Digital Product Manager
As the studio grew it required a professional able to implement a content strategy across all our production teams. My strong experience in design, producing, development (both art and engineering), quality assurance and customer support were instrumental to my success in this role.A partnership with Big Fish Games highlighted this success as I worked intimately with key stakeholders to ensure our products meet the standards of both parties involved. I provided design input for the following mechanics: Swap 3, Time-Management and Hidden Objects.I oversaw the development of our first mobile games in 2008 with the release of QBeez and Word Up for iPod Touch. These were premium games and the only option available at the time.In 2010 while managing the 2 enormous hidden object games I began to manage the design and development of our first freemium bowling game. It was built with Unity3D and deployed to iOS and Android where it meet with great success. I ensured that the products meet the KPIs defined in the content strategy and were released on time and on budget. I managed the release of over 8 mobile products over the 5 years using data analysis to create updates and implement A/B testing techniques.