Jarien Skywall
AeroLeads people directory · profile

Jarien Skywall Email & Phone Number

Senior 3D Character Artist at Studio Drydock at Studio Drydock
Location: Greater Boston, United States 12 work roles 6 schools
1 work email found @jariensky.com 3 phones found area 503 and 866 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email c****@jariensky.com
Direct phone (503) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior 3D Character Artist at Studio Drydock
Location
Greater Boston, United States

Who is Jarien Skywall? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Jarien Skywall is listed as Senior 3D Character Artist at Studio Drydock at Studio Drydock, based in Greater Boston, United States. AeroLeads shows a work email signal at jariensky.com, phone signal with area code 503, 866, and a matched LinkedIn profile for Jarien Skywall.

Jarien Skywall previously worked as Senior 3D Character Artist at Studio Drydock and 3D Artist at Freelance. Jarien Skywall holds Arts; Bachelors Of Science, Media Arts & Animation from The Art Institutes.

Company email context

Email format at Studio Drydock

This section adds company-level context without repeating Jarien Skywall's masked contact details.

*@jariensky.com
68% confidence

AeroLeads found 1 current-domain work email signal for Jarien Skywall. Compare company email patterns before reaching out.

Profile bio

About Jarien Skywall

3D artist with 15 years experience, located in Boston, MA, USA. Currently a Senior 3D Character Artist at Studio Drydock. 5 years XP in leadership and management. Also have XP as 3D Generalist and Tech Artist.I've created characters, props, and environments for indie games, AAA games, educational software, VR and AR apps, archaeological reconstruction, and product visualization.Skills:3D Modeling:High-poly sculpting, low-poly modeling, retopology, organic modeling, hard-surface modeling, UV unwrapping, baking maps.Materials and texturing:Realistic photo-sourced texturing, procedural texturing, PBR materials (stylized or realistic), stylized handpainted textures.Technical:Real-time performance optimization, in-engine asset setup. Good practices for AR and VR UX and UI. LODs. Collision meshes. Creative and traditional:Figure drawing, human anatomy, drawing, color theory, principles of design and composition, concept iteration.Soft skills:Mentoring, leadership, hiring / interviewing, project management, communicating in large and small groups, and clear technical writing.Software: Maya, Zbrush, Substance Painter, Unity, 3ds Max, Substance Designer, 3DCoat, Photoshop, Topogun, Marmoset Toolbag, V-Ray. Version control / git, Jira, Trello, Google suite, spreadsheets.

Listed skills include Texturing, Maya, 3D Studio Max, Uv Mapping, and 21 others.

Current workplace

Jarien Skywall's current company

Company context helps verify the profile and gives searchers a useful next step.

Studio Drydock
Studio Drydock
Senior 3D Character Artist at Studio Drydock
AeroLeads page
12 roles

Jarien Skywall work experience

A career timeline built from the work history available for this profile.

Senior 3D Character Artist

Current

Make 3D characters! Details TBD.

Oct 2024 - Present

3D Artist

Current
Freelance

Over the years I've freelanced for various clients. Here are some highlights, starting with most recent.Title: May's Journey. Client: Chaima Jemmali, Northeastern University, & UC Santa Cruz. Platform: PC, Web.Handpainted artistic stylized fantasy characters for educational game to teach computer programming.Title: Botanical Blaster. Client: Mousepack. Platform: Web and mobile AR and VR.Model and texture props for demo project for developers using Niantic’s 8th Wall platform. Some concept art.Title: BeeQuest. Client: Niantic. Platform: Web VR and mobile AR.Model, texture, rig, and animate creatures, props, and environments for asynchronous AR & VR game on Niantic's 8th Wall platform. Some concept art.Title: Nunaka. Client: FableVision Studios (in conjunction with Chugachmiut, an Alaskan Native consortium). Platform: iPad, Android.Model and texture stylized characters, environments, and props for multi-award-winning Pre-K educational game. Help with real-time best practices and in-engine setup. Maintain the vision of exploring the heritage of the Indigenous Alaskan Sugpiaq of the Chugach region. Work with Art Lead to translate 2D art to in-game 3D art while maintaining and refining the visual direction.Titles: various. Client: SuperScience LLC. Platform: VR, PC.3D models, textures, and materials for characters, props, and vehicles. Help with tech art, art direction, and engine implementation.Title: Morgantina VR. Client: Archimedes Digital. Platform: Google Cardboard, Gear VR, Tango-enabled Android devices, HTC Vive.Asset creation, optimization, and R&D for archaeological/architectural reconstruction.

Aug 2009 - Present

Technical Art Manager

Newton, Ma, Us

- Standardize, document, and teach 3D art practices. Troubleshoot technical issues.- Supervise Technical Artist.- Streamline Art Team to Development Team 3D asset pipeline.- Oversee automation tools and improvement initiatives, and align them to priorities of Product Owners, Artists, and leadership.

Jan 2021 - Dec 2022

3D Character Artist

Poorly Timed Games

- Model and texture 3D characters and alien creatures. Consider artistic impact such as proportion and silhouette, and technical constraints such as topology and vertex count.- Collaborate with Concept Artists, Narrative team, and Art Lead to ensure visual aspects of character designs such as anatomy and colors uphold the game’s vision and world building.

Jul 2020 - May 2021

3D Art Manager, 3D Model Operations Team

Boston, Ma, Us

- Identify pipeline needs; propose, lead, and contribute to cross-team projects; measure business impact and iterate.- Lead R&D artist team developing techniques for creating photoreal complex surfaces like wicker, fur, velvet, tufting, and wood.- Define and document visual and technical standards to ensure internal and external 3D artists hit target quality.

Mar 2018 - Jul 2020

Senior 3D Artist, 3D Creative Team

Boston, Ma, Us

- Lead, mentor, and provide feedback to artist team creating models, materials, lighting, and renders for photoreal images.- Help steward respectful culture and professionalism while working with Seniors to create training and standards while growing team of 5 to 60 artists in 1 year.

Apr 2017 - Mar 2018

3D Visual Artist, 3D Creative Team

Boston, Ma, Us

- Photoreal lighting and rendering interior environments in V-Ray & 3ds Max- Procedural material creation in V-Ray & 3ds Max- 3D asset cleanup - model, texture, and UV fixes

Dec 2016 - Apr 2017

Technical Artist, Wayfair Next Team

Boston, Ma, Us

App: IdeaSpacePlatform: Google Daydream- 3D asset cleanup & in-engine setup- Stereoscopic 360 lighting & renders (3ds Max and V-Ray)- Cross-team collaboration for UX and UI assistanceApp: Patio PlaygroundPlatform: Oculus Rift- Primary dedicated artist for the app- Materials, textures, modeling- 3D graphics pipeline assistance- Lighting and rendering optimization- Helping develop UX, responding to feedback from playtestersApp: WayfairViewPlatform: Tango-enabled Android devices- 3D graphics pipeline assistance

Feb 2016 - Dec 2016

Adjunct Instructor - Game Art & Animation

Newton, Ma, Us

- Teach 3D modeling and texturing to college students in game art and animation Bachelor's degree programs.- Topics covered: topology, hard surface modeling, organic modeling, general modeling tools and good practices, UV unwrapping, photo composite texturing, handpainted texturing, procedural node texturing, baking maps, export/import to real-time engine, real-time and baked lighting.- Software used: Maya, Photoshop, Unity, Substance Designer.

Aug 2015 - May 2017

3D Artist, Technical Artist

Coralville, Iowa, Us

- Create scientifically accurate dissectable 3D assets of human anatomy, animal anatomy, and microbiology for educational software.- Indoor and outdoor environments, props, hard-surface models, vehicles.- Create assets for the interactive 3D version of Frank Netter's Atlas of Human Anatomy, based on Netter's illustrations.- Create texture and material library. Set up assets in Unity engine, and use a variety of Unity's toolsets, including terrain tools, tree-creator, node-based shader creation, lighting and lightmapping, and editing particle effects.- Performance optimization for 3D assets for mobile and web-deployed software.Products to which I contributed:- CyberScience 3D: Holographic (zSpace)- CyberScience 3D (PC, web, and custom VR hardware)- Cyber-Anatomy: Holographic (zSpace)- Netter's Interactive Anatomy Powered by Cyber-Anatomy (published by Elsevier, PC and custom VR hardware)- Cyber-Anatomy 3D (PC, web, and custom VR hardware)VIVED Learning was formerly called Cyber Science 3D.

Jun 2008 - Jul 2014

3D Artist

Us

Game: DamnationClient: Blue OmegaPlatform: PlayStation 3, Xbox 360, PC- Environment LODs- UV unwrappingGame: F.E.A.R. 2: Project OriginClient: Monolith ProductionsPlatform: Playstation 3, Xbox 360, PC- UV unwrapping- Texture applicationGame: Freaky CreaturesClient: Abandon Interactive EntertainmentPlatform: PC, mobile- Weapon modeling and texturing- Prop modeling and texturing- Basic riggingGame: Dragon Age: OriginsClient: BiowarePlatform: PlayStation 3, Xbox 360, PC- Prop modeling and texturing - environment assetsGame: RockbandClient: HarmonixPlatform: PlayStation 3, Xbox 360- Prop modeling and texturing - guitars, basses, amps- Asset setup in developer's custom-built engine- Art asset QA, fixes, modificationGame: Killzone 2Client: Guerrilla GamesPlatform: PlayStation 3- Facial modeling and texturing- Prop modeling and texturingGame: Warhawk (including Operation: Omega Dawn expansion)Client: Incognito EntertainmentPlatform: PlayStation 3- Environment modeling- Environment LODs- Environment collision meshes

Oct 2006 - Apr 2008

Student Tutor

Atlanta, Georgia, Us

Tutoring fellow students in CG classes in programs such as Maya, Photoshop, and FlashTutoring fellow students in general education classes

Jan 2006 - May 2007
6 education records

Jarien Skywall education

Arts; Bachelors Of Science, Media Arts & Animation

The Art Institutes

3D Character Art Private Mentorship

The Mentor Coalition

Advanced Stylized 3D Character Art Mentorship

Cgma

Creating Stylized Game Assets

Cgma

Advanced Video Game Character Creation

Cgsociety.Org Online Course

Figure Construction And Atelier Classes

Academy Of Realist Art, Boston
FAQ

Frequently asked questions about Jarien Skywall

Quick answers generated from the profile data available on this page.

What company does Jarien Skywall work for?

Jarien Skywall works for Studio Drydock.

What is Jarien Skywall's role at Studio Drydock?

Jarien Skywall is listed as Senior 3D Character Artist at Studio Drydock at Studio Drydock.

What is Jarien Skywall's email address?

AeroLeads has found 1 work email signal at @jariensky.com for Jarien Skywall at Studio Drydock.

What is Jarien Skywall's phone number?

AeroLeads has found 3 phone signal(s) with area code 503, 866 for Jarien Skywall at Studio Drydock.

Where is Jarien Skywall based?

Jarien Skywall is based in Greater Boston, United States while working with Studio Drydock.

What companies has Jarien Skywall worked for?

Jarien Skywall has worked for Studio Drydock, Freelance, Visible Body, Poorly Timed Games, and Wayfair.

How can I contact Jarien Skywall?

You can use AeroLeads to view verified contact signals for Jarien Skywall at Studio Drydock, including work email, phone, and LinkedIn data when available.

What schools did Jarien Skywall attend?

Jarien Skywall holds Arts; Bachelors Of Science, Media Arts & Animation from The Art Institutes.

What skills is Jarien Skywall known for?

Jarien Skywall is listed with skills including Texturing, Maya, 3D Studio Max, Uv Mapping, 3D Modeling, Zbrush, Video Games, and Digital Painting.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.