Jarrod Hollar Email & Phone Number
@aspyr.com
2 phones found area 512
LinkedIn matched
Who is Jarrod Hollar? Overview
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Jarrod Hollar is listed as Senior Environment Artist at Activision Blizzard, a with 1291 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at aspyr.com, phone signal with area code 512, and a matched LinkedIn profile for Jarrod Hollar.
Jarrod Hollar previously worked as Senior Environment Artist at Aspyr Media and Senior Environment Artist at Bluepoint Games. Jarrod Hollar holds Bfa, Painting, Art History from Savannah College Of Art And Design.
Email format at Activision Blizzard
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AeroLeads found 1 current-domain work email signal for Jarrod Hollar. Compare company email patterns before reaching out.
About Jarrod Hollar
Jarrod Hollar is a Senior Environment Artist at Activision Blizzard. He possess expertise in 3d modeling, uv mapping, concept design, environment art, texture painting and 10 more skills. Colleagues describe him as "I've had the pleasure of working with Jarrod on Star Wars: The Old Republic for several years. Jarrod is an extraordinarily talented artist. He picked up our pipeline on The Old Republic almost immediately, learning lots of proprietary software and workflow in a very short amount of time. His artistic skill in asset creation (especially his Zbrush work) is among the best I've ever seen. His skill in world building, knowledge of color, and composition are all exceptional. Jarrod is also one of the most humble and dedicated artists I've ever worked with who doesn't shy away from putting in extra effort to make something go from 'good enough' to 'amazing'. I've always had a lot of fun working with Jarrod and I hope to work with him again in the future."
Listed skills include 3D Modeling, Uv Mapping, Concept Design, Environment Art, and 11 others.
Jarrod Hollar's current company
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Jarrod Hollar work experience
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Senior Environment Artist
Senior Environment Artist
Senior Environment Artist
BREACH-highpoly & lowpoly modeling-PBR texture authoring-provided Concept with additional concept art & level paintovers-worked closely with Design to prioritize game play needs-level final polish and optimization-assisted lead in creation & prioritization of tasks-mentoring
Environment Artist
Continued work on Fallout 76 during the transition of Battlecry Studios to BGAFallout 76 -expansive world building/environmental story telling-highpoly & lowpoly modeling -PBR texture authoring
Environment Artist
Fallout 76 -expansive world building/environmental story telling-highpoly & lowpoly modeling-PBR texture authoring-NavMesh creationDOOM (2016) -assisted with final decal passDOOM DLC: Unto the Evil, Hell Followed and Bloodfall-modeling & UVing multiplayer maps -texturing & decal pass-collision modeling & optimizationBattleCry-highpoly & lowpoly modeling-PBR texture authoring-outsource asset review, feedback and integration-world building
Environment Artist
Star Wars-The Old Republic:In my role as an Environment Artist, I worked closely with both artists and designers to achieve well balanced, unique and visually striking game environments. I was often tasked with modeling and texturing assets and creating unique terrain sets to call out POI areas. I was given outsource management tasks as well as world building, propping and lighting of environments.
Environment Artist
Artist
Responsible for concept art, UI art, modeling and texture creationProjects include: -U.S. Geography by Discovery Education, Discovery Inc. -Fantasy Kingdoms by Sneaky Games
Artist
Created assets and lighting for game cinematic trailers and low poly game art
Character Artist
Created character art assets for project: Eclipse
Colleagues at Activision Blizzard
Other employees you can reach at activisionblizzard.com. View company contacts for 1291 employees →
Claire Daugherty
Colleague at Activision BlizzardCharlotte, North Carolina, United States
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Georgie Cherian
Colleague at Activision BlizzardKerala, India
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Tushar S.
Colleague at Activision BlizzardUnited States
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Luke Webb
Colleague at Activision BlizzardUnited Kingdom
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Dean Nevins
Colleague at Activision BlizzardHollywood, Florida, United States
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Janella Pangan
Colleague at Activision BlizzardLos Angeles Metropolitan Area, United States
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Shin Imamura
Colleague at Activision BlizzardTokyo, Japan
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Nathan Yik
Colleague at Activision BlizzardSydney, New South Wales, Australia
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PB
Paul B.
Colleague at Activision BlizzardPoplar, England, United Kingdom
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Robert Aldana-Sosa
Colleague at Activision BlizzardLos Angeles, California, United States
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Jarrod Hollar education
Bfa, Painting, Art History
Computer Art, Video Game Art
Frequently asked questions about Jarrod Hollar
Quick answers generated from the profile data available on this page.
What company does Jarrod Hollar work for?
Jarrod Hollar works for Activision Blizzard.
What is Jarrod Hollar's role at Activision Blizzard?
Jarrod Hollar is listed as Senior Environment Artist at Activision Blizzard.
What is Jarrod Hollar's email address?
AeroLeads has found 1 work email signal at @aspyr.com for Jarrod Hollar at Activision Blizzard.
What is Jarrod Hollar's phone number?
AeroLeads has found 2 phone signal(s) with area code 512 for Jarrod Hollar at Activision Blizzard.
Where is Jarrod Hollar based?
Jarrod Hollar is based in Austin, Texas, United States while working with Activision Blizzard.
What companies has Jarrod Hollar worked for?
Jarrod Hollar has worked for Activision Blizzard, Aspyr Media, Bluepoint Games, Qc Games Inc, and Bethesda Game Studios Austin.
Who are Jarrod Hollar's colleagues at Activision Blizzard?
Jarrod Hollar's colleagues at Activision Blizzard include Claire Daugherty, Georgie Cherian, Tushar S., Luke Webb, and Dean Nevins.
How can I contact Jarrod Hollar?
You can use AeroLeads to view verified contact signals for Jarrod Hollar at Activision Blizzard, including work email, phone, and LinkedIn data when available.
What schools did Jarrod Hollar attend?
Jarrod Hollar holds Bfa, Painting, Art History from Savannah College Of Art And Design.
What skills is Jarrod Hollar known for?
Jarrod Hollar is listed with skills including 3D Modeling, Uv Mapping, Concept Design, Environment Art, Texture Painting, Digital Sculpting, Normal Mapping, and Texturing.
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