Lead Vr Unity Programmer
Current• Lead the development of a new full body multiplayer VR experience game in Unity.• Wore multiple hats as a network, optimization, gameplay engineer, and technical artist.• Worked with proprietary hardware and developed native plugins for them to communicate with Unity.• Created a custom avatar creator tool to streamline character implementation.• Optimized, maintained, and fixed various bugs with the company’s current VR experience game.• Managed a small team of various 3D modelers, riggers, and artists.