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Jarrod Davis is a Emmy-award-winning technical artist at Jackalyptic Games. He possess expertise in visual effects, lightwave, compositing, maya, computer graphics and 34 more skills. Colleagues describe him as "Jarrod’s ability and intellect snuck up on me due to someone displaying a breathtaking lack of insight by introducing him to me in terms of what he was not capable of. The trait of listing first what he is not capable of is sadly a tendency that Jarrod also has, but that is the only negative one I’ve seen in Jarrod and is a side effect of having a top 4 percentile mind (unlike the person who introduced him to me) I was slow in realizing how amazing Jarrod is due to that poor intro, and it being unclear if it were my responsibility to be there for him or not. Thankfully I reached out, he made some comment about my having decided to take him under his wing or umbrella, which was my 1st clue to the details I began with as it told me he’d been paying more attention and I was trailing behind him. To manage Jarrod is to often feel like you’ve missed a beat though, he is so sharply aware of things around him. It results in his progression being incredibly fast, much as the broadness of his range being wider than a person would expect. He worked as a Technical Animator/ Everything else on the side guy when I spent time alongside him but I constantly had to work to keep up with learning what else he was actually doing or capable of as he also seemed to have VFX and Technical skills, rigging (which he just learned for the position), level design, lighting, writing, different languages, mentoring. Honestly, his Emmy is the least of his accomplishments. Jarrod was one of the two people I routinely turned to for answers, suggestions or just to talk as he has as much of an almanac brain awareness of cinema and literature as I have encountered, which is another skillset he leverages to improve the quality of his animation or technical resources he can call forth when required. If you have memorized almost everything you have ever watched, you have a lot of reference for free or know exactly where to find it. As much as I have written, I feel that I am underselling him as after reading over my words, they just don’t seem to match up to the image I have of his worth and ability." and "We're running a Metahuman chop-shop together. Jarrod is great to work with we can pull apart very technical problems regarding character art/animation in Unreal 4 and 5. With a very small team we are able to arrive at a result that is comparable to what you expect in AAA games. And they still perform even in VR. I'm always looking forward to the next surprising technical achievement when it comes to expanding our characters abilities. Jarrod is ambitious, enthusiastic about his work and welcomes big ideas to the party. I look at what we've made in such a short amount of time and am delighted to see characters walking, talking and more! I'm lucky to have a part in the mad-science Jarrod thrives in. Let's continue to build it, break it, and build it better!"
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Senior Technical ArtistJackalyptic Games Jan 2023 - PresentAustin, Texas Metropolitan Area -
Senior Unreal Technical Character Animator/Cinematic DesignerLeidos Dec 2020 - Jan 2023San Antonio, Texas Metropolitan Area -
Ux EngineerNewtek Jun 2014 - Dec 2020Design, implement, maintain and update user interfaces for the TriCaster family of products, using XAML and C#.Visual designer and co-developer of NDI Telestrator.Co-developer of the NewTek LiveGraphics system. Designed and developed the LiveGraphics Creator extension for After Effects using Adobe CEP (HTML/JS/CSS).Developer of web applications for several NewTek products.Design and implement exterior graphics for NewTek hardware products, including control surfaces and rack-mount units. -
Content EngineerNewtek May 2011 - Dec 2020Design and build virtual sets, title templates, graphical user interfaces, animated transitions, and various other graphic elements for the NewTek family of products including LightWave 3D and TriCaster. -
Content Development SupervisorNewtek Dec 2007 - Apr 2012San Antonio, Texas Area -
Vfx SupervisorZoic Studios Jul 2002 - Nov 2007Designing, supervising and executing visual effects shots. Tracking, modeling, 3D animation, lighting, rendering, and compositing. Some bidding and budgeting for projects. Notable projects listed below:Television shows: Firefly, Battlestar Galactica, Century City, CSI, 24, Eureka, Angel, and Ghost Whisperer.Films: Serenity and Van HelsingCommercial: General MotorsVideo Games: M.A.G. E3 Trailer -
Digital ArtistRadium Mar 2002 - Jul 2002Visual effects for a couple of projects, primarily Firefly and the Linkin Park video Pts.OF.Athrty -
Digital ArtistFoundation Imaging Aug 1999 - Mar 2002Animation and visual effects for kidvid shows Roughnecks: The Starship Troopers Chronicles, Max Steel, Dan Dare. Also TV movie Superfire, and then TV series Star Trek: Voyager and Enterprise.
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Digital ArtistDigital Domain Apr 2000 - Jun 2000Visual effects (texturing, lighting, rendering) for two Ericsson commercials, one Global Crossing commercial, a video for the Experience Music Project, and a CG treadmill for a Lubriderm commercial -
Support TechnicianNewtek, Inc. Jun 1997 - Jul 1999 -
Support TechnicianCreative Labs, Inc. Feb 1994 - Jun 1997
Jarrod Davis Skills
Jarrod Davis Education Details
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Engineering -
Oklahoma School Of Science And MathematicsHigh School Diploma
Frequently Asked Questions about Jarrod Davis
What company does Jarrod Davis work for?
Jarrod Davis works for Jackalyptic Games
What is Jarrod Davis's role at the current company?
Jarrod Davis's current role is Emmy-award-winning technical artist.
What is Jarrod Davis's email address?
Jarrod Davis's email address is ja****@****vis.com
What is Jarrod Davis's direct phone number?
Jarrod Davis's direct phone number is +121035*****
What schools did Jarrod Davis attend?
Jarrod Davis attended Oklahoma State University, Oklahoma School Of Science And Mathematics.
What skills is Jarrod Davis known for?
Jarrod Davis has skills like Visual Effects, Lightwave, Compositing, Maya, Computer Graphics, Computer Animation, Lighting, Digital Compositing, Mel, Animation, Special Effects, After Effects.
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