Jarrette Torcedo Email & Phone Number
@respawn.com
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Who is Jarrette Torcedo? Overview
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Jarrette Torcedo is listed as Principal Cinematic Designer at Respawn Entertainment, a company with 731 employees, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at respawn.com and a matched LinkedIn profile for Jarrette Torcedo.
Jarrette Torcedo previously worked as Senior Cinematic Designer at Respawn Entertainment and Cinematic Designer at Respawn Entertainment. Jarrette Torcedo holds B.S., Computer Science from California State University San Marcos.
Email format at Respawn Entertainment
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AeroLeads found 1 current-domain work email signal for Jarrette Torcedo. Compare company email patterns before reaching out.
About Jarrette Torcedo
Jarrette Torcedo is 14+ year veteran of video game cinematics with 10+ AAA titles shipped. Having to work in multiple engines and tools, he has proven to be reliable, adaptable and well qualified to compose high quality in game movies. Software: Unreal Engine 4, UE3, CryEngine, Mafia 3 Engine, Maya, Motion Builder, Adobe Premiere and After Effects
Listed skills include Unreal Engine 3, Video Games, Cinematics, Animation, and 30 others.
Jarrette Torcedo's current company
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Jarrette Torcedo work experience
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Senior Cinematic Designer
Current
Senior Narrative Designer
- Using UE4 Blueprints and Sequencer, assembled narrative moments and spectacle events.
- Provided pipeline for automated capture renders in UE4.
- Constructed 30+ in-game or pre-rendered movies using Unreal 3 Engine’s Matinee.
- Coordinate with the design and art teams to implement immersive storytelling events.
- Animate dynamic cameras for conversation or gameplay moments.
- Lead a group of four cinematic scripters, five animators, a lighter, a vfx artist and an artist for creating Matinee movies and bug management.
Collection Of My Work.
Cinematic Game Designer
- Constructed 10+ in-game or pre-rendered movies using the Unreal 3 Engine.
- Coordinate with the design team to implement narrative scripted events using the AI.
- Directed dynamic cameras for specific conversation moments.
- Supervised a group of two cinematic scripters’ and four animators’ tasks and bug management.
- Project: The Bureau – XCOM Declassified
Demo Reel 2013
In game cinematics and scripted events from the following games I've worked on: The Bourne Conspiracy, Transformer: War for Cybertron, Hunted: The Demon's Forge & The Bureau: XCOM Declassified.
Cinematic Game Designer
- Managed, implemented, recorded and compressed 20+ in-game cinematic movies and FMVs.
- Populate the game world with ambient detail to bring the game experience to life.
- Wrangled environment layouts, props and skeletal meshes for motion capture shoots.
- Prototyped game play mechanics, placed AI pawns, and designed paths within the level.
- Designed and created level/environment, character and camera animations for all in game movies.
- Created seamless game play by triggering movies during scripted events.
Cinematic Game Designer
- Interpret storyboards and scripts into effective real-time cinematic experiences.
- Co-supervised and organized motion capture shoots.
- Synchronize with animators, FX artists, and level designers to integrate all cinematic assets.
- Project: Hunted – The Demon’s Forge
Associate Cinematic Technical Designer
- Designed and created level/environment for in game matinee movies.
- Comprised matinee sequences to match storyboard artists’ vision.
- Implemented character and camera animations into the engine.
- Used tools to measure the amount of memory each movie consumes.
- Always communicated with in game team to foresee environment or asset changes.
- Responsible for providing kismet logic to stream in/out movie contents in the level.
Technical Standard Analyst
- Performed stress and load testing on software for functionality.
- Educated with Sony’s technical requirement checklist and Xbox’s technical certification requirements.
- Created documents explaining and improving game play issues.
- Compile a list of matrices to test all possible situations of game play.
- Familiar with the use of Sony PS2 Tool kit, PS2 Test kit, and Xbox Debug kit.
- Created flow charts of for all PS2 memory card functionality.
Product Analyst
- Repeatedly and thoroughly tested software to assure quality.
- Presented well-written bug descriptions to the producers and programmers, which can be easily reproduced.
- Created and designed test plans and procedures for the software in testing.
- Projects: Gravity Games & Mortal Kombat 5
Colleagues at Respawn Entertainment
Other employees you can reach at respawn.com. View company contacts for 731 employees →
James Nicholson
Colleague at Respawn Entertainment
Burnaby, British Columbia, Canada, Canada
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Matthew Kane
Colleague at Respawn Entertainment
Los Angeles, California, United States, United States
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Shara Miller
Colleague at Respawn Entertainment
Oakland, California, United States, United States
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Aaron Pinel
Colleague at Respawn Entertainment
Los Angeles, California, United States, United States
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Evan Funnell
Colleague at Respawn Entertainment
Edmonton, Alberta, Canada, Canada
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SP
Sharad Pradhan
Colleague at Respawn Entertainment
Greater Vancouver Metropolitan Area, Canada
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CN
Christian Newmark
Colleague at Respawn Entertainment
Los Angeles, California, United States, United States
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KG
Kristina Gu
Colleague at Respawn Entertainment
Santa Monica, California, United States, United States
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Lei “Lae” Shi
Colleague at Respawn Entertainment
Pasadena, California, United States, United States
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AY
Afiq Yusoff
Colleague at Respawn Entertainment
Malaysia, Malaysia
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Jarrette Torcedo education
Frequently asked questions about Jarrette Torcedo
Quick answers generated from the profile data available on this page.
What company does Jarrette Torcedo work for?
Jarrette Torcedo works for Respawn Entertainment.
What is Jarrette Torcedo's role at Respawn Entertainment?
Jarrette Torcedo is listed as Principal Cinematic Designer at Respawn Entertainment.
What is Jarrette Torcedo's email address?
AeroLeads has found 1 work email signal at @respawn.com for Jarrette Torcedo at Respawn Entertainment.
Where is Jarrette Torcedo based?
Jarrette Torcedo is based in Los Angeles Metropolitan Area, United States, United States while working with Respawn Entertainment.
What companies has Jarrette Torcedo worked for?
Jarrette Torcedo has worked for Respawn Entertainment, 2K, 2K Marin, Cinematic Game Designer, and High Moon Studios.
Who are Jarrette Torcedo's colleagues at Respawn Entertainment?
Jarrette Torcedo's colleagues at Respawn Entertainment include James Nicholson, Matthew Kane, Shara Miller, Aaron Pinel, and Evan Funnell.
How can I contact Jarrette Torcedo?
You can use AeroLeads to view verified contact signals for Jarrette Torcedo at Respawn Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Jarrette Torcedo attend?
Jarrette Torcedo holds B.S., Computer Science from California State University San Marcos.
What skills is Jarrette Torcedo known for?
Jarrette Torcedo is listed with skills including Unreal Engine 3, Video Games, Cinematics, Animation, Xbox 360, Scripting, Game Development, and Level Design.
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