Lead Software Engineer
CurrentDelivered high performance software at scale to support video game studios’ cloud platform requirements including: content delivery, identity, virtual economy, localization, user-generated content, differential patching, marketing, and anti-cheat systems.Worked closely with stakeholders to create roadmaps and rapidly realize products and features capable of delivering maximum business value to the company.Planned and executed several product launches and live events with aggressive deadlines capable of drawing over 1 million concurrent users (CCU).Credits include: Starfield, DOOM Eternal, The Elder Scrolls Online, Hi-Fi Rush, Fallout 76.