Jason Dorie

Jason Dorie Email and Phone Number

Owner / Lead Developer at LightBurn Software @ LightBurn Software
Jason Dorie's Location
Danbury, Connecticut, United States, United States
Jason Dorie's Contact Details
About Jason Dorie

First and foremost: if you send cold marketing email to my LightBurn address, you’re guaranteeing I will never use your service. Zero tolerance. I want my inbox back.I'm a tools wiz with a knack for optimizing everything from GUI's to data pipelines, and all the bits in between. I interface well between engineers and artists, and speak the languages of both. I work on runtime, rendering, UI, data pipes, and much more. I was formerly in the Tools & Technology group at 2K Sports / Visual Concepts, supporting the NBA franchise and all other 2K Sports titles from 2004 to 2016. I've been in the games biz since 1993, though I believe I come with more experience than baggage. I've written tech that is the backbone of dozens of AAA titles, across multiple platforms and studios.In my spare time I build lasers, CNC machines and flying robots.Specialties: Tools and GUI's, optimization, video codecs & data compression, data pipelines, multi-threading, and animation & rendering. I like to have my hands in a lot of pies, and I like a challenge.In my role at Apple I worked on cloud based and in-house tools to support the development of autonomous technologies for one of their Special Project Groups.Most recently I've ventured out into my own thing, running LightBurn Software since 2018, growing it from a side project for myself into a 20+ person company in 5 years.

Jason Dorie's Current Company Details
LightBurn Software

Lightburn Software

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Owner / Lead Developer at LightBurn Software
Jason Dorie Work Experience Details
  • Lightburn Software
    Owner, Cto
    Lightburn Software Feb 2019 - Present
    Brookfield, Ct, Us
  • Apple
    Senior Software Engineer, Special Projects Group
    Apple Jul 2016 - Feb 2019
    Cupertino, California, Us
    Autonomous Technologies. I helped stir the secret sauce.
  • Visual Concepts Entertainment
    Senior Software Engineer (Tools, Pipeline, Runtime, Shared Tech)
    Visual Concepts Entertainment Apr 2004 - Jun 2016
    Novato, California, Us
    I worked as an engineer in the tools & technology group, developing tech to feed today's consoles and deal with the sheer amount and complexity of data they need. I wrote and maintained a large number of tools including the Maya exporter, realtime character rig evaluation system, front-end layout and animation editor, hardware accelerated TrueType font rendering, video compression / decompression and streaming, and wrote tools and libraries to support ongoing research and development. I also did a variety of other things as they crossed my path.
  • Visual Concepts Entertainment
    Senior Software Engineer (Tools/Pipeline)
    Visual Concepts Entertainment Apr 2004 - Jun 2016
    Novato, California, Us
    Maya exporter, character rig exporter / compiler / optimizer / runtime, GUI & overlay authoring tool / pipeline / runtime, cross platform video compression & playback (my own codec), databuild tools, build metrics collection, data pipeline optimization
  • Electronic Arts Canada
    Programmer
    Electronic Arts Canada 2002 - 2004
    Redwood City, Ca, Us
    As another cog in the large grinding wheel that is EA, I felt underutilized and overworked. EA's customers are not the people who buy their games - They're the people who buy their stock. I left when I realized that EA and I had very different goals.That said, over 10 projects worldwide used the front end engine that I developed while at Black Box, including Need For Speed Underground, 007 Nightfire, NHL 2005, and Medal of Honor. Despite their 'World Domination' style management, EA is mostly talented people passionate about games, many of whom I miss.
  • Black Box Games
    Programmer
    Black Box Games 2000 - 2004
    I worked primarily as a rendering and tools programmer. I was responsible for the rendering engines for NHL Hitz 2002 / 2003 on XBox and GameCube, as well as the data processing and revision control tools used for several games. I also wrote the menu/overlay system and movie player used on several titles across multiple platforms.
  • Relic Entertainment
    Programmer
    Relic Entertainment 1998 - 2000
    Vancouver, British Columbia, Ca
    I briefly touched Homeworld (lighting, tutorial system) before moving onto Impossible Proj ... er, Creatures. The idea was really cool, but it was initially rushed, which led to many stressful and impossible deadlines. I was responsible for the initial rendering engine, tools, and prototype for the creature combination engine. Some of the tools survived for the duration of the project.
  • Radical Entertainment
    Programmer
    Radical Entertainment 1993 - 1998
    I started in the games industry at Radical Entertainment, and although there was a rocky period of instability, I feel this was and is a great company. Radical took a chance on me (I have no formal education), and the people I worked with there helped me become what I am today. I am still friends with many of them.While at Radical I worked on projects ranging from 2D side-scrollers on the Sega Genesis to fully 3D platform games on PC & Playstation. I also planted the seeds for my love of artist tools, optimization, and video codecs.

Jason Dorie Skills

Video Games Xbox Xbox 360 Ps3 C++ Game Development Gameplay Console Multithreading Game Design Shaders Computer Games Maya Programming Compression Wii Perforce Game Programming Video Encoding Pc C# Sql Ip Networking Direct3d Microcontrollers X86 Assembly Win32 Api Optimization Maya Api Maya Plugins Motionbuilder Plugins Win32 Xbox One Ps4 Qt Python Qt Creator Unreal Engine 4

Jason Dorie Education Details

  • Keyano College
    Keyano College
    Computer Business

Frequently Asked Questions about Jason Dorie

What company does Jason Dorie work for?

Jason Dorie works for Lightburn Software

What is Jason Dorie's role at the current company?

Jason Dorie's current role is Owner / Lead Developer at LightBurn Software.

What is Jason Dorie's email address?

Jason Dorie's email address is ma****@****rie.com

What schools did Jason Dorie attend?

Jason Dorie attended Keyano College.

What skills is Jason Dorie known for?

Jason Dorie has skills like Video Games, Xbox, Xbox 360, Ps3, C++, Game Development, Gameplay, Console, Multithreading, Game Design, Shaders, Computer Games.

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