :)Having people like Jeremy Love, Roddy Wong and Danh Nhan on board was a blast, and as a Team we made quick work of the art content and maintained the look and feel of the Clone Wars TV show. Our pipeline was strong...I felt we ran the slickest of operations on this one and was thrilled with the visual result we achieved on Clone Wars; The Lightsaber Duels.As a Team we created the very memorable Lightsaber Droid (later dubbed the IG-110)... the concept design went through every hand. We were all invested in its creation and the very talented Andrei Coval finished the modeling job. A real Team effort.
Lead Artist
Having worked as a Lead conceptual artist, the next logical step for me was to become a Lead Artist when the position presented itself, to oversee the art process as a whole. While the step up to a wider field of management proved a challenge, mainly due to much of the workforce I managed being outsourced to various parts of the globe, I was able to effectively lead...and survive the experience! :) I gained great satisfaction from the Core Team's overall accomplishments and was proud to finish such a challenging project in the manner we did. For me the Team was everything and without people like the multi-talented Furio Tedeschi, the passionate Ian Lovell and the genius Bruno Rime we would never have finished as strongly.
Lead Concept Artist
This was my first foray into leading a conceptual art Team, and was for me perhaps one of the most rewarding experiences of my working life. This year saw me charged with rejuvenating the 'Spyro The Dragon' games franchise in the form of Spyro: A New Beginning. In conjunction with the Art Lead Bruno Rime I was directly responsible for largely redefining the visual look and feel of this much beloved Character and the World he inhabited. With much respect to the existing Insomniac Spyro art style and being mindful not to alienate existing fan bases, I helped set a style and came up with a fresh look for our Dragon, for his partner Sparx and for many characters and creatures. A highlight was getting to name Spyro's new villain; "Cynder" (visually designed by Bruno Rime) and seeing fans respond well to her was a joy. I enjoyed most being trusted to craft completely fresh creature and world design, and with the rock solid talent of Ron Marc + Roddy Wong there crafting along with me throughout, Spyro emerged anew to begin an exciting fresh chapter in his life.
Concept Artist
With the advent of the TY2 game project I was called upon to assist Steve Stamatiadis the Creative Director here with the abundant multitude of concept art that was needed. While he focussed on characters, I ripped into the environments, props and got to handle a vehicle or two. There was a tremendous amount of concept content and I loved powering into it. It was my first gig as a full time concept artist and I worked very closely with the Creative Director for close to 2 years solid.
Props Modeller And Texture Artist
Junior Artist
Jared Pullen education
Bva Honours, Animation
Education record
Frequently asked questions about Jared Pullen
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What company does Jared Pullen work for?
Jared Pullen works for Soulful Savage Concept Art & Design.
What is Jared Pullen's role at Soulful Savage Concept Art & Design?
Jared Pullen is listed as Freelance Concept Designer at Soulful Savage Concept Art & Design.
Where is Jared Pullen based?
Jared Pullen is based in Greater Brisbane Area, Australia while working with Soulful Savage Concept Art & Design.
What companies has Jared Pullen worked for?
Jared Pullen has worked for Soulful Savage Concept Art & Design, Visionary Realms, Inc., Kmmgames, Krome Studios, and Electronic Arts.
How can I contact Jared Pullen?
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What schools did Jared Pullen attend?
Jared Pullen holds Bva Honours, Animation from Griffith University.
What skills is Jared Pullen known for?
Jared Pullen is listed with skills including Storyboarding, 2D Texture Map Painting, Mentoring, Writing Skills, Logo Design, Traditional Animation, Game Development, and Concept Design.
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