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My primary focus is on identifying the most impactful use cases that can benefit from XR technologies and then directing our team at NextGen Interactions with our partners/clients to solve for those use cases. Specifically, we look for cases that can utilize VR training for high-risk events that are impossible or too expensive to prepare for using traditional means.I have also advised VR startups, some of which have exited for $100Ms USD.I have been creating XR systems and applications for over 25 years. My work has been featured on ABC’s Shark Tank and the Discovery Channel, in the New York Times, and on the cover of the MIT Press Journal "Presence: Teleoperators and Virtual Environments." I currently serve in multiple technical and leadership roles, have built and led teams as large as ~300 individuals, and regularly speak at conferences and other programs. I hold numerous publications and patents in the areas of virtual/augmented reality, human-computer interaction, and computer graphics.I am the author of "The VR Book: Human-Centered Design for Virtual Reality" published by ACM Books and Morgan & Claypool Publishers. The book was the #1 best seller at its debut at SIGGRAPH 2015 and continues to be the #1 selling book out of over 2000 books published by Morgan & Claypool Publishers. It serves as a standard reference for numerous college courses as well as industry. Rated 4.8/5.0 stars on Amazon.com.Specialties: customized XR solutions, strategic advice & technical business planning; software development & hardware integration; human-computer interaction; perception, immersion, & presence;; virtual humans; user studies; team leadership & mentoring; seminar speaking and training.I have worked on over 70 VR projects with over 40 organizations including- Google- Intel- Meta- Oculus- Valve- Sixense- Virtuix- AT&T- Raytheon- General Motors- Digital ArtForms- Westinghouse- Kaiser- Geomedia- HRL Laboratories- Lockheed Martin- NASA Ames Research Center- Naval Research Laboratories- Argonne National Laboratories- Battelle Pacific Northwest National Laboratories- Research Triangle Institute- University of Maryland Medical School- Duke University- University of North Carolina (at Chapel Hill, Greensboro, and Wilmington)- Waterford Institute of Technology- Wichita State University- Washington State University- DARPA (Defense Advanced Research Project Agency)- TATRC (Telemedicine & Advanced Technology Research Center)- NIH (National Institute of Health)- NIST (National Institute of Standards & Technology)
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Podcast HostImpactful RealitiesRaleigh, Nc, Us
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CeoNextgen Interactions 2012 - PresentRaleigh, North Carolina, UsAt NextGen Interactions, we believe it is our moral responsibility to identify and solve for the most impactful use cases that can benefit from immersive technologies. In our case, this is primarily training first responders for high-risk emergency response events that are impossible or too expensive to prepare for using traditional means.In addition to identifying the most impactful use cases that are a good fit for XR technologies, I lead an interdisciplinary team of expert virtual-reality creators. Work includes software/hardware development, research, design, and consulting. I also regularly speak at conferences, workshops, and training events. -
Advisory Board MemberSixense Enterprises Inc. 2012 - 2021Los Gatos, Ca, UsServed on the advisory board of Sixense. Sixense was acquired by Penumbra in 2021. -
Lead Vr AdvisorNetvrk Official 2017 - 2020A Metaverse built on the blockchain, allowing users to monetize their creations. Tokens publicly traded on both Ethereum and Polygon blockchains. Provided advice on various aspects of virtual reality including business strategy, industry trends, software development, and design of intuitive human-computer interaction. -
Adjunct FacultyDuke University 2016 - 2019Durham, North Carolina, UsInvestigation of VR sickness mitigation with the DiVE (Duke immersive Virtual Environment) team and the Pratt School of Engineering. -
Visiting ProfessorWaterford Institute Of Technology 2015 - 2016Waterford, IeLectured and advised on spinning out / commercializing virtual reality technology developed at the University in collaboration with the Telecommunications Software & Systems Group (TSSG). -
Chief Scientist & Senior Software EngineerDigital Artforms 2009 - 2016Most recently, a portion of my time was spent working on an NIH (National Institute of Health) funded grant titled "Motion-Controlled Gaming for Neuroscience Education". The project focused on learning by doing via hand-held tracked controllers that are now becoming popular with consumer virtual reality systems.In the past I have done the following for Digital ArtForms:• Developed software for various projects focusing on the design and implementation of next-generation two-handed interfaces.• Conducted user studies that illustrated Digital ArtForms’ two-handed interface technology is 4.5-4.7 times as efficient as the mouse and keyboard for fundamental 3D tasks.• Delivered systems to University of Maryland Medical School, Wichita State University, and Lockheed Martin.• Technology presented at ACM SIGGRAPH, IEEE 3DUI, and RSNA.• Led proposal writing.• Participated in partner/client relations and strategic business planning.
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Committee MemberAcm Siggraph & Ieee Vr & 3Dui 1995 - 2015New York, UsI have served on the IEEE Virtual Reality, IEEE 3D User Interfaces, and ACM SIGGRAPH conference committees. I have led subcommittees, planned/managed conference operations, moderated panels, written/reviewed/coordinated publications, presented in front of large audiences, and mentored students.I most recently served as the SIGGRAPH Immersive Realities Contest Lead in 2014 and 2015 as part of the Real-Time Live Committee. Other roles over a period of 20 years have included: • Various positions with responsibilities in SIGGRAPH planning, operations, technical reviewing, presenting, and leading teams. • Served on the 2009 and 2010 SIGGRAPH Conference Committee. • Served on the SIGGRAPH Student Volunteer Committee from 2006-2010 and as 2010 Student Volunteer Chair. Led the efforts of 300-500 students each year that ensured the conference ran smoothly. • Played a major role in the redesign of the Student Volunteer Program and the creation of SIGGRAPH Student Services. Served on this committee from 2011-2014. -
Research AffiliateUnc Effective Virtual Environments Research Group 2001 - 2009Chapel Hill, Nc, UsAs a member of this group, led by Dr. Frederick P. Brooks, Jr., I helped develop software, gave numerous demos, and conducted research on what makes virtual environments effective. Work included contributing to the legendary "Pit Demo" that includes large scale walkaround VR with passive haptics (i.e., the sense of touch) that results in a visceral fear of heights that has been replicated at universities, companies, and trade shows throughout the world. After trying the demo Jaron Lanier (VR pioneer and researcher who coined the term VR) stated "This is what I always thought it [sic: quality VR] would be like" and Randy Pausch (VR researcher most well known for The Last Lecture) stated "There is this VR demo, and then there are all others."My dissertation work conducted with this group included design, implementation, and analysis of psychophysics studies for real and simulated motions and latency in virtual/augmented reality. -
Research AssistantNasa Ames Research Center 2005 - 2005Moffett Field, California, UsDesigned, implemented, and ran user studies investigating scene-motion and latency perception -
ContractorNaval Research Laboratory May 2004 - 2004Washington, Dc, UsDeveloped features for the Battlefield Augmented Reality System (BARS) and the NRL CAVE. -
Member Of The Research StaffHrl Laboratories 1998 - 2003Malibu, California, Us• Subject matter and implementation expert of virtual reality systems and the world’s first reconfigurable CAVE.• Projects included virtual reality systems, military command & control, distributed systems, avatars, and videoconferencing.• Researched and developed applications for Raytheon, General Motors, Boeing, and DARPA. -
Research AssistantWashington State University 1998 - 1998Pullman/Spokane/Tri-Cities/Vancouver/Everett/Global, Washington, Usdevelopment of implicit surfaces software -
InternArgonne National Laboratory 1997 - 1997Lemont, Il, UsDeveloped physically-based simulation in the Argonne CAVE. -
InternBattelle Pacific Northwest National Laboratories 1996 - 1996Helped to develop one of the world's first immersive virtual medical environments.
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InternIcf Kaiser 1994 - 1994Modeled and animated architectural structures and nuclear-waste facilities (featured on a local news station).
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InternWestinghouse Hanford 1992 - 1993Computer aided design, modeling, and animation
Jason Jerald, Phd Skills
Jason Jerald, Phd Education Details
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University Of North Carolina At Chapel HillComputer Science -
Washington State UniversityComputer Science -
Toastmasters InternationalPublic Speaking And Leadership -
LandmarkPersonal Growth
Frequently Asked Questions about Jason Jerald, Phd
What company does Jason Jerald, Phd work for?
Jason Jerald, Phd works for Impactful Realities
What is Jason Jerald, Phd's role at the current company?
Jason Jerald, Phd's current role is Podcast Host.
What is Jason Jerald, Phd's email address?
Jason Jerald, Phd's email address is jj****@****aph.org
What is Jason Jerald, Phd's direct phone number?
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What schools did Jason Jerald, Phd attend?
Jason Jerald, Phd attended University Of North Carolina At Chapel Hill, Washington State University, Toastmasters International, Landmark.
What are some of Jason Jerald, Phd's interests?
Jason Jerald, Phd has interest in Personal Growth, Computer Graphics, Success Coaching, Human Computer Interaction.
What skills is Jason Jerald, Phd known for?
Jason Jerald, Phd has skills like Computer Graphics, Virtual Reality, Human Computer Interaction, Augmented Reality, Scientific Visualization, C++, Software Development, User Research, Openscenegraph, Mixed Reality, Computer Science, Immersive Environments.
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