Jason Choi
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Jason Choi Email & Phone Number

Unreal Engine Technical Director at Frame Machine
Location: Los Angeles, California, United States 12 work roles
1 work email found @framemachine.tv 2 phones found area 310 and 844 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 2 phones

Work email j****@framemachine.tv
Direct phone (310) ***-****
LinkedIn Profile matched
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Current company
Role
Unreal Engine Technical Director
Location
Los Angeles, California, United States
Company size

Who is Jason Choi? Overview

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Quick answer

Jason Choi is listed as Unreal Engine Technical Director at Frame Machine, a company with 24 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at framemachine.tv, phone signal with area code 310, 844, and a matched LinkedIn profile for Jason Choi.

Jason Choi previously worked as Lead Engine Artist at Halon Entertainment and Owner at Hyperdrive Studio.

Company email context

Email format at Frame Machine

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{first_initial}{last}@framemachine.tv
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AeroLeads found 1 current-domain work email signal for Jason Choi. Compare company email patterns before reaching out.

Profile bio

About Jason Choi

Jason Choi is a Unreal Engine Technical Director at Frame Machine. He possess expertise in video games, animation, video editing, video production, visual effects and 26 more skills. He is proficient in English and Korean. Colleagues describe him as "Jason is a fantastic technical artist. Not only does he possess deep knowledge of working in diverse engines and pipelines, but he’s committed to bringing the quality of the project to above and beyond expectations. I highly recommend Jason and would be happy to work with him again. " and "Jason is above and beyond the most technically competent and uniquely qualified CG generalist and animator I've had the pleasure of working with. Being both reliably creative and persistent his work and general adherence to only the highest production standards are only a few of his outstanding qualities of which their are too many to list. He would make a fine addition or lead to any production pipeline."

Listed skills include Video Games, Animation, Video Editing, Video Production, and 27 others.

Current workplace

Jason Choi's current company

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Frame Machine
Frame Machine
Unreal Engine Technical Director
santa monica, california, united states
Website
Employees
24
AeroLeads page
12 roles

Jason Choi work experience

A career timeline built from the work history available for this profile.

Unreal Engine Technical Director

Current

Santa Monica, CA

Unreal Engine Technical Director for various AAA game cinematics & narrative gameplayShipped: - Lego Drive 2K - Story cinematics - Hogwarts Legacy - Story cinematics - Returnal - Technical lead on full development of 'House' levels / in-game realtime cinematics (item/enemy intros) - Mortal Kombat 11 - Cinematics for chapters 4, 5, 6, 7, 9, 11 and all.

Mar 2018 - Present

Lead Engine Artist

Santa Monica, CA

  • Studio’s lead technical artist / developer for real-time engine projects, primarily with Unreal Engine 4. Responsible for building framework, workflow, cinematic shot creation, final lighting, VFX, environment art, and.
  • Engine TD on Mass Effect: New Earth, a 4D theatrical ride in the Great America theme park, rendered with UE4. Led all engine-related development including integration, asset guidelines, environment art, all shaders.
  • Lead engine artist on the Survival DLC cinematic for The Division. Learned Ubisoft’s Snowdrop engine and led development of engine integration, final lighting, and delivered final renders in just 6 weeks.
  • Lead engine artist on 3 in-game cinematics for Evolve – game intro, story intro, and the Wraith reveal trailer. Responsible f or scene integration, lighting, VFX and final renders.
  • Lead engine artist on 2 in-game cinematics for XCOM 2. Responsible for shot creation, engine integration, lighting, and final renders.
  • UE4 integration, shaders, lighting, VFX, and final renders of various pre-vis projects for film.
Sep 2014 - Mar 2018

Owner

Hyperdrive Studio

Greater Los Angeles Area

Contracts for CG animated short films & Unreal Engine VFX

Aug 2013 - Dec 2017

Lead Developer

Santa Monica, California

Shipped title: - Wonders of the World (GearVR & Oculus Go)

Dec 2016 - Sep 2017

Vfx Artist

Greater Los Angeles Area

Worked on custom VFX for Raising a Ruckus, a 360 degree VR episodic video rendered in Unreal Engine 4.

Sep 2016 - Nov 2016

Cinematic Artist

Interceptor Entertainment

Denmark

Created cinematic cameras and lighting for Bombshell.

Apr 2015 - Oct 2015

Senior Director, Studio

  • Senior director of the animation studio department. Wrote, directed, produced, and edited various animation pieces for web series, game trailers, and advertisements. Led and managed a small team of technical artists.
  • Led and managed an in-house team of 3D artists, character artists, technical artists, and VFX artists to successful project completion
  • Worked with Karactaz Animation and directed 3D character animation deliveries (170 animations)
  • Worked with a voiceover director to direct dialogue, narration, and walla at a professional recording studio (Soundworks)
  • Directed professional sound design and final mix with Soundworks
  • Worked directly with client and developers (Sega, Relic) to solve countless technical problems
Feb 2012 - Aug 2013

Producer

Machinima.Com
  • Director/producer for the animation studio department. Wrote, directed, produced, and edited various animation pieces for web series, game trailers, and advertisements. Led and managed a small team of technical artists.
  • Directed a 5-part trailer mini-series, Warhammer 40K: Space Marine - Only War Series, with THQ and Relic Entertainment in 2011.
  • Directed 2 trailers for Nexuiz in 2011, one of which was used as the game’s official introduction video.
  • Project lead and animation director for Dragon Age: Warden’s Fall, a highly successful mini-series in 2010.OTHER
  • Assistant Director and Cinematographer on 'Red Faction: Armageddon'
  • Lead Machinima Artist and Editor on 'Los Angeles'
Jan 2010 - Jan 2012

Segment Producer

  • Responsible for writing and video editing various network shows
  • General day-to-day video editing duties
Aug 2009 - Jan 2011

Cinematic Artist

Double Helix Games / Shiny Entertainment

Irvine, CA

  • Created in-game cinematic cutscenes. Blocked scenes, directed animation scripting needs, animated cameras, and oversaw final lighting. Responsible for post-production on all pre-rendered video.DETAILS
  • Created real-time & pre-rendered cinematic sequences using proprietary in-house game engine
  • Created & edited concept video pitches for upcoming projects and ideas
  • Go-to person for general video capturing, processing, editing, and compressing
  • Animated and attached "high action cameras" to special character moves for a cinematic presentations and moments
  • Edited all the FMV sequences of live action footage from 'The Golden Compass' film to match video game version's narrative
Nov 2006 - Jul 2009

Video Editor

  • Handled the editing and conversion of all short film submissions
  • Maintained content databases for films, articles, news, and forums
Feb 2006 - Nov 2006

It Intern

  • Help desk & tech support for office employees
Mar 2003 - May 2003
Team & coworkers

Colleagues at Frame Machine

Other employees you can reach at framemachine.tv. View company contacts for 24 employees →

FAQ

Frequently asked questions about Jason Choi

Quick answers generated from the profile data available on this page.

What company does Jason Choi work for?

Jason Choi works for Frame Machine.

What is Jason Choi's role at Frame Machine?

Jason Choi is listed as Unreal Engine Technical Director at Frame Machine.

What is Jason Choi's email address?

AeroLeads has found 1 work email signal at @framemachine.tv for Jason Choi at Frame Machine.

What is Jason Choi's phone number?

AeroLeads has found 2 phone signal(s) with area code 310, 844 for Jason Choi at Frame Machine.

Where is Jason Choi based?

Jason Choi is based in Los Angeles, California, United States while working with Frame Machine.

What companies has Jason Choi worked for?

Jason Choi has worked for Frame Machine, Halon Entertainment, Hyperdrive Studio, Mattervr, and The Third Floor, Inc..

Who are Jason Choi's colleagues at Frame Machine?

Jason Choi's colleagues at Frame Machine include Kevin Sanders, Juan Croce, Nano Afrane, Lisa Bird, and Roger Seto.

How can I contact Jason Choi?

You can use AeroLeads to view verified contact signals for Jason Choi at Frame Machine, including work email, phone, and LinkedIn data when available.

What skills is Jason Choi known for?

Jason Choi is listed with skills including Video Games, Animation, Video Editing, Video Production, Visual Effects, After Effects, Game Design, and Film.

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