Lead Engine Artist
Santa Monica, Ca
Studio’s lead technical artist / developer for real-time engine projects, primarily with Unreal Engine 4. Responsible for building framework, workflow, cinematic shot creation, final lighting, VFX, environment art, and final renders. ● Engine TD on Mass Effect: New Earth, a 4D theatrical ride in the Great America theme park, rendered with UE4. Led all engine-related development including integration, asset guidelines, environment art, all shaders, lighting, and final renders at 4K, stereo and 60 fps.Interviews:https://www.unrealengine.com/showcase/unreal-engine-4-sends-mass-effect-new-earth-out-of-this-worldhttp://fortune.com/2016/04/27/electronic-arts-mass-effect-theme-park-ride/ ● Lead engine artist on the Survival DLC cinematic for The Division. Learned Ubisoft’s Snowdrop engine and led development of engine integration, final lighting, and delivered final renders in just 6 weeks. ● Lead engine artist on 3 in-game cinematics for Evolve – game intro, story intro, and the Wraith reveal trailer. Responsible f or scene integration, lighting, VFX and final renders. ● Lead engine artist on 2 in-game cinematics for XCOM 2. Responsible for shot creation, engine integration, lighting, and final renders. ● UE4 integration, shaders, lighting, VFX, and final renders of various pre-vis projects for film.