Jason Snell

Jason Snell Email and Phone Number

Founder at Primary Assembly @ Primary Assembly
Jason Snell's Location
New York, New York, United States, United States
Jason Snell's Contact Details

Jason Snell personal email

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Jason Snell phone numbers

About Jason Snell

Research, creativity, and service form the foundation of my work. I create scientifically grounded immersive experiences through products, installations, and performances, leveraging over 30 years of expertise in computer programming, electronic music production, visual design, and mindfulness practice. I've presented my work at The Metropolitan Museum of Art, the Smithsonian Hirshhorn, MIT, NYU, Sundance, and CPH:DOX, as well as performed and exhibited in Shanghai, Dubai, Berlin, and across North America.My journey began with building HTML and Flash interfaces, producing award-winning projects for the interactive departments of HBO, MTV, AOL Music, and Condé Nast. Over time, I invented generative artificial intelligence and musical neurofeedback systems. I have collaborated with world-renowned dancers, translating their movements into music, and developed systems that convert electromagnetic atmospheric activity into haptic feedback and created permanent public art installations that generate light compositions based on pedestrian movement, temperature, and tidal patterns.Academically, my graduate thesis at NYU focused on psychoacoustics, where I developed a sound methodology to induce a creative, subconscious "theta" state. I've taught electronic music and experimental music-making methods at NYU Tisch and have guest lectured and mentored at several universities.

Jason Snell's Current Company Details
Primary Assembly

Primary Assembly

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Founder at Primary Assembly
Jason Snell Work Experience Details
  • Primary Assembly
    Founder, Inventor
    Primary Assembly 2018 - Present
    Developed an innovative musical neurofeedback software system that translates live brain activity from biometric headbands into immersive musical compositions, integrating data from brain and heart activity, motion, and breath to create dynamic, adaptive soundscapes.Designed applications for individual use and group experiences, including "biosensor soundbaths" and "brainwave orchestras," which facilitate synchronized and meditative states through biometric-driven music.Led end-to-end development, including signal processing (FFT and other methods), sonification algorithms, sound design, and real-time audiovisual mapping.Collaborated with various biometric sensor technologies to refine the system’s responsiveness and accuracy.Secured funding from the National Endowment for the Arts, the Metropolitan Museum of Art, the Smithsonian Hirshhorn, the Iowa Arts Council, Iowa City Public Arts, and the Iowa Economic Development Authority.Presented this technology in performances, installations, and workshops, merging neuroscience, art, and technology to create transformative experiences.
  • Bombardier
    Electronic Musician, Film Score Composer
    Bombardier Feb 1999 - Present
    Recorded and produced 16 albums, 33 EPs and singles, and have 45 appearances on compilation albums. Performed at over 180 live shows throughout North America and Europe. Managed D13 Records from 2000-2016, producing music and designs for albums, websites, and online features. Composed several film scores including "Forest Grove" (Sundance) and "Fever" (Berlin Independent).
  • New York University
    Adjunct Professor
    New York University Jan 2024 - Dec 2024
    Designed and taught experimental approaches to music making, electronic music production techniques, and the history of music technology for the Collaborative Arts department at NYU Tisch School of the Arts.Introduced experimental methodologies, including speculative design, sonic liberation rituals, machine and autonomous music systems, biometric and brainwave-based music composition, spatial soundscapes, and composing with haptics.
  • Iowa City Downtown District
    Creative Technologist
    Iowa City Downtown District 2019 - 2024
    Iowa City, Iowa
    Built public art installations for Iowa City, using motion sensors to convert pedestrian movement into light and music compositions. Worked both individually and on teams, including with architects, lighting designers, and electrical engineers. The goal for these public are pieces was to enliven pedestrian life with accessible art.
  • Opus
    Creative Technologist
    Opus Jun 2021 - May 2022
    Development of a haptic-based music hardware device. Tasks included designing data and audio signal flows, mapping out future iterations of product, and researching the impact of sound and vibration on brain states.
  • Refraktions
    Ai Developer, App Developer
    Refraktions 2014 - 2018
    Los Angeles
    Developed an artificial intelligence music sequencer. The iOS app learns the compositional patterns of the user and generates new sequences that sound like them.
  • Flux Visual
    Interactive Art Director
    Flux Visual 2005 - 2017
    Los Angeles
    Concept, design and technical execution for selected niche brands and independent record labels. Work includes branding, websites, product design, and mobile applications.
  • Condé Nast
    Senior Interactive Developer
    Condé Nast 2004 - 2016
    Remote
    Interactive development and motion design for hundreds of promotional microsites with Conde Nast for clients including American Express, BMW, Calvin Klein, Chase, HP, Mercedes, Microsoft, Vogue, Wired, and dozens of others. Awarded multiple IAC Web Awards.
  • Viacom
    Application Developer
    Viacom 2007 - 2011
    Nyc
    Design, UX, interactive and mobile development on award-winning promotional applications for MTV including the “Rick & Steve Create-a-Comic” and the “RuPaul Dragulator” iPhone app.
  • Aol
    Interactive Developer
    Aol 2005 - 2007
    Nyc
    Developed AOL Sessions and other AOL original content.
  • Razorfish
    Interactive Developer
    Razorfish 2003 - 2005
    Nyc
    Created websites and web applications for Razorfish clients including Wesleyan University, Nielsen Media, Kodak, Tyco, and Bechtel.
  • Hbo
    Interactive Developer
    Hbo 2002 - 2003
    Nyc
    UI, IA, interactive development, motion, and sound design for 2 HBO documentaries. Developed technical model and Flash-based web application for HBO’s Emmy Award winning “9-11 In Memoriam” documentary and created online educational component for HBO’s Emmy Award nominated “Unchained Memories: Slave Narratives”.

Jason Snell Skills

User Interface Design Graphic Design User Interface Animation Multimedia User Experience Creative Direction Interactive Advertising Mobile Applications Interaction Design Visual Arts Digital Media Graphics Web Development Music Logo Design Photoshop Objective C Actionscript Information Architecture Ios Development Art Direction Adobe Photoshop

Jason Snell Education Details

Frequently Asked Questions about Jason Snell

What company does Jason Snell work for?

Jason Snell works for Primary Assembly

What is Jason Snell's role at the current company?

Jason Snell's current role is Founder at Primary Assembly.

What is Jason Snell's email address?

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What is Jason Snell's direct phone number?

Jason Snell's direct phone number is +164652*****

What schools did Jason Snell attend?

Jason Snell attended New York University, Minneapolis College Of Art And Design, School Of Visual Arts, University Of Iowa.

What skills is Jason Snell known for?

Jason Snell has skills like User Interface Design, Graphic Design, User Interface, Animation, Multimedia, User Experience, Creative Direction, Interactive Advertising, Mobile Applications, Interaction Design, Visual Arts, Digital Media.

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