Jarrette Torcedo Email & Phone Number
@respawn.com
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Who is Jarrette Torcedo? Overview
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Jarrette Torcedo is listed as Principal Cinematic Designer at Respawn Entertainment, a with 731 employees, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at respawn.com and a matched LinkedIn profile for Jarrette Torcedo.
Jarrette Torcedo previously worked as Senior Cinematic Designer at Respawn Entertainment and Cinematic Designer at Respawn Entertainment. Jarrette Torcedo holds B.S., Computer Science from California State University San Marcos.
Email format at Respawn Entertainment
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AeroLeads found 1 current-domain work email signal for Jarrette Torcedo. Compare company email patterns before reaching out.
About Jarrette Torcedo
Jarrette Torcedo is 14+ year veteran of video game cinematics with 10+ AAA titles shipped. Having to work in multiple engines and tools, he has proven to be reliable, adaptable and well qualified to compose high quality in game movies. Software: Unreal Engine 4, UE3, CryEngine, Mafia 3 Engine, Maya, Motion Builder, Adobe Premiere and After Effects
Listed skills include Unreal Engine 3, Video Games, Cinematics, Animation, and 30 others.
Jarrette Torcedo's current company
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Jarrette Torcedo work experience
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Senior Cinematic Designer
Current
Senior Narrative Designer
● Using UE4 Blueprints and Sequencer, assembled narrative moments and spectacle events. ● Provided pipeline for automated capture renders in UE4.● Constructed 30+ in-game or pre-rendered movies using Unreal 3 Engine’s Matinee.● Coordinate with the design and art teams to implement immersive storytelling events.● Animate dynamic cameras for conversation or gameplay moments.● Lead a group of four cinematic scripters, five animators, a lighter, a vfx artist and an artist for creating Matinee movies and bug management.● Responsible for creating 20+ dynamic high res screen shots and 10+ movies for marketing.● Constructed in game cinematics using the CryEngine movie editor, Trackview.● Using flow graph logic, built in game/ realtime destruction sequences to go along with gameplay events.● Used Mobu to view mocap and export animations into game engine.● Project: Mafia 3 – Nominated The Game Award for Best Narrative 2016● Project: XCOM2 – Nominated for Game of the Year 2016 and Best Strategy Game● Project: Evolve – Best Online Multiplayer winner at E3 Game Critics’ Awards.
Collection Of My Work.
Cinematic Game Designer
● Constructed 10+ in-game or pre-rendered movies using the Unreal 3 Engine.● Coordinate with the design team to implement narrative scripted events using the AI.● Directed dynamic cameras for specific conversation moments.● Supervised a group of two cinematic scripters’ and four animators’ tasks and bug management.● Project: The Bureau – XCOM Declassified
Demo Reel 2013
In game cinematics and scripted events from the following games I've worked on: The Bourne Conspiracy, Transformer: War for Cybertron, Hunted: The Demon's Forge & The Bureau: XCOM Declassified.
Cinematic Game Designer
● Managed, implemented, recorded and compressed 20+ in-game cinematic movies and FMVs.● Populate the game world with ambient detail to bring the game experience to life.● Wrangled environment layouts, props and skeletal meshes for motion capture shoots.● Prototyped game play mechanics, placed AI pawns, and designed paths within the level.● Designed and created level/environment, character and camera animations for all in game movies.● Created seamless game play by triggering movies during scripted events.● Provided kismet logic to stream in/out movie contents in the level.● Projects: Transformers: Fall of Cybertron & The Bourne Conspiracy
Cinematic Game Designer
● Interpret storyboards and scripts into effective real-time cinematic experiences.● Co-supervised and organized motion capture shoots.● Synchronize with animators, FX artists, and level designers to integrate all cinematic assets.● Project: Hunted – The Demon’s Forge
Associate Cinematic Technical Designer
● Designed and created level/environment for in game matinee movies.● Comprised matinee sequences to match storyboard artists’ vision.● Implemented character and camera animations into the engine.● Used tools to measure the amount of memory each movie consumes.● Always communicated with in game team to foresee environment or asset changes.● Responsible for providing kismet logic to stream in/out movie contents in the level.● Recorded, compressed, converted, and implemented in game movies into Bink movies.● Troubleshoot and fix all bugs related to matinee movies.● Created kismet logic to trigger movies during certain events.● Project: The Bourne Conspiracy
Technical Standard Analyst
● Performed stress and load testing on software for functionality.● Educated with Sony’s technical requirement checklist and Xbox’s technical certification requirements.● Created documents explaining and improving game play issues.● Compile a list of matrices to test all possible situations of game play.● Familiar with the use of Sony PS2 Tool kit, PS2 Test kit, and Xbox Debug kit.● Created flow charts of for all PS2 memory card functionality.● Required to do regression testing on latest version and report any new issues.● Lead and manage a team of testers on regressions and performing test cases.● Project: Darkwatch
Product Analyst
● Repeatedly and thoroughly tested software to assure quality.● Presented well-written bug descriptions to the producers and programmers, which can be easily reproduced. ● Created and designed test plans and procedures for the software in testing.● Projects: Gravity Games & Mortal Kombat 5
Colleagues at Respawn Entertainment
Other employees you can reach at respawn.com. View company contacts for 731 employees →
Abbey Pouba
Colleague at Respawn EntertainmentChicago, Illinois, United States
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Raz Mergian
Colleague at Respawn EntertainmentLos Angeles, California, United States
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Rauliko15000 Moreno Belinchon
Colleague at Respawn EntertainmentGreater Santa Cruz De Tenerife Metropolitan Area, Spain
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Matthew Ferson
Colleague at Respawn EntertainmentVancouver, British Columbia, Canada
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Jordan Gibbs
Colleague at Respawn EntertainmentMilwaukee, Wisconsin, United States
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Orlando Elias
Colleague at Respawn EntertainmentLong Beach, California, United States
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Patricia Bojorquez
Colleague at Respawn EntertainmentUnited States
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Dan Merboth
Colleague at Respawn EntertainmentMiddleton Town, Wisconsin, United States
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Steven Drovie
Colleague at Respawn EntertainmentGreater Madison Area, United States
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Yy Yy
Colleague at Respawn EntertainmentCharlotte, North Carolina, United States
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Jarrette Torcedo education
Frequently asked questions about Jarrette Torcedo
Quick answers generated from the profile data available on this page.
What company does Jarrette Torcedo work for?
Jarrette Torcedo works for Respawn Entertainment.
What is Jarrette Torcedo's role at Respawn Entertainment?
Jarrette Torcedo is listed as Principal Cinematic Designer at Respawn Entertainment.
What is Jarrette Torcedo's email address?
AeroLeads has found 1 work email signal at @respawn.com for Jarrette Torcedo at Respawn Entertainment.
Where is Jarrette Torcedo based?
Jarrette Torcedo is based in Los Angeles Metropolitan Area, United States while working with Respawn Entertainment.
What companies has Jarrette Torcedo worked for?
Jarrette Torcedo has worked for Respawn Entertainment, 2K, 2K Marin, Cinematic Game Designer, and High Moon Studios.
Who are Jarrette Torcedo's colleagues at Respawn Entertainment?
Jarrette Torcedo's colleagues at Respawn Entertainment include Abbey Pouba, Raz Mergian, Rauliko15000 Moreno Belinchon, Matthew Ferson, and Jordan Gibbs.
How can I contact Jarrette Torcedo?
You can use AeroLeads to view verified contact signals for Jarrette Torcedo at Respawn Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Jarrette Torcedo attend?
Jarrette Torcedo holds B.S., Computer Science from California State University San Marcos.
What skills is Jarrette Torcedo known for?
Jarrette Torcedo is listed with skills including Unreal Engine 3, Video Games, Cinematics, Animation, Xbox 360, Scripting, Game Development, and Level Design.
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