AeroLeads people directory · profile

Jason Dorie Email & Phone Number

Owner / Lead Developer at LightBurn Software at LightBurn Software
Location: Danbury, Connecticut, United States 8 work roles 1 school
1 work email found @jasondorie.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@jasondorie.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Owner / Lead Developer at LightBurn Software
Location
Danbury, Connecticut, United States

Who is Jason Dorie? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Jason Dorie is listed as Owner / Lead Developer at LightBurn Software at LightBurn Software, based in Danbury, Connecticut, United States. AeroLeads shows a work email signal at jasondorie.com and a matched LinkedIn profile for Jason Dorie.

Jason Dorie previously worked as Owner, CTO at Lightburn Software and Senior Software Engineer, Special Projects Group at Apple. Jason Dorie holds Diploma, Computer Business from Keyano College.

Company email context

Email format at LightBurn Software

This section adds company-level context without repeating Jason Dorie's masked contact details.

*@jasondorie.com
68% confidence

AeroLeads found 1 current-domain work email signal for Jason Dorie. Compare company email patterns before reaching out.

Profile bio

About Jason Dorie

First and foremost: if you send cold marketing email to my LightBurn address, you’re guaranteeing I will never use your service. Zero tolerance. I want my inbox back.I'm a tools wiz with a knack for optimizing everything from GUI's to data pipelines, and all the bits in between. I interface well between engineers and artists, and speak the languages of both. I work on runtime, rendering, UI, data pipes, and much more. I was formerly in the Tools & Technology group at 2K Sports / Visual Concepts, supporting the NBA franchise and all other 2K Sports titles from 2004 to 2016. I've been in the games biz since 1993, though I believe I come with more experience than baggage. I've written tech that is the backbone of dozens of AAA titles, across multiple platforms and studios.In my spare time I build lasers, CNC machines and flying robots.Specialties: Tools and GUI's, optimization, video codecs & data compression, data pipelines, multi-threading, and animation & rendering. I like to have my hands in a lot of pies, and I like a challenge.In my role at Apple I worked on cloud based and in-house tools to support the development of autonomous technologies for one of their Special Project Groups.Most recently I've ventured out into my own thing, running LightBurn Software since 2018, growing it from a side project for myself into a 20+ person company in 5 years.

Listed skills include Video Games, Xbox, Xbox 360, Ps3, and 34 others.

Current workplace

Jason Dorie's current company

Company context helps verify the profile and gives searchers a useful next step.

LightBurn Software
Lightburn Software
Owner / Lead Developer at LightBurn Software
AeroLeads page
8 roles · 33 years

Jason Dorie work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer, Special Projects Group

Cupertino, California, US

Autonomous Technologies. I helped stir the secret sauce.

Jul 2016 - Feb 2019

Senior Software Engineer (Tools, Pipeline, Runtime, Shared Tech)

Novato, California, US

I worked as an engineer in the tools & technology group, developing tech to feed today's consoles and deal with the sheer amount and complexity of data they need. I wrote and maintained a large number of tools including the Maya exporter, realtime character rig evaluation system, front-end layout and animation editor, hardware accelerated TrueType font.

Apr 2004 - Jun 2016

Senior Software Engineer (Tools/Pipeline)

Novato, California, US

Maya exporter, character rig exporter / compiler / optimizer / runtime, GUI & overlay authoring tool / pipeline / runtime, cross platform video compression & playback (my own codec), databuild tools, build metrics collection, data pipeline optimization

Apr 2004 - Jun 2016

Programmer

Redwood City, CA, US

As another cog in the large grinding wheel that is EA, I felt underutilized and overworked. EA's customers are not the people who buy their games - They're the people who buy their stock. I left when I realized that EA and I had very different goals.That said, over 10 projects worldwide used the front end engine that I developed while at Black Box.

2002 - 2004 ~2 yrs

Programmer

Black Box Games

I worked primarily as a rendering and tools programmer. I was responsible for the rendering engines for NHL Hitz 2002 / 2003 on XBox and GameCube, as well as the data processing and revision control tools used for several games. I also wrote the menu/overlay system and movie player used on several titles across multiple platforms.

2000 - 2004 ~4 yrs

Programmer

Vancouver, British Columbia, CA

I briefly touched Homeworld (lighting, tutorial system) before moving onto Impossible Proj... er, Creatures. The idea was really cool, but it was initially rushed, which led to many stressful and impossible deadlines. I was responsible for the initial rendering engine, tools, and prototype for the creature combination engine. Some of the tools survived for.

1998 - 2000 ~2 yrs

Programmer

Radical Entertainment

I started in the games industry at Radical Entertainment, and although there was a rocky period of instability, I feel this was and is a great company. Radical took a chance on me (I have no formal education), and the people I worked with there helped me become what I am today. I am still friends with many of them.While at Radical I worked on projects.

1993 - 1998 ~5 yrs
1 education record

Jason Dorie education

  • Keyano College
    Keyano College
    Computer Business
FAQ

Frequently asked questions about Jason Dorie

Quick answers generated from the profile data available on this page.

What company does Jason Dorie work for?

Jason Dorie works for LightBurn Software.

What is Jason Dorie's role at LightBurn Software?

Jason Dorie is listed as Owner / Lead Developer at LightBurn Software at LightBurn Software.

What is Jason Dorie's email address?

AeroLeads has found 1 work email signal at @jasondorie.com for Jason Dorie at LightBurn Software.

Where is Jason Dorie based?

Jason Dorie is based in Danbury, Connecticut, United States while working with LightBurn Software.

What companies has Jason Dorie worked for?

Jason Dorie has worked for Lightburn Software, Apple, Visual Concepts Entertainment, Electronic Arts Canada, and Black Box Games.

How can I contact Jason Dorie?

You can use AeroLeads to view verified contact signals for Jason Dorie at LightBurn Software, including work email, phone, and LinkedIn data when available.

What schools did Jason Dorie attend?

Jason Dorie holds Diploma, Computer Business from Keyano College.

What skills is Jason Dorie known for?

Jason Dorie is listed with skills including Video Games, Xbox, Xbox 360, Ps3, C++, Game Development, Gameplay, and Console.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.