Game Artist & Game Designer
Also as part of the "Test your studio" program, I took part in the creation of my second video game, "Blast Them All", a waved based twin-stick shooter, as part of a three-person team. I was game designer, level designer and game artist. I also took part in the early stages of our third game, occupying the same roles, but we decided not to go ahead with it.On Blast Them All, as Game Designer;- Game design reflexion (3C, rhythm management, enemies behavior, ...)- Writing of one-pagers- Global tweaking based on playtest and team feedbacks- Production of level-designsOn Blast Them All, as Game Artist;- VFX production (using custom vertex data)- Creation of shaders (Shadergraph, Amplify Shader)- UI implementation with Figma- Creation of feedbacks with the asset FeelOn Project Cooking Crawler, as Game Designer,- Game design reflexion (3C, weapon functioning, enemy behavior, cooking mini-games,...)- Writing of one-pagers- Global tweaking based on team feedbacks- Production of level-designsOn Project Cooking Crawler, as Game Artist,- VFX production- Creation of shaders- Creation of a tool in Houdini to generate a level design from a PSD- Animation of the playable character in Cascadeur