Create games to provide meaningful experiences
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Game DesignerAnkama Feb 2023 - Aug 2023Roubaix, Hauts-De-France, FranceGame designer in charge of game balance for WavenI was in charge of ensuring the balance between the differents elements of the game (classes, spells, equipments, companions), identify builds that were likely to be overpowered or underpowered and rebalance them.To do this, I designed tools to help anticipate flaws in game balance and give indications on how to rebalance the elements, and I focused on playtesting the game to make sure the game feel was correct and the battles felt fair. -
Game DesignerWolfworks Studio Mar 2022 - Nov 2022Game designer & game analyst for an independant video game teamI am responsible of the system design and player experience of game currently in development. I ensure that there is a coherence between the game mechanics and the game narrative, making sure that each serves the other.I also assume the charge of game analyst, breaking down how game works, what makes them fun and interesting to play, and unveiling what are the motivations and needs of players in order to make better games
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Concepteur LogicielsUrios Informatique Jun 2021 - Jul 2021Aix-En-Provence, Provence-Alpes-Côte D’Azur, FranceI was in charge of designing the database for the new version of the company's flagship product, Wintrans. My job was to reorganize the database schema to make it more maintainable, more efficient to use and reduce data duplication.I also contributed to the design of the overall architecture of the application with my coworkers. -
Développeur ApplicationsUrios Informatique Jul 2019 - May 2021Aix-En-Provence, Provence-Alpes-Côte D’Azur, France -
Game DesignerMonkey Business Dec 2016 - Jun 2018Monpellier, FranceI worked for 1 year and a half in a team of 6 students, Monkey Business, developping the game Wei's Roar, a video game prototype for my end of scolarship project.My main role was Game Designer (system & content design), but I also assumed the charge of programmer.This project was developped using Unity Engine with C# for programming.
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Stagiaire En Programmation WebGeomatys Mar 2016 - Jun 2016Montferrier-Sur-Lez, Occitanie, France -
Stagiaire En ProgrammationPetroineos Lavéra Mar 2015 - Jun 2015Martigues, Provence-Alpes-Côte D’Azur, France
Jason Cheneau Education Details
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Computer Science -
Computer Science
Frequently Asked Questions about Jason Cheneau
What is Jason Cheneau's role at the current company?
Jason Cheneau's current role is Game Designer.
What schools did Jason Cheneau attend?
Jason Cheneau attended Artfx, Iut D'aix Marseille, Iut D'aix Marseille.
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