Executive Producer
Los Gatos, California, United States
Executive Producer, Star Trek Online, 11/2022 – Presento Led a Free to Play GaaS strategy, including budget execution, release schedule, and revenue plans, resulting in meeting or exceeding business goals for 6 years straight.o Collaborated with the product and marketing teams using a data-driven approach to increase players' engagement, resulting in a 70-80% player engagement with events.o Demonstrated excellence in written and verbal communication planning and executing internal and external presentations.o Managed all Star Trek Online staff developer leads, including Production, Engineering, Art, Design, QA, and the community manager.o Collaborated with the Executive team in company-level decision-making regarding staff changes, cross-team support, team reviews, and company events.Lead Producer/Senior Producer, Star Trek Online, 1/2018 – 11/2022o Created and maintained a development schedule using an Agile-Waterfall hybrid system for the development team.o Led the production process for all departments on 3 major releases per year and smaller monthly updates between these on PC, Xbox, and PlayStation.o Led the transition from an in-office to a work-from-home development process.o Created and maintained a “repurpose” digital store that exclusively sells older, often hidden items in the game. It is now the third-highest revenue generator in the game.o Collaborated with the Publishing, Marketing, and PR team for releases regarding email blasts, Marketing releases, advertising, and new player incentives.o Worked with internal teams outside of the Star Trek Online team for their support and to support them as needed with our resources.Associate Producer/Release Manager, Star Trek Online, 7/2013 – 1/2018o Built and managed all live build releases as a Release Manager.o Co-led the porting of Star Trek Online to Console.o Created and ran all bug and task punch lists for releases.o Produced small pieces of content for art and content design.