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Jason Lars Bergquist is a Tech Product Management @ Uber at Uber. He possess expertise in video games, game development, social games, game design, mobile games and 42 more skills. Colleagues describe him as "I worked with Jason on many projects during my time at Telltale Games. He showed a deep understanding of the Apple submission process and was instrumental in delivering many of the games that Telltale produced at the time. I've had the pleasure of working with "Lars" once more at Electronic Arts, where he showed similar resolve and dedication to quality work. It would be a pleasure to work with him a 3rd time!", "Lars is a level-headed and good-tempered producer who doesn't have a problem juggling several projects at the same time. He never seems overwhelmed by his responsibilities, and is always willing to lend a hand to other projects when he can.", and "Lars helped us navigate the process of submitting seven episodes of Law & Order for iOS, and demonstrated a thorough knowledge and awareness of Apple's best practices and technical requirements. He's a friendly, calm presence in the office, even under stressful circumstances."
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Product Management - MarketplaceUber 2021 - PresentSan Francisco, California, Us -
Product Management - Alexa Growth LeadAmazon 2019 - 2021Seattle, Wa, Us -
Product Management - Alexa Information DomainAmazon 2019 - 2019Seattle, Wa, Us -
Senior Manager - Central Product GroupWarnermedia 2016 - 2019New York, Ny, Us -
Product Manager - Worldwide Customer ExperienceElectronic Arts 2013 - 2016Redwood City, Ca, Us- Led customer experience for a portfolio of EA mobile products including SimCity, Sims, Star Wars, The Simpsons, as well as the Origin platform with a combined userbase of more than 70 million users per month and generating 500+ million USD per year- Managed an international team of 6 direct report product analysts who provided data based recommendations on product experience and customer journey improvements- Set analytics and data science strategy and requirements for the broader live services group and oversaw implementation of executive reporting- Worked with executive leadership to architect and implement an integrated live services reorganization impacting multiple verticals, 11 worldwide sites, and hundreds of staff -
Emerging Platforms ProducerTelltale Games 2011 - 2013Malibu & Corte Madera, Ca, Us- Reported directly to the CEO managing studio-wide mobile and social initiatives including a portfolio of 38 iOS products - Portfolio includes hit titles such as The Walking Dead (winner of more than 60 game of the year awards), Monkey Island, and Sam and Max, and generated $10 million+ USD in annual sales - Developed original content titles such as Law and Order, and Poker Night at the Inventory as well as managed the conversion and update of existing titles onto mobile/social platforms - Managed a scaling development team - Worked extensively with executive management on strategies for optimizing in-app purchases, application cross marketing, mobile portfolio planning, and social platform development - Worked heavily with sales and user data when determining IAP design and portfolio setup - Designed and implemented additional retention features for converted products as well as online/offline social functions -
ProducerKabam 2010 - 2011Vancouver, British Columbia, Ca- Served as an analyst, designer, and project manager working with multiple products including Kingdoms of Camelot, Glory of Rome, and Hero Force - Optimized product KPIs including LTV, K-Factor, ARPU, ARPPU, ASP, CPIs, DAU/MAU, RPDAU, Conversion rates, 2/7/30/60/90-day retention rates, stickiness, as well as cohort analysis around whales - Drafted original designs for moentization techniques as well as product retention loops. - Drafted PRDs to improve product weaknesses or augment well performing features -
Senior ProducerSanta Cruz Games 2007 - 2010Santa Cruz, Ca, UsShipped 6 games on the Wii, Xbox 360, PC, and DS platforms.SCG Clients included:Electronic ArtsEidosAtariActivision -
Marketing Project ManagerEidos-Montréal 2005 - 2007Montreal, Quebec, Ca(Eidos was acquired by Square Enix in 2009)Specialized in online marketing and publishing.Titles worked on include:Tomb Raider LegendJust CauseRogue TrooperUrban ChaosHitman: Blood MoneyShinobidoAge of Conan
Jason Lars Bergquist Skills
Jason Lars Bergquist Education Details
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University Of California, Berkeley, Haas School Of BusinessMaster Of Business Administration (M.B.A.) -
University Of Illinois ChicagoBachelor Of Science (B.S.) -
Henry George School ChicagoApplied Economics
Frequently Asked Questions about Jason Lars Bergquist
What company does Jason Lars Bergquist work for?
Jason Lars Bergquist works for Uber
What is Jason Lars Bergquist's role at the current company?
Jason Lars Bergquist's current role is Tech Product Management @ Uber.
What is Jason Lars Bergquist's email address?
Jason Lars Bergquist's email address is ja****@****zon.com
What is Jason Lars Bergquist's direct phone number?
Jason Lars Bergquist's direct phone number is +131225*****
What schools did Jason Lars Bergquist attend?
Jason Lars Bergquist attended University Of California, Berkeley, Haas School Of Business, University Of Illinois Chicago, Henry George School Chicago.
What skills is Jason Lars Bergquist known for?
Jason Lars Bergquist has skills like Video Games, Game Development, Social Games, Game Design, Mobile Games, Mmo, Casual Games, Product Management, Monetization, Scrum, Computer Games, Xbox 360.
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