Jason Snell
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Jason Snell Email & Phone Number

Founder at Primary Assembly at Primary Assembly
Location: New York, New York, United States 12 work roles 4 schools
2 work emails found @fluxvisual.com 1 phone found area 646 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 1 phone

Work email i****@fluxvisual.com
Direct phone (646) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Founder at Primary Assembly
Location
New York, New York, United States

Who is Jason Snell? Overview

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Quick answer

Jason Snell is listed as Founder at Primary Assembly at Primary Assembly, based in New York, New York, United States. AeroLeads shows a work email signal at fluxvisual.com, phone signal with area code 646, and a matched LinkedIn profile for Jason Snell.

Jason Snell previously worked as Founder, Inventor at Primary Assembly and Electronic Musician, Film Score Composer at Bombardier. Jason Snell holds Master Of Arts - Ma, Interactive Media Arts from New York University.

Company email context

Email format at Primary Assembly

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*@fluxvisual.com
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AeroLeads found 2 current-domain work email signals for Jason Snell. Compare company email patterns before reaching out.

Profile bio

About Jason Snell

Research, creativity, and service form the foundation of my work. I create scientifically grounded immersive experiences through products, installations, and performances, leveraging over 30 years of expertise in computer programming, electronic music production, visual design, and mindfulness practice. I've presented my work at The Metropolitan Museum of Art, the Smithsonian Hirshhorn, MIT, NYU, Sundance, and CPH:DOX, as well as performed and exhibited in Shanghai, Dubai, Berlin, and across North America.My journey began with building HTML and Flash interfaces, producing award-winning projects for the interactive departments of HBO, MTV, AOL Music, and Condé Nast. Over time, I invented generative artificial intelligence and musical neurofeedback systems. I have collaborated with world-renowned dancers, translating their movements into music, and developed systems that convert electromagnetic atmospheric activity into haptic feedback and created permanent public art installations that generate light compositions based on pedestrian movement, temperature, and tidal patterns.Academically, my graduate thesis at NYU focused on psychoacoustics, where I developed a sound methodology to induce a creative, subconscious "theta" state. I've taught electronic music and experimental music-making methods at NYU Tisch and have guest lectured and mentored at several universities.

Listed skills include User Interface Design, Graphic Design, User Interface, Animation, and 19 others.

Current workplace

Jason Snell's current company

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Primary Assembly
Primary Assembly
Founder at Primary Assembly
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12 roles · 24 years

Jason Snell work experience

A career timeline built from the work history available for this profile.

Founder, Inventor

Current

Developed an innovative musical neurofeedback software system that translates live brain activity from biometric headbands into immersive musical compositions, integrating data from brain and heart activity, motion, and breath to create dynamic, adaptive soundscapes.Designed applications for individual use and group experiences, including "biosensor.

2018 - Present ~8 yrs 4 mos

Electronic Musician, Film Score Composer

Current
Bombardier

Recorded and produced 16 albums, 33 EPs and singles, and have 45 appearances on compilation albums. Performed at over 180 live shows throughout North America and Europe. Managed D13 Records from 2000-2016, producing music and designs for albums, websites, and online features. Composed several film scores including "Forest Grove" (Sundance) and "Fever".

Feb 1999 - Present

Adjunct Professor

Designed and taught experimental approaches to music making, electronic music production techniques, and the history of music technology for the Collaborative Arts department at NYU Tisch School of the Arts.Introduced experimental methodologies, including speculative design, sonic liberation rituals, machine and autonomous music systems, biometric and.

Jan 2024 - Dec 2024

Creative Technologist

Iowa City, Iowa

Built public art installations for Iowa City, using motion sensors to convert pedestrian movement into light and music compositions. Worked both individually and on teams, including with architects, lighting designers, and electrical engineers. The goal for these public are pieces was to enliven pedestrian life with accessible art.

2019 - 2024 ~5 yrs

Creative Technologist

Development of a haptic-based music hardware device. Tasks included designing data and audio signal flows, mapping out future iterations of product, and researching the impact of sound and vibration on brain states.

Jun 2021 - May 2022

Ai Developer, App Developer

Refraktions

Los Angeles

Developed an artificial intelligence music sequencer. The iOS app learns the compositional patterns of the user and generates new sequences that sound like them.

2014 - 2018 ~4 yrs

Interactive Art Director

Flux Visual

Los Angeles

Concept, design and technical execution for selected niche brands and independent record labels. Work includes branding, websites, product design, and mobile applications.

2005 - 2017 ~12 yrs

Senior Interactive Developer

Remote

Interactive development and motion design for hundreds of promotional microsites with Conde Nast for clients including American Express, BMW, Calvin Klein, Chase, HP, Mercedes, Microsoft, Vogue, Wired, and dozens of others. Awarded multiple IAC Web Awards.

2004 - 2016 ~12 yrs

Application Developer

NYC

Design, UX, interactive and mobile development on award-winning promotional applications for MTV including the “Rick & Steve Create-a-Comic” and the “RuPaul Dragulator” iPhone app.

2007 - 2011 ~4 yrs

Interactive Developer

Aol

NYC

Developed AOL Sessions and other AOL original content.

2005 - 2007 ~2 yrs

Interactive Developer

NYC

Created websites and web applications for Razorfish clients including Wesleyan University, Nielsen Media, Kodak, Tyco, and Bechtel.

2003 - 2005 ~2 yrs

Interactive Developer

Hbo

NYC

UI, IA, interactive development, motion, and sound design for 2 HBO documentaries. Developed technical model and Flash-based web application for HBO’s Emmy Award winning “9-11 In Memoriam” documentary and created online educational component for HBO’s Emmy Award nominated “Unchained Memories: Slave Narratives”.

2002 - 2003 ~1 yr
4 education records

Jason Snell education

Master Of Arts - Ma, Interactive Media Arts

Biometric sonification systems, neurofeedback loops, brain stimulation and entrainment protocols, alpha-theta training, heart synchrony.

FAQ

Frequently asked questions about Jason Snell

Quick answers generated from the profile data available on this page.

What company does Jason Snell work for?

Jason Snell works for Primary Assembly.

What is Jason Snell's role at Primary Assembly?

Jason Snell is listed as Founder at Primary Assembly at Primary Assembly.

What is Jason Snell's email address?

AeroLeads has found 2 work email signals at @fluxvisual.com for Jason Snell at Primary Assembly.

What is Jason Snell's phone number?

AeroLeads has found 1 phone signal(s) with area code 646 for Jason Snell at Primary Assembly.

Where is Jason Snell based?

Jason Snell is based in New York, New York, United States while working with Primary Assembly.

What companies has Jason Snell worked for?

Jason Snell has worked for Primary Assembly, Bombardier, New York University, Iowa City Downtown District, and Opus.

How can I contact Jason Snell?

You can use AeroLeads to view verified contact signals for Jason Snell at Primary Assembly, including work email, phone, and LinkedIn data when available.

What schools did Jason Snell attend?

Jason Snell holds Master Of Arts - Ma, Interactive Media Arts from New York University.

What skills is Jason Snell known for?

Jason Snell is listed with skills including User Interface Design, Graphic Design, User Interface, Animation, Multimedia, User Experience, Creative Direction, and Interactive Advertising.

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