Jarrette Torcedo
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Jarrette Torcedo Email & Phone Number

Principal Cinematic Designer at Respawn Entertainment
Location: Los Angeles Metropolitan Area, United States, United States 12 work roles 1 school
1 work email found @respawn.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email j****@respawn.com
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Current company
Role
Principal Cinematic Designer
Location
Los Angeles Metropolitan Area, United States, United States
Company size

Who is Jarrette Torcedo? Overview

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Quick answer

Jarrette Torcedo is listed as Principal Cinematic Designer at Respawn Entertainment, a company with 731 employees, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at respawn.com and a matched LinkedIn profile for Jarrette Torcedo.

Jarrette Torcedo previously worked as Senior Cinematic Designer at Respawn Entertainment and Cinematic Designer at Respawn Entertainment. Jarrette Torcedo holds B.S., Computer Science from California State University San Marcos.

Company email context

Email format at Respawn Entertainment

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{first}{last}@respawn.com
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AeroLeads found 1 current-domain work email signal for Jarrette Torcedo. Compare company email patterns before reaching out.

Profile bio

About Jarrette Torcedo

Jarrette Torcedo is 14+ year veteran of video game cinematics with 10+ AAA titles shipped. Having to work in multiple engines and tools, he has proven to be reliable, adaptable and well qualified to compose high quality in game movies. Software: Unreal Engine 4, UE3, CryEngine, Mafia 3 Engine, Maya, Motion Builder, Adobe Premiere and After Effects

Listed skills include Unreal Engine 3, Video Games, Cinematics, Animation, and 30 others.

Current workplace

Jarrette Torcedo's current company

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Respawn Entertainment
Respawn Entertainment
Principal Cinematic Designer
Los Angeles, CA, US
Website
Employees
731
AeroLeads page
12 roles

Jarrette Torcedo work experience

A career timeline built from the work history available for this profile.

Senior Cinematic Designer

Current

Los Angeles, California, United States

Jun 2020 - Present

Cinematic Designer

Greater Los Angeles Area

Shipped Star Wars Jedi: The Fallen Order

Dec 2018 - Jun 2020

Senior Narrative Designer

2K

Novato, CA

  • Using UE4 Blueprints and Sequencer, assembled narrative moments and spectacle events.
  • Provided pipeline for automated capture renders in UE4.
  • Constructed 30+ in-game or pre-rendered movies using Unreal 3 Engine’s Matinee.
  • Coordinate with the design and art teams to implement immersive storytelling events.
  • Animate dynamic cameras for conversation or gameplay moments.
  • Lead a group of four cinematic scripters, five animators, a lighter, a vfx artist and an artist for creating Matinee movies and bug management.
Oct 2014 - Aug 2018

Collection Of My Work.

2K

Novato, CA

Oct 2013 - Apr 2017

Cinematic Game Designer

2K Marin

Novato, CA

  • Constructed 10+ in-game or pre-rendered movies using the Unreal 3 Engine.
  • Coordinate with the design team to implement narrative scripted events using the AI.
  • Directed dynamic cameras for specific conversation moments.
  • Supervised a group of two cinematic scripters’ and four animators’ tasks and bug management.
  • Project: The Bureau – XCOM Declassified
Jun 2012 - Sep 2013

Demo Reel 2013

Cinematic Game Designer

In game cinematics and scripted events from the following games I've worked on: The Bourne Conspiracy, Transformer: War for Cybertron, Hunted: The Demon's Forge & The Bureau: XCOM Declassified.

Jun 2012 - Dec 2012

Cinematic Game Designer

Carlsbad, CA

  • Managed, implemented, recorded and compressed 20+ in-game cinematic movies and FMVs.
  • Populate the game world with ambient detail to bring the game experience to life.
  • Wrangled environment layouts, props and skeletal meshes for motion capture shoots.
  • Prototyped game play mechanics, placed AI pawns, and designed paths within the level.
  • Designed and created level/environment, character and camera animations for all in game movies.
  • Created seamless game play by triggering movies during scripted events.
Feb 2009 - Jun 2012

Cinematic Game Designer

Newport Beach, CA

  • Interpret storyboards and scripts into effective real-time cinematic experiences.
  • Co-supervised and organized motion capture shoots.
  • Synchronize with animators, FX artists, and level designers to integrate all cinematic assets.
  • Project: Hunted – The Demon’s Forge
Mar 2010 - Apr 2011

Associate Cinematic Technical Designer

Carlsbad, CA

  • Designed and created level/environment for in game matinee movies.
  • Comprised matinee sequences to match storyboard artists’ vision.
  • Implemented character and camera animations into the engine.
  • Used tools to measure the amount of memory each movie consumes.
  • Always communicated with in game team to foresee environment or asset changes.
  • Responsible for providing kismet logic to stream in/out movie contents in the level.
Aug 2005 - Oct 2008

Technical Standard Analyst

Carlsbad, CA

  • Performed stress and load testing on software for functionality.
  • Educated with Sony’s technical requirement checklist and Xbox’s technical certification requirements.
  • Created documents explaining and improving game play issues.
  • Compile a list of matrices to test all possible situations of game play.
  • Familiar with the use of Sony PS2 Tool kit, PS2 Test kit, and Xbox Debug kit.
  • Created flow charts of for all PS2 memory card functionality.
Mar 2004 - Aug 2005

Product Analyst

San Diego, CA

  • Repeatedly and thoroughly tested software to assure quality.
  • Presented well-written bug descriptions to the producers and programmers, which can be easily reproduced.
  • Created and designed test plans and procedures for the software in testing.
  • Projects: Gravity Games & Mortal Kombat 5
Feb 2002 - Nov 2002
Team & coworkers

Colleagues at Respawn Entertainment

Other employees you can reach at respawn.com. View company contacts for 731 employees →

1 education record

Jarrette Torcedo education

FAQ

Frequently asked questions about Jarrette Torcedo

Quick answers generated from the profile data available on this page.

What company does Jarrette Torcedo work for?

Jarrette Torcedo works for Respawn Entertainment.

What is Jarrette Torcedo's role at Respawn Entertainment?

Jarrette Torcedo is listed as Principal Cinematic Designer at Respawn Entertainment.

What is Jarrette Torcedo's email address?

AeroLeads has found 1 work email signal at @respawn.com for Jarrette Torcedo at Respawn Entertainment.

Where is Jarrette Torcedo based?

Jarrette Torcedo is based in Los Angeles Metropolitan Area, United States, United States while working with Respawn Entertainment.

What companies has Jarrette Torcedo worked for?

Jarrette Torcedo has worked for Respawn Entertainment, 2K, 2K Marin, Cinematic Game Designer, and High Moon Studios.

Who are Jarrette Torcedo's colleagues at Respawn Entertainment?

Jarrette Torcedo's colleagues at Respawn Entertainment include James Nicholson, Matthew Kane, Shara Miller, Aaron Pinel, and Evan Funnell.

How can I contact Jarrette Torcedo?

You can use AeroLeads to view verified contact signals for Jarrette Torcedo at Respawn Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Jarrette Torcedo attend?

Jarrette Torcedo holds B.S., Computer Science from California State University San Marcos.

What skills is Jarrette Torcedo known for?

Jarrette Torcedo is listed with skills including Unreal Engine 3, Video Games, Cinematics, Animation, Xbox 360, Scripting, Game Development, and Level Design.

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