Jarrod Smith Email & Phone Number
@iinet.net.au
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Who is Jarrod Smith? Overview
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Jarrod Smith is listed as Senior Software Engineer at Ardent Blue Technologies, based in Australia, Australia, Australia. AeroLeads shows a work email signal at iinet.net.au and a matched LinkedIn profile for Jarrod Smith.
Jarrod Smith previously worked as Embers - Original iOS App at Colours And Numbers and Cofounder / CTO at Colours And Numbers. Jarrod Smith holds Bachelor Of Computer Science, Software Engineering, Mathematics, Algorithms, Compilers, Graphics, Data Visualisation, A.I. from University Of Newcastle.
Email format at Ardent Blue Technologies
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About Jarrod Smith
A technical creative with special enthusiasm for digital art, creative collaboration and producing efficient solutions that honour both the aesthetic goals and the technical constraints. With a background as a graphics and shader specialist with substantial games industry experience in bespoke effects and overall graphics engine design and implementation, I'm interested in projects that leverage my programming expertise, creativity and production experience.I've been fortunate to work in a variety of capacities on wildly varied projects from screen effects for feature film to computer games to live AR performances. This has given me a diverse skill set both in terms of technical expertise and project management, backed by a deep knowledge of software development and a love of creativity, lateral thinking and beautiful results.Real-time graphics and effects, GPU shaders, efficient renderer and material systems design. Creative collaboration and bridging the "art-code" divide. High performance systems design and implementation, GPU and CPU architectures, high and low level optimisation techniques, C++, Multi-threading / TBB, OpenGL, Direct3D, Metal Graphics, Java, Python, CMake, Processing. Emscripten, WebGL 2, HTML5 Canvas, Javascript, NodeJS, Android and iPhone development.
Listed skills include Opengl, Game Development, Xbox 360, Game Programming, and 44 others.
Jarrod Smith's current company
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Jarrod Smith work experience
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Embers - Original Ios App
Received a modest amount of VC to develop an original app concept. This is a high-performance multi-threaded iOS app developed entirely in Swift and utilising the new Metal Graphics APIs to visualise large volumes of data on iPhone / iPad. - High performance multi-threaded architecture utilising GCD, with carefully designed data structures to minimise the.
Cofounder / Cto
Colours and Numbers is the creative partnership of myself and Iain Greenhalgh, an experienced art director and designer. We like to think of ourselves as creative problem solvers across all mediums, with a particular focus on the emerging field of interactive visualisation.Please see our portfolio for details on a number of projects not listed here.
Lion: Screen Graphics For Feature Film
I developed historically accurate functional replicas of Google Search and Google Image Search as they were in 2010 to be used by the main character on his laptops (played by Dev Patel) during live-action filming. This actually required two versions of each to be created as Google did a major restyling that year. I used internet archives and other research.
Nightingale And The Rose: Custom Software For Short Film Vfx
Nightingale and the Rose: Custom Software for Short Film VFXhttp://www.coloursandnumbers.net/portfolio/nightingale/- Won Best Australian Short film at MIFF 2015.- I developed a physics simulation and rendering system for generating various animations required by the film.- Novel physics-based algorithm for solving streamline placement problem, rendering to.
Singtel Dash: Augmented Reality Product Launch
I was technical lead developing software and content for a seven minute live augmented reality presentation launching Dash in Singapore and demonstrating it’s features to an audience of over 200 members of the press, commentators, shareholders and executives. The event was also covered by various TV and internet.
Blackberry Bb10 Dev Alpha Developer
Developed an experimental Twitter stream visualisation app for the prototype Dev Alpha device using the BlackBerry 10 Native SDK (C/C++). The app JSON parses ~150 tweets per second, simulates gravity on 5000 particles, renders a high-quality gaussian glow effect and leverages the new GamePlay3D.org engine.Presented the app with a technical discussion at.
3Dsmax - Bifrost Integration
Bifrost, a new Autodesk technology, is a visual programming environment and compute engine for creating complex effects and 3D scene manipulations. I was the founding member of the team to integrate this technology into 3dsMax. This very ambitious, highly technical and exciting project required a deep dive into the core of 3dsMax from its modifier stack.
3Dsmax - Shared Views
I worked on improvements to the 3dsMax SVF exporter as well as the deep technology stack behind the Autodesk Viewer, an online WebGL model viewer. This workflow allowed 3dsMax users to export a scene to the cloud and view the result online.- VRAY Material support, matching WebGL rendering results to VRAY materials as closely as possible.- Autodesk Protein.
Stingray Game Engine - Hummingbird Integration
On this project I integrated the Coherent Hummingbird UI system into Stringray. Hummingbird is a library for rendering HTML5 / CSS in embedded systems, including Javascript V8 engine support. I developed an extensible binding system that implemented a complete binding between the Stringray C++ core, the Stingray LUA core and the V8 Javascript engine. Both.
Bap Interactive Visualisation
I designed and developed an interactive physics-based visualisation to serve as the front-page for the BAP (Business Assets Platform). I used the Pixi.js graphics API for rendering and integrated the canvas into a React front-end. The system queried a Meteor backend to discover relationships in the BAP dataset and present them as a graph network. Clicking.
Stingray Game Engine / Webgl 2
Working with the wonderful Autodesk Montreal MEI team on the WebGL 2 platform of the Stingray engine and integrating into Live Design.- Optimising load times of the WebGL 2 Stingray platform.- Optimising shader permutations.- Developed an automated benchmarking system to systematically profile and graph asset load times.- Node.js server development..
Crowd / Fire Simulation Prototype
I worked with the team at Autodesk MEI in Montreal (formerly M&E) on a prototype connecting together a deep stack of technologies in order to perform smoke, fire and crowd simulations on arbitrary 3D buildings and visualise the results interactively in a browser. My role was to oversee and integrate the various components being developed by different team.
Fairfax Streaming Radio App - Android Developer
Developed the Android Fairfax Radio app for streaming of live radio audio, news audio and live studio video, news headlines and weather.- Sophisticated background service for handling live audio streaming and program schedule information.- Audio playback and UI supporting seeking, volume, pause, audio focus, ducking.- Integration with extensive REST.
Android Developer
Developed the Android version of the Royal Children's Hospital "Okee in Medical Imaging" app. The app provides information for patients and their parents prepare about the various medical procedures and devices they will encounter which in Medical Imaging can sometimes be daunting for kids. The app seamlessly switches between a 3D Unity game and back to.
Web And Mobile Developer
Mobile developer with the awesome Conduct team, primarily for Android and BlackBerry 10, as well as web development including PHP / JQuery / Cake / SQL.www.conducthq.com
Quickflix - Blackberry 10 Developer
Lead Developer on the QuickFlix app for BlackBerry Z10 and Q10 devices. This allowed for searching, browsing, purchasing and streaming of Quickflix video content to the device. I was solely responsible for virtually all development and worked closely with the client. This project required that I rapidly learn a new API and platform only recently out of.
Android Developer
Developed a kiosk app for Android tablets using the latest ICS platform. The app automatically booted on load to play a video before allowing the user to request additional information and subscribe to an e-mail list via the MailChimp API. Also created an automated Ant installation script for rapid deployment to 30 devices which were physically sent to.
Android Developer / Consultant
Contracted to provide Android consulting services to a 3rd party developer and assist them in the production of the "Vivi in Stile - Peroni" app. Along with consulting on the overall project design and implementation I was responsible for developing the extensive custom UI/UX and integrating this into the back-end. This included development of a novel.
Android Developer
Contracted to develop an Android Application for ONEmobile to be released via Android Market as well as pre-installed on ONEmobile handsets. RESTful web server requests over SSL, credit card transactions, Maps, Directions and GPS integration, Push Notifications, QR Scanner, customised scalable UI, asynchronous background services, Facebook SDK integration.
Augmented Reality Developer
Contracted to research and develop an Augmented Reality (AR) rapid prototype for an unannounced project. Used Adobe Flash Builder, FLAR library and Away3D rendering library to create a prototype deployed as a flash SWF viewable in a standard browser. Featured rendering and AR manipulation of detailed normal mapped and environment mapped models.
Web Designer
Freelance web design contract for www.touchprojects.com.au. Designed and implemented a customised WordPress theme and Content Management System, as well as a blog component with syndication. Used JQuery and MooTools throughout, including development of a clean, dynamic presentation of the client's extensive project history (see "Experience" page), as well.
Senior Programmer
Designed and implemented new graphics engine and material system for Wii platform for "De Blob 2". Graphics programmer for PS3 and X360 platforms for "De Blob 2", adapted Wii material system to PS3/X360 and implemented effects for all platforms. Principle graphics programmer for "De Blob" and "De Blob 2" on Wii. Principle of game world sub-team on.
Software Engineering Tutor
Marked exams and assignments, and gave weekly tutorials to students of first and second year software engineering subjects including programming, software design and online ethics.
Programmer, Technical Advisor
Landers Media monitors Hunter Region television, radio and print news reports for clients. Suggested and developed an application for the data entry personnel to enter media reports. The application ran in multiple instances across a network and automatically collated all reports, filtered those relevant to each Landers Media client, and instantly e-mailed.
Web Designer
End-to-end website design including project management, direct client liaison, graphic design and technical production. Experience with CSS, JavaScript and PERL. Developed strong Photoshop and HTML skills.
Jarrod Smith education
Bachelor Of Computer Science, Software Engineering, Mathematics, Algorithms, Compilers, Graphics, Data Visualisation, A.I.
Certificate Iv Information Technology (Multimedia), Web Design, Graphic Design, Print Media
Frequently asked questions about Jarrod Smith
Quick answers generated from the profile data available on this page.
What company does Jarrod Smith work for?
Jarrod Smith works for Ardent Blue Technologies.
What is Jarrod Smith's role at Ardent Blue Technologies?
Jarrod Smith is listed as Senior Software Engineer at Ardent Blue Technologies.
What is Jarrod Smith's email address?
AeroLeads has found 1 work email signal at @iinet.net.au for Jarrod Smith at Ardent Blue Technologies.
Where is Jarrod Smith based?
Jarrod Smith is based in Australia, Australia, Australia while working with Ardent Blue Technologies.
What companies has Jarrod Smith worked for?
Jarrod Smith has worked for Ardent Blue Technologies, Colours And Numbers, Autodesk, Mindhive, and Conduct Hq.
How can I contact Jarrod Smith?
You can use AeroLeads to view verified contact signals for Jarrod Smith at Ardent Blue Technologies, including work email, phone, and LinkedIn data when available.
What schools did Jarrod Smith attend?
Jarrod Smith holds Bachelor Of Computer Science, Software Engineering, Mathematics, Algorithms, Compilers, Graphics, Data Visualisation, A.I. from University Of Newcastle.
What skills is Jarrod Smith known for?
Jarrod Smith is listed with skills including Opengl, Game Development, Xbox 360, Game Programming, Shaders, C++, Computer Games, and User Interface.
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